Just have tested with my friends, in a long campaige, and the recent encounter has fully convinced me the UA Sentinel is dead.
For those who haven't noticed yet, Sentinel in OneD&D playtests has been tweaked into "you can attack a foe when it HITS your ally", instead of "you can attack a foe when it ATTACKS your ally", and the result has been...extraodinarily painful.
I was an OneD&D Thief Rogue with 19AC, 4 from dexterity, 12 from armor, 2 from shield with Lightly Armored, and 1 from magic item. And my ally was a 18AC Paladin.
The thing is, we were surrounded by 8~9 melee monsters with Extra-Attacks(2), and we've fought for 6 Rounds, and my Sentinel has never been triggered for a single time.
It's been whether the monsters on my side all attack me and his side attack him, or the monsters tried to attack him, and it missed. I just watch those only two monsters that could trigger my Sentinel, missed for like 4~5 times until he killed those monster while I was like an idiot standing there and hit once and do nothing but to hope my Sentinel was triggered. I didn't even dare to use my Uncanny Dodge but only to hope my Sentinel was triggered, and not even once.
I know, and I'm fully acquainted with "it still can be triggered when they actually hit your ally", and "you can stand by your Caster friends (who have Shield)" but Sentinel was already hard enough to trigger, and now it's been even harder. Especially Melee Rogue has already been the worse builds of Rogue, now it's been the worst.
Treant Monk presumed Sentinel Rogue could be triggered every Four Rounds in his video back then, but since I picked the UA Sentinel since last week, it was only triggered like four times, and we run our campaigne every night and fight every night since last week.
Some may argue, and some argued in my another post that "but hey it can be triggered immediately after the enemy take the Disengage Action", but hey how many times do the monster take the Disengage Action instead of trying to kill you or just flee with a Misty Step in a campaigne?
One or two maybe?
Cuz I rarely, almost never see a situation that the monster takes Disengage but still moving within my 5ft, like, never.
Sentinel, at least Sentinel Rogue has been officially dead, or half dead to be more cautiously in wording, according to my recent playtests.
Sentinel was a Feat that's hard to trigger, and it's been even worse when the trigger moved from "attacks" to "hits", and it also no longer combo with PAM, in case some might not know yet.
Sentinel is intended to be a primarily defensive feat. The point is to deter enemies from targeting softer allies and if you don't need to do that then you really don't need sentinel. That doesn't make it dead it just makes it ill suited to combats where no one ever gets hit.
The changes to Sentinel are interesting: the "retribution" attack is now triggered when your neighbor is hit, not when it's attacked. BUT, the new Sentinel labels that attack an "Opportunity Attack", while the 2014 Sentinel just says "you can use your reaction to make a melee weapon attack against the attacking creature". This means the retribution attack now drops the target's speed to zero if it hits, since that feature explicitly applies to "Opportunity Attacks" in both versions of the feat. If giving up "making an attack when they hit my buddy, not just when they swing at my buddy" means we get "if they hit my buddy and I manage to hit them back for it, they're stuck", I think I'm good with that tradeoff.
Sentinel is intended to be a primarily defensive feat. The point is to deter enemies from targeting softer allies and if you don't need to do that then you really don't need sentinel. That doesn't make it dead it just makes it ill suited to combats where no one ever gets hit.
A feat to help tanks, tank rather than a feat to help DPR, DPR.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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Just have tested with my friends, in a long campaige, and the recent encounter has fully convinced me the UA Sentinel is dead.
For those who haven't noticed yet, Sentinel in OneD&D playtests has been tweaked into "you can attack a foe when it HITS your ally", instead of "you can attack a foe when it ATTACKS your ally", and the result has been...extraodinarily painful.
I was an OneD&D Thief Rogue with 19AC, 4 from dexterity, 12 from armor, 2 from shield with Lightly Armored, and 1 from magic item. And my ally was a 18AC Paladin.
The thing is, we were surrounded by 8~9 melee monsters with Extra-Attacks(2), and we've fought for 6 Rounds, and my Sentinel has never been triggered for a single time.
It's been whether the monsters on my side all attack me and his side attack him, or the monsters tried to attack him, and it missed. I just watch those only two monsters that could trigger my Sentinel, missed for like 4~5 times until he killed those monster while I was like an idiot standing there and hit once and do nothing but to hope my Sentinel was triggered. I didn't even dare to use my Uncanny Dodge but only to hope my Sentinel was triggered, and not even once.
I know, and I'm fully acquainted with "it still can be triggered when they actually hit your ally", and "you can stand by your Caster friends (who have Shield)" but Sentinel was already hard enough to trigger, and now it's been even harder. Especially Melee Rogue has already been the worse builds of Rogue, now it's been the worst.
Treant Monk presumed Sentinel Rogue could be triggered every Four Rounds in his video back then, but since I picked the UA Sentinel since last week, it was only triggered like four times, and we run our campaigne every night and fight every night since last week.
Some may argue, and some argued in my another post that "but hey it can be triggered immediately after the enemy take the Disengage Action", but hey how many times do the monster take the Disengage Action instead of trying to kill you or just flee with a Misty Step in a campaigne?
One or two maybe?
Cuz I rarely, almost never see a situation that the monster takes Disengage but still moving within my 5ft, like, never.
Sentinel, at least Sentinel Rogue has been officially dead, or half dead to be more cautiously in wording, according to my recent playtests.
Sentinel was a Feat that's hard to trigger, and it's been even worse when the trigger moved from "attacks" to "hits", and it also no longer combo with PAM, in case some might not know yet.
Sentinel is intended to be a primarily defensive feat. The point is to deter enemies from targeting softer allies and if you don't need to do that then you really don't need sentinel. That doesn't make it dead it just makes it ill suited to combats where no one ever gets hit.
The changes to Sentinel are interesting: the "retribution" attack is now triggered when your neighbor is hit, not when it's attacked. BUT, the new Sentinel labels that attack an "Opportunity Attack", while the 2014 Sentinel just says "you can use your reaction to make a melee weapon attack against the attacking creature". This means the retribution attack now drops the target's speed to zero if it hits, since that feature explicitly applies to "Opportunity Attacks" in both versions of the feat. If giving up "making an attack when they hit my buddy, not just when they swing at my buddy" means we get "if they hit my buddy and I manage to hit them back for it, they're stuck", I think I'm good with that tradeoff.
So yeah, I think this is OK. Sentinel is really a tanking feat, designed to threaten squares better and increase the desire to target you over allies.
that said rogue has very few damage feats with synergy, and their dps is low.
they need some more feats that gel better with their playstyle, or/and some features that increase their dps in an interesting way.
Rogue dps is low? That hasn't been my experience.
have you been testing in 2024/onednd/UA, or do you mean it wasn't low before in regular play.
A feat to help tanks, tank rather than a feat to help DPR, DPR.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha