Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation
Once per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).
Why does it 'drink' the warlocks life? Why not the target's? Like:
Once per turn when you hit a non undead, non-construct creature with your pact weapon, roll one of the creature’s unexpended Hit Point Dice,. The creature takes an amount of Necrotic, Psychic, or Radiant damage (your choice) equal to the number rolled, and you regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point), and the Hit Point Die is expended for the creature. At Warlock level 15 you can roll two of the creature’s unexpended Hit Point Dice, using their combined total.
Why limit it and what is wrong with drinking the the life?
As written, you are not limited to non undead, non-construct creatures.
Uhm, you did not read in in full, did you? Why drinking my own life, resp. spending my own hit dice, when the invocation should enable me to spend the target's hit dice instead? I want to "drink the other's life, not my own"...and that's how it should be.
Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation
Once per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).
Why does it 'drink' the warlocks life? Why not the target's? Like:
Once per turn when you hit a non undead, non-construct creature with your pact weapon, roll one of the creature’s unexpended Hit Point Dice,. The creature takes an amount of Necrotic, Psychic, or Radiant damage (your choice) equal to the number rolled, and you regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point), and the Hit Point Die is expended for the creature. At Warlock level 15 you can roll two of the creature’s unexpended Hit Point Dice, using their combined total.
Think that would be more fitting, and flavourful.
Enemy Hit Dice are effectively not a resource. The foe is probably not going to last long enough for the Warlock to make the enemy run dry on Hit Dice, and most Foes will not survive beyond the combat to spend their own Hit Dice to heal themselves.
So this is essentially "Every turn when you hit a Creature with your Pact Weapon, do an extra 1d8 (2d8 at 15th Level), and regenerate that same number of HP, plus your CON Modifier"
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
I do think it needs buffed, but not changed in the way you are implying.
if it is, I don’t really think you can go off hit dice when facing other monsters; it would have to be based of something else.
But yeah, I too do have a bit of a problem with using my own hit dice. I main a Verdan Fighter/Celestial Warlock with max Constitution and the Epic Boon to resurrect an extra time with half health. (The more health I have the more I can gain back.) more to the point, the Verdan Black Blood ability lets me reroll 1’s and 2’s on my hit dice for a short rest (which as a warlock i try to take more of), so it benefits me more to use the hit dice as intended rather than “burning” it on Life Drinker. If it just healed all or some of the damage or what my hit dice is as a warlock (8 I believe), that would make it much more appealing, albeit slightly more powerful and require possible play-testing/balancing.
But to answer your question, yes… just bot in the way you are implying necessarily.
Enemy Hit Dice are effectively not a resource. ...
Not yet, but:
UA Apocalyptic Subclasses, Defiled Sorcerer, Defile and Empower:
"Life Steal. Instead of drawing on your own life force when you use this feature, you can try to steal life from another creature you can see within 30 feet of yourself. That creature makes a Constitution saving throw against your spell save DC; creatures that have Immunity to the Exhaustion condition automatically succeed on the save. On a failed save, in place of rolling your Hit Point Dice, roll a number of the creature’s unexpended Hit Point Dice, up to a number equal to half the level of slot expended (round down, minimum of one die); you then add that total rolled to one damage roll of the spell, and those Hit Point Dice are expended for the creature. Once a creature fails its save against Life Steal, you can’t use Life Steal again until you finish a Long Rest unless you expend 3 Sorcery Points (no action required) to restore your use of it."
So, there were already ideas to make enemy hit dice a resource.
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Current Lifedrinker:
Why limit it and what is wrong with drinking the the life?
As written, you are not limited to non undead, non-construct creatures.
Uhm, you did not read in in full, did you? Why drinking my own life, resp. spending my own hit dice, when the invocation should enable me to spend the target's hit dice instead? I want to "drink the other's life, not my own"...and that's how it should be.
What do you mean drinking your own life? You drink the creatures life. Because if you do not hit you do not get to roll a dice.
I believe the point is that you need to spend your own hit die. So it’s your own life you use, not the enemy’s.
Quote from Sunnyssundries >>
Enemy Hit Dice are effectively not a resource. The foe is probably not going to last long enough for the Warlock to make the enemy run dry on Hit Dice, and most Foes will not survive beyond the combat to spend their own Hit Dice to heal themselves.
So this is essentially "Every turn when you hit a Creature with your Pact Weapon, do an extra 1d8 (2d8 at 15th Level), and regenerate that same number of HP, plus your CON Modifier"
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
I do think it needs buffed, but not changed in the way you are implying.
if it is, I don’t really think you can go off hit dice when facing other monsters; it would have to be based of something else.
But yeah, I too do have a bit of a problem with using my own hit dice. I main a Verdan Fighter/Celestial Warlock with max Constitution and the Epic Boon to resurrect an extra time with half health. (The more health I have the more I can gain back.) more to the point, the Verdan Black Blood ability lets me reroll 1’s and 2’s on my hit dice for a short rest (which as a warlock i try to take more of), so it benefits me more to use the hit dice as intended rather than “burning” it on Life Drinker. If it just healed all or some of the damage or what my hit dice is as a warlock (8 I believe), that would make it much more appealing, albeit slightly more powerful and require possible play-testing/balancing.
But to answer your question, yes… just bot in the way you are implying necessarily.
Not yet, but:
UA Apocalyptic Subclasses, Defiled Sorcerer, Defile and Empower:
"Life Steal. Instead of drawing on your own life force when you use this feature, you can try to steal life from another creature you can see within 30 feet
of yourself. That creature makes a Constitution saving throw against your spell save DC; creatures that have Immunity to the Exhaustion condition
automatically succeed on the save. On a failed save, in place of rolling your Hit Point Dice, roll a number of the creature’s unexpended Hit Point Dice, up to a
number equal to half the level of slot expended (round down, minimum of one die); you then add that total rolled to one damage roll of the spell, and
those Hit Point Dice are expended for the creature. Once a creature fails its save against Life Steal, you can’t use Life Steal again until you finish a Long Rest
unless you expend 3 Sorcery Points (no action required) to restore your use of it."
So, there were already ideas to make enemy hit dice a resource.