Mixing an evil themed charater with a neutral and/or good players usually ends badly with the evil charater taking the interpetion they can be 100% anarchy and do things that go against the party, While in theory it sounds fine to have an evil charater, reality on the tabletop is always very differnt.
Mixing an evil themed charater with a neutral and/or good players usually ends badly with the evil charater taking the interpetion they can be 100% anarchy and do things that go against the party, While in theory it sounds fine to have an evil charater, reality on the tabletop is always very differnt.
A lot of that depends on player maturity. I've seen more players do what you describe playing the CN alignment than ones playing an evil alignment.
Oddly there is nothing more evil about this sorcerer compared to others. Dragon sorcerers have the chaotic colors, Aberrant sorcerers are touched by the far realm and I can’t think of any good coming from there. Wild Magic is sourced from the fey and has plenty of evil within it. Having Demonic bloodline doesn’t make this more evil than any other sorcerer.
Oddly there is nothing more evil about this sorcerer compared to others. Dragon sorcerers have the chaotic colors, Aberrant sorcerers are touched by the far realm and I can’t think of any good coming from there. Wild Magic is sourced from the fey and has plenty of evil within it. Having Demonic bloodline doesn’t make this more evil than any other sorcerer.
Outside of the lvl 18 capstone, anything in this subclass can easily be reflavored without altering a single mechanical effect. Even as is, it looks like it would be great on a Tiefling - this is the magic of their heritage, and whether or not they embrace evil is up to them.
Oddly there is nothing more evil about this sorcerer compared to others. Dragon sorcerers have the chaotic colors, Aberrant sorcerers are touched by the far realm and I can’t think of any good coming from there. Wild Magic is sourced from the fey and has plenty of evil within it. Having Demonic bloodline doesn’t make this more evil than any other sorcerer.
Outside of the lvl 18 capstone, anything in this subclass can easily be reflavored without altering a single mechanical effect. Even as is, it looks like it would be great on a Tiefling - this is the magic of their heritage, and whether or not they embrace evil is up to them.
1/3 of the Tieflings, anyway. It does say that it is specifically demonic, rather than devilish or Cthonic. That said, this whole UA does appear to be meant as evil character options. And while that has the potential to be problematic, the right table can make this work beautifully.
Also, I think flumphs come from the far realm, do they not? They were the only thing I could think of that were not "evil" from there.
I’m pretty sure Flumphs are under dark natives. They might technically be alien to FR, but nothing ties them to the Far Realm. Also my main point is that the Evil Sorcerer class isn’t actually inherently evil. The other subclasses in the UA are evil coded, but a Sorcerer is hard to code because it’s just a bloodline and not a moral choice.
It's nice to see them hitting the classic touchstone of "manifesting magic from an Evil Outsider lineage"; Shadow had some too, but there's something to be said for an explicit Down-Below relation.
Mechanically, the level 3 feature to either get some extra offense or defense any time you use Metamagic is nice- rewards using the points to help keep people from hoarding them "Until They Really Need Them". Spell list is mostly utility, but some good stuff and grabbing some fun stuff from others' goodie bags at 9th level. The aura effect is interesting, though they could stand to do a little more for the Sorcerer's staying power if they plan to encourage it to be up in melee range. Got some good potential, but I think this one needs some more reworking so it's less of a gamble to use the aura.
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I am just exited to have an evil themed sorcerer subclass. What are your thoughts?
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Mixing an evil themed charater with a neutral and/or good players usually ends badly with the evil charater taking the interpetion they can be 100% anarchy and do things that go against the party, While in theory it sounds fine to have an evil charater, reality on the tabletop is always very differnt.
A lot of that depends on player maturity. I've seen more players do what you describe playing the CN alignment than ones playing an evil alignment.
Maturity level, yes that was a word I was grasping for but couldn't catch it, thanks for that.
Yes CN does a lot of generic anarchy.
Oddly there is nothing more evil about this sorcerer compared to others. Dragon sorcerers have the chaotic colors, Aberrant sorcerers are touched by the far realm and I can’t think of any good coming from there. Wild Magic is sourced from the fey and has plenty of evil within it. Having Demonic bloodline doesn’t make this more evil than any other sorcerer.
Outside of the lvl 18 capstone, anything in this subclass can easily be reflavored without altering a single mechanical effect. Even as is, it looks like it would be great on a Tiefling - this is the magic of their heritage, and whether or not they embrace evil is up to them.
1/3 of the Tieflings, anyway. It does say that it is specifically demonic, rather than devilish or Cthonic. That said, this whole UA does appear to be meant as evil character options. And while that has the potential to be problematic, the right table can make this work beautifully.
Also, I think flumphs come from the far realm, do they not? They were the only thing I could think of that were not "evil" from there.
I’m pretty sure Flumphs are under dark natives. They might technically be alien to FR, but nothing ties them to the Far Realm. Also my main point is that the Evil Sorcerer class isn’t actually inherently evil. The other subclasses in the UA are evil coded, but a Sorcerer is hard to code because it’s just a bloodline and not a moral choice.
Ohh, yeah. They probably are. I just saw the creature type as "aberration" and immediately placed them in the Far Realm.
It's nice to see them hitting the classic touchstone of "manifesting magic from an Evil Outsider lineage"; Shadow had some too, but there's something to be said for an explicit Down-Below relation.
Mechanically, the level 3 feature to either get some extra offense or defense any time you use Metamagic is nice- rewards using the points to help keep people from hoarding them "Until They Really Need Them". Spell list is mostly utility, but some good stuff and grabbing some fun stuff from others' goodie bags at 9th level. The aura effect is interesting, though they could stand to do a little more for the Sorcerer's staying power if they plan to encourage it to be up in melee range. Got some good potential, but I think this one needs some more reworking so it's less of a gamble to use the aura.