Little late on this. Perhaps with Dark Sun we can stop using dice to generate a value of a buff or debuff, and stop using dice as a Resource. Using flat numbers based on a stat or level would be much cleaner and scale it same way.
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Little late on this. Perhaps with Dark Sun we can stop using dice to generate a value of a buff or debuff, and stop using dice as a Resource. Using flat numbers based on a stat or level would be much cleaner and scale it same way.