You know what I want, I don’t really care about the absurd damage or op range, I just want to customise it
the thing I love about the revised ones redditors did was the fact that you could make a triple barrel sniper and a grenade launching shotgun. But with the current one it’s just a rifle that has no customisation
if you want to solve the problems just add a ton of Choice, and in order to get what you want (500 ft range/absurd damage) the. You have to wait and build that in
Yeah I understand that. When it hands out stuff like Piercing Round (4d6 lightning dmg in a 30 ft line) and Explosive Round (4d8 Fire dmg in a 30ft area) able to be used over an over again without spell slots and especially with Thudemonger letting you basically roll 6d6 for every attack by 9th lvl it definitely needs a bit of balancing so it’s not as much of a godly killing machine it is now.
Much better. It is a bit odd that it's a half-spellcaster that still has Cantrips, but if any class made sense to do that with, it was Artificer. It also has the magic item theme while not just winking a magic item from nowhere and still having that application without crafting rules.
I will be using this new version, though I'll probably still add the Izzet Guild Spell list to it for increased fun.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Wow. That was unfulfilling. This version is way worse than the original. Literally any of the hombrewed artificers out there is better than this one. Here's the one i'm gonna be using from now on. https://www.gmbinder.com/share/-LAEn6ZdC6lYUKhQ67Qk
I'm confused about how "Tools of the Trade: Crafting" works. It says it reduces gold and time required based on its normal amount, but Xanathar's doesn't specify what the normal amount is for consumables.
Is the normal creation time for a common consumable potion 7 days, or 3.5 days?
Wow. That was unfulfilling. This version is way worse than the original. Literally any of the hombrewed artificers out there is better than this one. Here's the one i'm gonna be using from now on. https://www.gmbinder.com/share/-LAEn6ZdC6lYUKhQ67Qk
I’ve also been using that to create my own Artificer (Warsmith, going for a Boba Fett feel). I just love all variety and customization that this homebrew Artificer provides with SEVEN Archetypes and all sorts of upgrades to apply makes it incredibly flexible with how you want to play it
First thing I notice... Artificer's as far as I now are now the first half caster class to have cantrips and they can change them out when they level up... "When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list." Am I wrong? This makes them a bit more forgiving for new players. … Then they double down on that at level 10 changing them on short rest... interesting.
Also, my first look at their current spell list makes me think, where is unseen servant and Comprehend Languages? They are ritual casters with 6 rituals seems kind of a waste for Identify and detect magic. Alarms nice but an extra pair of hands and the ability to read deferent manuals and books seem like things that any artificer would really want and prioritize.
Infuse Magic at lvl 4 was what I liked best about the Artificer... now its Spell storing at level 18 and limited to 1st and 2nd level spells. That limits its best use to Disguise Self, Alter self, Expeditious Retreat, Blur, See invisible, Enlarge/Reduce, heat metal, Invisibility, shield of faith, and then New Arcane Weapon. That's not a bad list, the loss of fly, haste, and revivify hurt it but don't break it. The biggest thing here is that at level 18 your not likely to ever seen perhaps one of the most unique and interesting abilities of the artificer. If they could drop it to the lvl 10 ability it would be way better since at level 18 its underwhelming but a little useful but at level 10 its pretty good. Besides you can already change your cantrips when you level the Artillerist sub class can cantrip wands so the level 10 ability get to a point where I just ask, "Why do I want this?" its kind an unwanted unneeded triple down on minor feature, the double down on the subclass if fine plus it adds an intellect bonus to damage but this seems a bit much.
Infuse Item does feel more like an artificer than the previous version namely when it comes to Replicate Magic item in replace of the free magic items from Wonderous Invention. Really this takes a page from warlock Eldritch Invocations and opens up the class to greater player to player variation... WHICH I LOVE!! This is a great improvement.
But the Subclass Crafting bonus..... That makes the Artificer actually and artificer. Hell yes! I generally like the new subclasses better, they are less cumbersome. They seemed like they were trying to be too much their own thing before. They seem to haves successfully made the artificer more an artificer and subclasses feel more like specialties than almost entirely new classes.
... that's just my opinion / review. curious to see what others think.
Over all... It's much improved from my prospective. I am also hopeful for a scroll based subclass, I keep thinking of a 3 Naruto characters, one who used scrolls like Drawmij's Instant Summons (pulling weapons and equipment out of a scroll, kind of like robe of many things), the summoned illusion enemies to fight like Simulacrum (A paper mache decoy fighter), while another used things like symbol (buff/debuff), glyph of warding (exploding notes) and Illusory Script (secret notes)… combining something like that would make cool option I think.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I like it you can make a fairly decent version of an Eldritch Knight, the Artillerist has a fairly good combat capability with the wearing of medium armor + shield with the classes d8 HD makes them fairly capable of surviving combat. The weapon infusions are nice I like "returning weapon" Dwarf with a handaxe level 2 and whoop your butt lol.
something to consider for those who are saddened by the lack of arch-types. "Moving forward, this content will release on a more flexible schedule, roughly once a month and on whatever day works best that month. We’ll let you know when the next UA installment is ready! (There’s a good chance it will contain more content for the artificer.)" taken right from the page is an implication that more may be to come?!? these may simply be the 2 they had ready to go and were happy with but that's just speculation on my part.
You know what I want, I don’t really care about the absurd damage or op range, I just want to customise it
the thing I love about the revised ones redditors did was the fact that you could make a triple barrel sniper and a grenade launching shotgun. But with the current one it’s just a rifle that has no customisation
if you want to solve the problems just add a ton of Choice, and in order to get what you want (500 ft range/absurd damage) the. You have to wait and build that in
just some thoughts
I Totally agree! I love a lot of the Homebrew Artificers just for the reason of customization!
Warlocks have really good customization so I can't see why they can't do a similar system :)
So DDay today? Any WotC reactions?
For us in Europe, we'll have to wait until tomorrow to find out.
Last day of the month and still no artificer.
Yeah I understand that. When it hands out stuff like Piercing Round (4d6 lightning dmg in a 30 ft line) and Explosive Round (4d8 Fire dmg in a 30ft area) able to be used over an over again without spell slots and especially with Thudemonger letting you basically roll 6d6 for every attack by 9th lvl it definitely needs a bit of balancing so it’s not as much of a godly killing machine it is now.
Yooooooooo
https://dnd.wizards.com/articles/unearthed-arcana/artificer-revisited
http://dnd.wizards.com/articles/unearthed-arcana/artificer-revisited
It's up.
Much better. It is a bit odd that it's a half-spellcaster that still has Cantrips, but if any class made sense to do that with, it was Artificer. It also has the magic item theme while not just winking a magic item from nowhere and still having that application without crafting rules.
I will be using this new version, though I'll probably still add the Izzet Guild Spell list to it for increased fun.
YAY!!!! When do you think this will this be available to use here on Dndbeyond?
That's MISter Izzy to YOU!
It will take a few working days to get the new Artificer up on D&D Beyond.
It will be announced when it is live though, both on these forums and on twitter.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
This makes me very happy.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Fab! Gracias!
That's MISter Izzy to YOU!
Wow. That was unfulfilling. This version is way worse than the original. Literally any of the hombrewed artificers out there is better than this one. Here's the one i'm gonna be using from now on. https://www.gmbinder.com/share/-LAEn6ZdC6lYUKhQ67Qk
I'm confused about how "Tools of the Trade: Crafting" works. It says it reduces gold and time required based on its normal amount, but Xanathar's doesn't specify what the normal amount is for consumables.
Is the normal creation time for a common consumable potion 7 days, or 3.5 days?
I’ve also been using that to create my own Artificer (Warsmith, going for a Boba Fett feel). I just love all variety and customization that this homebrew Artificer provides with SEVEN Archetypes and all sorts of upgrades to apply makes it incredibly flexible with how you want to play it
First thing I notice... Artificer's as far as I now are now the first half caster class to have cantrips and they can change them out when they level up... "When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list." Am I wrong? This makes them a bit more forgiving for new players. … Then they double down on that at level 10 changing them on short rest... interesting.
Also, my first look at their current spell list makes me think, where is unseen servant and Comprehend Languages? They are ritual casters with 6 rituals seems kind of a waste for Identify and detect magic. Alarms nice but an extra pair of hands and the ability to read deferent manuals and books seem like things that any artificer would really want and prioritize.
Infuse Magic at lvl 4 was what I liked best about the Artificer... now its Spell storing at level 18 and limited to 1st and 2nd level spells. That limits its best use to Disguise Self, Alter self, Expeditious Retreat, Blur, See invisible, Enlarge/Reduce, heat metal, Invisibility, shield of faith, and then New Arcane Weapon. That's not a bad list, the loss of fly, haste, and revivify hurt it but don't break it. The biggest thing here is that at level 18 your not likely to ever seen perhaps one of the most unique and interesting abilities of the artificer. If they could drop it to the lvl 10 ability it would be way better since at level 18 its underwhelming but a little useful but at level 10 its pretty good. Besides you can already change your cantrips when you level the Artillerist sub class can cantrip wands so the level 10 ability get to a point where I just ask, "Why do I want this?" its kind an unwanted unneeded triple down on minor feature, the double down on the subclass if fine plus it adds an intellect bonus to damage but this seems a bit much.
Infuse Item does feel more like an artificer than the previous version namely when it comes to Replicate Magic item in replace of the free magic items from Wonderous Invention. Really this takes a page from warlock Eldritch Invocations and opens up the class to greater player to player variation... WHICH I LOVE!! This is a great improvement.
But the Subclass Crafting bonus..... That makes the Artificer actually and artificer. Hell yes! I generally like the new subclasses better, they are less cumbersome. They seemed like they were trying to be too much their own thing before. They seem to haves successfully made the artificer more an artificer and subclasses feel more like specialties than almost entirely new classes.
... that's just my opinion / review. curious to see what others think.
Over all... It's much improved from my prospective. I am also hopeful for a scroll based subclass, I keep thinking of a 3 Naruto characters, one who used scrolls like Drawmij's Instant Summons (pulling weapons and equipment out of a scroll, kind of like robe of many things), the summoned illusion enemies to fight like Simulacrum (A paper mache decoy fighter), while another used things like symbol (buff/debuff), glyph of warding (exploding notes) and Illusory Script (secret notes)… combining something like that would make cool option I think.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I like it you can make a fairly decent version of an Eldritch Knight, the Artillerist has a fairly good combat capability with the wearing of medium armor + shield with the classes d8 HD makes them fairly capable of surviving combat. The weapon infusions are nice I like "returning weapon" Dwarf with a handaxe level 2 and whoop your butt lol.
something to consider for those who are saddened by the lack of arch-types. "Moving forward, this content will release on a more flexible schedule, roughly once a month and on whatever day works best that month. We’ll let you know when the next UA installment is ready! (There’s a good chance it will contain more content for the artificer.)" taken right from the page is an implication that more may be to come?!? these may simply be the 2 they had ready to go and were happy with but that's just speculation on my part.
Welp, It's Just dropped fellas!