So with the recent influx off a new subclass for each official class that exists, its safe to assume that we are going to be getting a new Player/DM option sourcebook. Most likely within the next year. For recap, this is what we have:
Path of the Wild Mage Barbarian, Way of the Astral Self Monk, The Lurker of the Deep Patron for Warlock, the Aberrant Soul Sorcerous Origin, Twilight Domain option for Clerics, Circle of Wildfire Druid, an Onomancy Wizard Tradition, and most recently; Swarmkeeper Ranger, Rune Knight Fighter and The Revived Rogue.
Now, this isn’t really a thread about how you feel anout these, because there are a wide range of strong opinions. This is more a conversation about; Theme, Relevancy and what these could mean for the balance of the game as a whole. My biggest thought is, since these are coming out so fast and predicted for 2020 release at the moment, I find it highly unlikely that even if its decided that any one of this is absolutely terrible, they still would have much time to replace it for something else so we would be getting most of this stuff back without much but some small number tweaks if it’s officially released.
It strikes me that there’s really no unifying theme - which is to be expected for a sourcebook rather than an adventure - but but I do appreciate that at least a few of them push the boundaries of the game space, particularly those few with planar links, and many have the potential to become favourites. Which means the flubs are rather more visible.
That said, even though I doubt there’ll be full swaps, there’s still a decent chunk of time to do focused revisions for those that really need it - they’re not going to press tomorrow, and page design can be done without the text being finalised - whether that’s rewriting the framing for the revived rogue to make them more of a necromancer-rogue rather than reincarnation channeling your spirit into roguehood, or revising how you explain onomancy’s name extraction for clarity, or whatever. At the very least, they all need a copyeditor with a heavy hand to help with clarity. I’d assume we’re looking at 4-6 months before release, and 2-3 months of focused revision drawing on feedback is a chunky amount of project time.
Balance-wise, assuming they do get some solid tweaks where people have identified mechanically broken (rather than annoying or badly-flavoured) abilities, I don’t see them throwing game balance out in any particular way.
So maybe a revision of the first two in 2 weeks? Or maybe new ones for more than just 1 subclass each (cause lets be real, some classes could use some more love in that department)
in addition, do you think that they might release UA for spells, or invocations and so on? Cause those are also things i get excited about
It strikes me that there’s really no unifying theme - which is to be expected for a sourcebook rather than an adventure - but but I do appreciate that at least a few of them push the boundaries of the game space, particularly those few with planar links, and many have the potential to become favourites.
I think there is a potential theme between most of them: planes. The druid and warlock have connections to the elemental planes. Barbarian and (I guess) ranger: feywild. Monk: astral plane. Sorcerer: far realm. Cleric: (anti)Shadowfell. Fiends are rather particular about being named thus the Wizard. The rogue has to do with the afterlife which is outer planes. Giants are in a couple of different planes for fighter.
The paladin and bard don't have much more to do with planes than usual.
I am hoping for a combination Planescape/spelljammer. I worry that if we get one, we will not get the other, but if there was a large section in a Planescape book devoted to the material plane and spelljammers, i think i could live with that. It would be a big world building book, with a ton of good lore and stuff, and i would probably read it until the cows came home.
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So with the recent influx off a new subclass for each official class that exists, its safe to assume that we are going to be getting a new Player/DM option sourcebook. Most likely within the next year. For recap, this is what we have:
Path of the Wild Mage Barbarian, Way of the Astral Self Monk, The Lurker of the Deep Patron for Warlock, the Aberrant Soul Sorcerous Origin, Twilight Domain option for Clerics, Circle of Wildfire Druid, an Onomancy Wizard Tradition, and most recently; Swarmkeeper Ranger, Rune Knight Fighter and The Revived Rogue.
Now, this isn’t really a thread about how you feel anout these, because there are a wide range of strong opinions. This is more a conversation about; Theme, Relevancy and what these could mean for the balance of the game as a whole.
My biggest thought is, since these are coming out so fast and predicted for 2020 release at the moment, I find it highly unlikely that even if its decided that any one of this is absolutely terrible, they still would have much time to replace it for something else so we would be getting most of this stuff back without much but some small number tweaks if it’s officially released.
Thoughts?
It strikes me that there’s really no unifying theme - which is to be expected for a sourcebook rather than an adventure - but but I do appreciate that at least a few of them push the boundaries of the game space, particularly those few with planar links, and many have the potential to become favourites. Which means the flubs are rather more visible.
That said, even though I doubt there’ll be full swaps, there’s still a decent chunk of time to do focused revisions for those that really need it - they’re not going to press tomorrow, and page design can be done without the text being finalised - whether that’s rewriting the framing for the revived rogue to make them more of a necromancer-rogue rather than reincarnation channeling your spirit into roguehood, or revising how you explain onomancy’s name extraction for clarity, or whatever. At the very least, they all need a copyeditor with a heavy hand to help with clarity. I’d assume we’re looking at 4-6 months before release, and 2-3 months of focused revision drawing on feedback is a chunky amount of project time.
Balance-wise, assuming they do get some solid tweaks where people have identified mechanically broken (rather than annoying or badly-flavoured) abilities, I don’t see them throwing game balance out in any particular way.
So maybe a revision of the first two in 2 weeks? Or maybe new ones for more than just 1 subclass each (cause lets be real, some classes could use some more love in that department)
in addition, do you think that they might release UA for spells, or invocations and so on? Cause those are also things i get excited about
When do you guys think the runic Knight will be available to use in the DND character creator ?
Probably within a day or two from now. It takes a minute usually
It takes more than a minute to enter!
We aim for new Unearthed Arcana content to be available on the Monday following its release.
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I think there is a potential theme between most of them: planes. The druid and warlock have connections to the elemental planes. Barbarian and (I guess) ranger: feywild. Monk: astral plane. Sorcerer: far realm. Cleric: (anti)Shadowfell. Fiends are rather particular about being named thus the Wizard. The rogue has to do with the afterlife which is outer planes. Giants are in a couple of different planes for fighter.
The paladin and bard don't have much more to do with planes than usual.
So I am hoping it is a planescape setting book.
I am hoping for a combination Planescape/spelljammer. I worry that if we get one, we will not get the other, but if there was a large section in a Planescape book devoted to the material plane and spelljammers, i think i could live with that. It would be a big world building book, with a ton of good lore and stuff, and i would probably read it until the cows came home.