It's not the survey for the current UA, but the Psionic Options UA. Here's the link to that one, but the survey for the current UA is not available, and probably won't be for at least a month:
The damage switch should take resources. Even if the wizard can do it infinitely, there's no reason it shouldn't cost a bonus action at the very least. Wizards may not get a ton of use out of their bonus actions, but still. This subclass is bonkers overpowered. There's some thematics worth exploring in it, but as it stands there's very little reason, if this was live in its current state, to ever play any other type of wizard again. Even with the mostly bum 14th-level ability.
And REALLY? You wouldn't take the Divination Wizard's portent, the evocation wizard's spell sculpt, because there is a chance that once every 5 sessions you might have an ability that is relevant?
2 levels of tempest cleric to maximize lightning balls 1/short rest could be pretty strong.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Bottled Respite/Sanctuary Vessel was very handy when the party was is in tough spot after an encounter and needed a short rest in hostile territory. Hid my Lamp, popped us in for 10 minutes and popped back out ready to go. The fact that it was short was not super important nor was the extra +4 HP healing that we received with our Hit Dice. The fact that we could take a rest in relative safety was the game changer.
The Genie’s Wrath was ok. +4 Damage on one eldritch blast was nice especially in battles when I used Hex, I felt a bit more powerful, but not so much so that it altered the game in any significant manner.
Elemental Gift was the bigger game changer. The ability to Fly during 4 of the battles and stay out of reach of the heavy hitting melee enemies was great. I did draw most of the ranged fire though, so I was not completely untouchable. All in all, a fun ability but I don’t think it broke the game at all.
My character was not high enough level to use Limited Wish, but it is a fairly basic ability. 1 free spell of 6th level or lower every few days.
Overall, it was fun but I don't think I would say it was broken. The ability to keep things in the bottle would have been more useful in an on going campaign, but only being able to access it once per day is pretty limiting.
And REALLY? You wouldn't take the Divination Wizard's portent, the evocation wizard's spell sculpt, because there is a chance that once every 5 sessions you might have an ability that is relevant?
If Order of the Scribe hits print, I would most likely pick it over any other subclass of Wizard, not because it it broken, but because most of the others are lame.
And REALLY? You wouldn't take the Divination Wizard's portent, the evocation wizard's spell sculpt, because there is a chance that once every 5 sessions you might have an ability that is relevant?
You're acting like the only use of switching damage types is getting a better fireball. But it applies to every spell with a damage type, even the ones that don't actually cause damage.
How big of a problem is being able to halve (almost) any damage to themself with a reaction and a level 1 spell slot as soon as level 2? (At later levels though it's truly any damage) How big of a problem is being able to gain temporary resistance to any 1 damage type for a 3rd level spell slot? How big of a problem is being able to gain temporary immunity to any 1 damage type for a 6th level spell slot?
For other wizards damage type is rarely relevant but in the times where it is relevant they have to plan in advance around it when preparing spells. The Scribe waltzes on through with nary a care and always has the right damage type for any and every situation, automatically.
For that matter how big of a deal is getting a free once per day level 2 spell cast at level 3 5 levels before an artificer gets something similar sans the upcasting unless the object itself meets very specific requirements?
Honestly the way the Scribe manages to both be a better wizard and a better Artificer at the same time really irritates me.
For me, this is the best Wizard flavour-wise for a few reasons:
1.) It can modify spells based on the "research" compiled in the spellbook.
2.) It can more efficiently add wizard spells of any kind to the spellbook, which helps tremendously with amassing a portfolio of arcane knowledge.
3.) It can use the spellbook as a focus, which means you can mechanically evoke the classic image of reciting spells from the book with greater ease.
4.) You have a quill that doesn't need ink and can erase things, so you can be the one person in your party that will write stuff down in-game.
To me, this is the best representation of the arcane scholar that the Wizard class has put forward yet.
This subclass really screams Wizard to me, the damage type swap is bonus and really not needed with all the other bennies this has but I'll take the damage swap anyway lol
I feel like to balance out the order of scibes, one of the things that the book currently gives needs to go, or be nerfed in some way. One thing i think could be interesting to see is instead of half cost and time for all schools of magic they got the ability to copy spells that appear on any spell list, not just wizard.
This can cause some problems at higher levels with spells like Cure Wounds and Healing Word when you get the spell mastery feature but as has been reiterated about 100 times no one really gets that high so who cares.
Well there is noway that its gonna stay as it is im telling you that right now. Im just trying to come up with a realistic idea here.
As for prepared spells, i still think thats a bit much, cause at early levels you tend to have more spells prepared per rest than you usually end up making use of so it would be easy to sacrifice a prepared spell for something your may not use as often, like chromatic orb, just to get as many damage options as possible.
Here's what I would personally do to fix the Scribe Wizard, and it does need fixing.
Wizardly Quill stays exactly the same.
Any wizard can use their spellbook as a spellcasting focus. No ability replaces this one.
Altering the damage type is now restricted to when you deal damage with a spell, is limited to an amount of times a long rest equal to your proficiency bonus, and requires a reaction.
The ritual casting as normal time stays the same.
(If they want to actually have this subclass have a "pet" then the spellbook actually gains sentience and gets an intelligence, wisdom, and charisma score and senses.)
The spell scroll stays the same. The crafting scroll halved time and money is a Variant Class Feature trait for all Wizards.
Manifest Mind is scrapped. This doesn't feel like a wizard or scribe ability. It needs to be replaced with a real ability that seems "scribe-y". What this ability is? I don't know. I'd be open to suggestions. If they want to keep the spellbook as an ally, I'd have it actually have a creature stat block, similar to the Homunculus Servant.
One with the Word needs a new name, this one sucks. It also needs to not be a crappy ability. The capstone ability of every Wizard subclass is normally super useful, and this one is terrible.
Just my suggestions.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Here's what I would personally do to fix the Scribe Wizard, and it does need fixing.
Wizardly Quill stays exactly the same.
Any wizard can use their spellbook as a spellcasting focus. No ability replaces this one.
Altering the damage type is now restricted to when you deal damage with a spell, is limited to an amount of times a long rest equal to your proficiency bonus, and requires a reaction.
The ritual casting as normal time stays the same.
(If they want to actually have this subclass have a "pet" then the spellbook actually gains sentience and gets an intelligence, wisdom, and charisma score and senses.)
The spell scroll stays the same. The crafting scroll halved time and money is a Variant Class Feature trait for all Wizards.
Manifest Mind is scrapped. This doesn't feel like a wizard or scribe ability. It needs to be replaced with a real ability that seems "scribe-y". What this ability is? I don't know. I'd be open to suggestions. If they want to keep the spellbook as an ally, I'd have it actually have a creature stat block, similar to the Homunculus Servant.
One with the Word needs a new name, this one sucks. It also needs to not be a crappy ability. The capstone ability of every Wizard subclass is normally super useful, and this one is terrible.
Just my suggestions.
so after you are done the only abilities they have left are a Quill, Cheaper scrolls and Alter damage?
Manifest Mind is scrapped. This doesn't feel like a wizard or scribe ability. It needs to be replaced with a real ability that seems "scribe-y". What this ability is? I don't know. I'd be open to suggestions. If they want to keep the spellbook as an ally, I'd have it actually have a creature stat block, similar to the Homunculus Servant.
What about the ability to use their quill to write a special sigil on any solid surface that allows them to see through it if it is within 300ft and cast spells through it a limited number of times?
Rollback Post to RevisionRollBack
Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
One with the Word needs a new name, this one sucks.
I dunno, I rather like it. It hearkens to the concept of "The Word" as a kind of platonic ideal of language itself and has shades of Logos or the Word of God which created the world and speaks to the idea that language is an act of creation.
Rollback Post to RevisionRollBack
Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
To post a comment, please login or register a new account.
When will D&D Beyond update the Warlock Genie subclass? I want to build one ASAP
If you want sugar coating, go buy a dessert....
It's not the survey for the current UA, but the Psionic Options UA. Here's the link to that one, but the survey for the current UA is not available, and probably won't be for at least a month:
https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
They will update it, but probably not until next Monday.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Excellent. Thank you
If you want sugar coating, go buy a dessert....
Hey everyone.
The Scribe being able to do force damage fireballs is not a big problem, damage type is relevant extremely rarely.
This has been a public service announcement, thank you.
When it is relevant however, it's extremely relevant.
Got troll problems? Damage types extremely relevant.
Elemental planar breaches everywhere? Damage types extremely relevant.
Dragons? Damage types, once again, relevant.
The damage switch should take resources. Even if the wizard can do it infinitely, there's no reason it shouldn't cost a bonus action at the very least. Wizards may not get a ton of use out of their bonus actions, but still. This subclass is bonkers overpowered. There's some thematics worth exploring in it, but as it stands there's very little reason, if this was live in its current state, to ever play any other type of wizard again. Even with the mostly bum 14th-level ability.
Please do not contact or message me.
When it is relevant it is extremely relevant.
It is not relevant often.
And REALLY? You wouldn't take the Divination Wizard's portent, the evocation wizard's spell sculpt, because there is a chance that once every 5 sessions you might have an ability that is relevant?
2 levels of tempest cleric to maximize lightning balls 1/short rest could be pretty strong.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
In today’s game I learned that:
Expanded spell list was irrelevant (But nice)
Bottled Respite/Sanctuary Vessel was very handy when the party was is in tough spot after an encounter and needed a short rest in hostile territory. Hid my Lamp, popped us in for 10 minutes and popped back out ready to go. The fact that it was short was not super important nor was the extra +4 HP healing that we received with our Hit Dice. The fact that we could take a rest in relative safety was the game changer.
The Genie’s Wrath was ok. +4 Damage on one eldritch blast was nice especially in battles when I used Hex, I felt a bit more powerful, but not so much so that it altered the game in any significant manner.
Elemental Gift was the bigger game changer. The ability to Fly during 4 of the battles and stay out of reach of the heavy hitting melee enemies was great. I did draw most of the ranged fire though, so I was not completely untouchable. All in all, a fun ability but I don’t think it broke the game at all.
My character was not high enough level to use Limited Wish, but it is a fairly basic ability. 1 free spell of 6th level or lower every few days.
Overall, it was fun but I don't think I would say it was broken. The ability to keep things in the bottle would have been more useful in an on going campaign, but only being able to access it once per day is pretty limiting.
She/Her Player and Dungeon Master
If Order of the Scribe hits print, I would most likely pick it over any other subclass of Wizard, not because it it broken, but because most of the others are lame.
She/Her Player and Dungeon Master
You're acting like the only use of switching damage types is getting a better fireball. But it applies to every spell with a damage type, even the ones that don't actually cause damage.
How big of a problem is being able to halve (almost) any damage to themself with a reaction and a level 1 spell slot as soon as level 2? (At later levels though it's truly any damage)
How big of a problem is being able to gain temporary resistance to any 1 damage type for a 3rd level spell slot?
How big of a problem is being able to gain temporary immunity to any 1 damage type for a 6th level spell slot?
For other wizards damage type is rarely relevant but in the times where it is relevant they have to plan in advance around it when preparing spells. The Scribe waltzes on through with nary a care and always has the right damage type for any and every situation, automatically.
For that matter how big of a deal is getting a free once per day level 2 spell cast at level 3 5 levels before an artificer gets something similar sans the upcasting unless the object itself meets very specific requirements?
Honestly the way the Scribe manages to both be a better wizard and a better Artificer at the same time really irritates me.
This subclass really screams Wizard to me, the damage type swap is bonus and really not needed with all the other bennies this has but I'll take the damage swap anyway lol
I feel like to balance out the order of scibes, one of the things that the book currently gives needs to go, or be nerfed in some way. One thing i think could be interesting to see is instead of half cost and time for all schools of magic they got the ability to copy spells that appear on any spell list, not just wizard.
This can cause some problems at higher levels with spells like Cure Wounds and Healing Word when you get the spell mastery feature but as has been reiterated about 100 times no one really gets that high so who cares.
My current opinion on it is to keep the changing damage types but do it when the spell is prepared instead of when it is cast.
Well there is noway that its gonna stay as it is im telling you that right now. Im just trying to come up with a realistic idea here.
As for prepared spells, i still think thats a bit much, cause at early levels you tend to have more spells prepared per rest than you usually end up making use of so it would be easy to sacrifice a prepared spell for something your may not use as often, like chromatic orb, just to get as many damage options as possible.
I think you mean acidworks.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Here's what I would personally do to fix the Scribe Wizard, and it does need fixing.
Wizardly Quill stays exactly the same.
Any wizard can use their spellbook as a spellcasting focus. No ability replaces this one.
Altering the damage type is now restricted to when you deal damage with a spell, is limited to an amount of times a long rest equal to your proficiency bonus, and requires a reaction.
The ritual casting as normal time stays the same.
(If they want to actually have this subclass have a "pet" then the spellbook actually gains sentience and gets an intelligence, wisdom, and charisma score and senses.)
The spell scroll stays the same. The crafting scroll halved time and money is a Variant Class Feature trait for all Wizards.
Manifest Mind is scrapped. This doesn't feel like a wizard or scribe ability. It needs to be replaced with a real ability that seems "scribe-y". What this ability is? I don't know. I'd be open to suggestions. If they want to keep the spellbook as an ally, I'd have it actually have a creature stat block, similar to the Homunculus Servant.
One with the Word needs a new name, this one sucks. It also needs to not be a crappy ability. The capstone ability of every Wizard subclass is normally super useful, and this one is terrible.
Just my suggestions.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
so after you are done the only abilities they have left are a Quill, Cheaper scrolls and Alter damage?
She/Her Player and Dungeon Master
What about the ability to use their quill to write a special sigil on any solid surface that allows them to see through it if it is within 300ft and cast spells through it a limited number of times?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
I dunno, I rather like it. It hearkens to the concept of "The Word" as a kind of platonic ideal of language itself and has shades of Logos or the Word of God which created the world and speaks to the idea that language is an act of creation.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!