Artificer Initiate: Seems neat, being able to respec each level is a significant buff over the existing feat. The tool proficiency also acting as a focus is interesting, though I suspect most DM's aren't too strict on racial material components - the Arcane Trickster and Eldritch Knight probably gain the most, although the aforementioned flexibility will be worth far more the cost of a component pouch. [4/5]
Chef: It's no Healer, but still characterful and fun. Great for a one-shot or guest character, low long-term prospect because of course temporary hit points cannot stack - not worthless though. [2/5]
Crusher: I would definitely take this - lovely buff for blunt weapons, and attacking another dimension to ASI-packed fighters (monks too if can fit it in). It's a bit of a shame that the maul stacks with GWAMM to give this metagaming potential, but can't really be helped. [5/5]
Eldritch Adept: I cannot believe they did it! Agonizing Blast is ruled out by the pre-requisite clause, but plenty of fine options remain - Armor of Shadows, Devil Sight, Eldritch Sight, Eyes of the Rune Keeper, Mask of Many Faces... So many options for variant human character concepts, this feat would be a smash hit I feel. [5/5]
Fey Touched: This is pretty awesome too, and a solid splash for casters who can't get Misty Step normally. Hunter's Mark is a level 1 divination spell too, so that starts to open up broader applications... [5/5]
Fighting Initiate: With the flexibility to respec baked in, this seems a significant addition. The +1 AC style isn't thrilling, but there is probably some maths that may calculate it to be higher value than the other defensive feats in the right builds. [5/5]
Gunner: I'm glad it exists, but the applications seem niche - only one particular era of firearms benefits. No competition fro Crossbow Expert in any other circumstance. [2/5]
Metamagic Adept: Basically Subtle Spell for the masses, though get to add additional options too. This is a huge must-have for sorcerers - since it is way more flexible than the actual class feature - but also hugely inetresting for tricksy bards, wizards & clerics. It is strange how Eldritch Adept just feels fun to me, while this feels like a deathblow for the sorcerer class. [5/5]
Piercer: Another good weapon feat, and again a pang of unease at the synergy with existing PAM feat. Beyond that though, this feels like a huge buff for bow & crossbow classes. [5/5]
Poisoner: The elements around poison creation & usage are certainly fun, but are just the trimmings on what is essentially Elemental Adept for poison spells. It sounds powerful, but I can't think immediately of who uses poison magic extensively enough for this. [3/5]
Practiced Expert: I love Prodigy, and this feels stronger in any scenario where you don't somehow not need extra ability points - ergo I love it. Not sure everyone values expertise as highly as I do, but on a charisma based character who is neither bard nor rogue I really think it is the best. [4/5]
Shadow Touched: Technically Misty Step and Darkness are nearly equal in terms of accessibility and power, but personally I have never warmed to Darkness shenanigans and think a concentration spell is not nearly as fine an addition as a bonus action - particularly when you can get Bane or Bless with your other pick. Those two may make this a good splash for Arcane Trickster or Eldritch Knight, but otherwise I don't think this as good as the alernatives. [3/5]
Shield Training: I'm a sucker for shields, and this is doubly variant human theory-crafting fodder - an easy +2 AC and takes care of focus handling requirements. The only downside for it is directly competing with War Caster & Resilient, who are very pwoerful feats also. [4/5]
Slasher: Another absolute must-have for a martial class, and again it stacks with already popular feats. I actually like this the most of the three, as tanking & control powers are so scarce. [5/5]
Tandem Tactician: At first glance this seems incredible, but I think the combat potential depends largely how flanking rules are implemented at your table... Absolutely buries the Mastermind subclass, but a gem for bards, artificers & other support types. [4/5]
Tracker: Completely invalidated by Fey Touched in this same UA - maybe someone didn't look up the level 1 divination list before publishing? It would be OK if Fey Touched didn't exist, but it is still very narrow - maybe if Hunter's Mark returned on a short rest it would be more competitive. [3/5]
These look very cool. I like the theme of more specific stuff, and it feels like it would be fun to take variant human, archfey warlock and that fey touched feat. They seem to give some more customisation to some builds, and we can have more invocations!
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
these feats seem to be designed for themeing. allowing you to add little bits of various classes to what you have, or even improve what you alrdy are as a class. you can be a sorcerer that made a small deal to unlock their latent power. or a wizard with a natural talent that allows them to twist their spells.
these feats seem to be designed for themeing. allowing you to add little bits of various classes to what you have, or even improve what you alrdy are as a class. you can be a sorcerer that made a small deal to unlock their latent power. or a wizard with a natural talent that allows them to twist their spells.
Yes. Now you don't need to multiclass warlock and sorcerer loads. Also, it's some free feats for variant humans on here, who haven't bought everything (like me. ).
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'd love a feat like the invocation one but for infusions. It would also be nice to allow the invocation one to be taken more than once, sam with a hypothetical infusion feat.
It definitely seems very good to me too, and Crusher, Piercer, and Slasher look like game changers - certainly do more to buff the fighter than any single new subclass likely could.
Eldritch Adept and Metamagic Adept appear the most creative outlets, though I really like Shield Training as a significant - while also highly characterful - option for warlocks & bards (i.e. being a skald without having to take that subclass, being a pseudo-martial warlock or an actual bladelock with a non-Hexblade patron).
This is awesome! I'm a little sad about the prerequisite clause in Eldritch Adept requiring warlock levels, but I suppose a full Sorcerer/Bard/Paladin+Spell Sniper (Eldritch Blast)+Eldritch Adept (Agonizing Blast) is just a bit silly. Like others have said, it really seems like we'll get Xanathar's 2.0 this year.... is it too much to hope for expanded Racial Feats?
I agree about the Metamagic Adept. I suppose a sorcerer could take the feat and get two more metamagics but it feels like "let's give the wizards one more thing that sorcerers can do even though metamagic is the main feature of the sorcerer class." I'd be more okay with it if sorcerers were to get something like arcane recovery for their sorcery points - the same way monks get ki points back.
I love that all classes can have expertise now, without being human, half-elf, or half-orcs. Now, hopefully my Changeling Warlock can have expertise in Deception, and a Wizard can have it in Arcana or History.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
This is awesome! I'm a little sad about the prerequisite clause in Eldritch Adept requiring warlock levels, but I suppose a full Sorcerer/Bard/Paladin+Spell Sniper (Eldritch Blast)+Eldritch Adept (Agonizing Blast) is just a bit silly. Like others have said, it really seems like we'll get Xanathar's 2.0 this year.... is it too much to hope for expanded Racial Feats?
The eldritch adept doesn't need warlock levels, it says "or pact magic feature" not "and..."
Artificer Initiate: so just magic initiate, but recolored. Okay.
Chef: I like this a lot. Now I'm imagining a support character with Inspiring Leader who also is a Chef. They will be the party's favorite.
Crusher/Piercer/Slasher: I have near-identical feats in my house rules, so I'm happy to see it in UA.
EldritchAdept: YES. The fact that restrictions still apply is a good choice, so you have: Misty Visions, Mask of Many Faces, Gaze of Two Minds, Fiendish Vigor, Eyes of the Rune Keeper, Eldritch Sight, Devil's Sight, Beguiling Influence, Beast Speech, and Armor of Shadows. I suspect Mask of Many Faces and Eldritch Sight will dominate this.
Fighting Initiate: This scares me. I'm not sure how, but I feel like this will enable some weird build that breaks things.
Metamagic Adept: Glad to see this in principle, but I fear that a wizard with this is going to break things, even with the weaker ones like Extended Spell.
Practiced Expert: same as Crusher, I already had this turned on at my table.
Shield Training: Uh.... so... wizards just have +2 AC now?
Tandem Tactician: YES, YES, YES. Also, the wording means taking this on a Mastermind would mean 40 feet of dual help, which is solid.
A new UA is up fro discussion! https://dnd.wizards.com/articles/unearthed-arcana/feats
Artificer Initiate: Seems neat, being able to respec each level is a significant buff over the existing feat. The tool proficiency also acting as a focus is interesting, though I suspect most DM's aren't too strict on racial material components - the Arcane Trickster and Eldritch Knight probably gain the most, although the aforementioned flexibility will be worth far more the cost of a component pouch. [4/5]
Chef: It's no Healer, but still characterful and fun. Great for a one-shot or guest character, low long-term prospect because of course temporary hit points cannot stack - not worthless though. [2/5]
Crusher: I would definitely take this - lovely buff for blunt weapons, and attacking another dimension to ASI-packed fighters (monks too if can fit it in). It's a bit of a shame that the maul stacks with GWAMM to give this metagaming potential, but can't really be helped. [5/5]
Eldritch Adept: I cannot believe they did it! Agonizing Blast is ruled out by the pre-requisite clause, but plenty of fine options remain - Armor of Shadows, Devil Sight, Eldritch Sight, Eyes of the Rune Keeper, Mask of Many Faces... So many options for variant human character concepts, this feat would be a smash hit I feel. [5/5]
Fey Touched: This is pretty awesome too, and a solid splash for casters who can't get Misty Step normally. Hunter's Mark is a level 1 divination spell too, so that starts to open up broader applications... [5/5]
Fighting Initiate: With the flexibility to respec baked in, this seems a significant addition. The +1 AC style isn't thrilling, but there is probably some maths that may calculate it to be higher value than the other defensive feats in the right builds. [5/5]
Gunner: I'm glad it exists, but the applications seem niche - only one particular era of firearms benefits. No competition fro Crossbow Expert in any other circumstance. [2/5]
Metamagic Adept: Basically Subtle Spell for the masses, though get to add additional options too. This is a huge must-have for sorcerers - since it is way more flexible than the actual class feature - but also hugely inetresting for tricksy bards, wizards & clerics. It is strange how Eldritch Adept just feels fun to me, while this feels like a deathblow for the sorcerer class. [5/5]
Piercer: Another good weapon feat, and again a pang of unease at the synergy with existing PAM feat. Beyond that though, this feels like a huge buff for bow & crossbow classes. [5/5]
Poisoner: The elements around poison creation & usage are certainly fun, but are just the trimmings on what is essentially Elemental Adept for poison spells. It sounds powerful, but I can't think immediately of who uses poison magic extensively enough for this. [3/5]
Practiced Expert: I love Prodigy, and this feels stronger in any scenario where you don't somehow not need extra ability points - ergo I love it. Not sure everyone values expertise as highly as I do, but on a charisma based character who is neither bard nor rogue I really think it is the best. [4/5]
Shadow Touched: Technically Misty Step and Darkness are nearly equal in terms of accessibility and power, but personally I have never warmed to Darkness shenanigans and think a concentration spell is not nearly as fine an addition as a bonus action - particularly when you can get Bane or Bless with your other pick. Those two may make this a good splash for Arcane Trickster or Eldritch Knight, but otherwise I don't think this as good as the alernatives. [3/5]
Shield Training: I'm a sucker for shields, and this is doubly variant human theory-crafting fodder - an easy +2 AC and takes care of focus handling requirements. The only downside for it is directly competing with War Caster & Resilient, who are very pwoerful feats also. [4/5]
Slasher: Another absolute must-have for a martial class, and again it stacks with already popular feats. I actually like this the most of the three, as tanking & control powers are so scarce. [5/5]
Tandem Tactician: At first glance this seems incredible, but I think the combat potential depends largely how flanking rules are implemented at your table... Absolutely buries the Mastermind subclass, but a gem for bards, artificers & other support types. [4/5]
Tracker: Completely invalidated by Fey Touched in this same UA - maybe someone didn't look up the level 1 divination list before publishing? It would be OK if Fey Touched didn't exist, but it is still very narrow - maybe if Hunter's Mark returned on a short rest it would be more competitive. [3/5]
Damn, beat me to it... I like them. (Haven't looked yet).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
These look very cool. I like the theme of more specific stuff, and it feels like it would be fun to take variant human, archfey warlock and that fey touched feat. They seem to give some more customisation to some builds, and we can have more invocations!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
these feats seem to be designed for themeing. allowing you to add little bits of various classes to what you have, or even improve what you alrdy are as a class. you can be a sorcerer that made a small deal to unlock their latent power. or a wizard with a natural talent that allows them to twist their spells.
This looks cool. I'm still looking through, but I love these at first glance.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
More options is always good, and hot damn do I smell a new sourcebook coming up!
This was unexpected. Reading now :)
She/Her Player and Dungeon Master
Yes. Now you don't need to multiclass warlock and sorcerer loads. Also, it's some free feats for variant humans on here, who haven't bought everything (like me. ).
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
There are even more Plane themed options! I repeat: If this book is not Planescape, I have absolutely no idea what it will be.
I mean, there's Shadowfell and Feywild themed feats, spells, and subclasses now from recent UA.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I'd love a feat like the invocation one but for infusions. It would also be nice to allow the invocation one to be taken more than once, sam with a hypothetical infusion feat.
I love the Feats presented in this UA. There are a number of Feats that great if you want an ability, but don't want to multi-class which is nice.
The Crusher, Piercer and Slasher Feats are cool because they provide actual benefits to weapon damage types.
Shield Training and Tandum Tactian are Feats that I did not know that I wanted until now.
Overall, I like it a lot.
She/Her Player and Dungeon Master
I really like these additions.
Which means that they're almost certainly going to be heavily nerfed before release.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It definitely seems very good to me too, and Crusher, Piercer, and Slasher look like game changers - certainly do more to buff the fighter than any single new subclass likely could.
Eldritch Adept and Metamagic Adept appear the most creative outlets, though I really like Shield Training as a significant - while also highly characterful - option for warlocks & bards (i.e. being a skald without having to take that subclass, being a pseudo-martial warlock or an actual bladelock with a non-Hexblade patron).
This is awesome! I'm a little sad about the prerequisite clause in Eldritch Adept requiring warlock levels, but I suppose a full Sorcerer/Bard/Paladin+Spell Sniper (Eldritch Blast)+Eldritch Adept (Agonizing Blast) is just a bit silly. Like others have said, it really seems like we'll get Xanathar's 2.0 this year.... is it too much to hope for expanded Racial Feats?
Partway through the quest for absolute truth.
The thing that really jumps out at me is that Fey Touched is basically Fey Teleportation only better and without being limited to High Elves.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I agree about the Metamagic Adept. I suppose a sorcerer could take the feat and get two more metamagics but it feels like "let's give the wizards one more thing that sorcerers can do even though metamagic is the main feature of the sorcerer class." I'd be more okay with it if sorcerers were to get something like arcane recovery for their sorcery points - the same way monks get ki points back.
I do like the Fey and Shadowfell feats.
I love that all classes can have expertise now, without being human, half-elf, or half-orcs. Now, hopefully my Changeling Warlock can have expertise in Deception, and a Wizard can have it in Arcana or History.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The eldritch adept doesn't need warlock levels, it says "or pact magic feature" not "and..."
There's a sentence in the feat itself calling out none with prerequisites unless you're a warlock
Artificer Initiate: so just magic initiate, but recolored. Okay.
Chef: I like this a lot. Now I'm imagining a support character with Inspiring Leader who also is a Chef. They will be the party's favorite.
Crusher/Piercer/Slasher: I have near-identical feats in my house rules, so I'm happy to see it in UA.
Eldritch Adept: YES. The fact that restrictions still apply is a good choice, so you have: Misty Visions, Mask of Many Faces, Gaze of Two Minds, Fiendish Vigor, Eyes of the Rune Keeper, Eldritch Sight, Devil's Sight, Beguiling Influence, Beast Speech, and Armor of Shadows. I suspect Mask of Many Faces and Eldritch Sight will dominate this.
Fighting Initiate: This scares me. I'm not sure how, but I feel like this will enable some weird build that breaks things.
Metamagic Adept: Glad to see this in principle, but I fear that a wizard with this is going to break things, even with the weaker ones like Extended Spell.
Practiced Expert: same as Crusher, I already had this turned on at my table.
Shield Training: Uh.... so... wizards just have +2 AC now?
Tandem Tactician: YES, YES, YES. Also, the wording means taking this on a Mastermind would mean 40 feet of dual help, which is solid.