I had this idea for a Fighter who uses it's actions to cast Fire Bolt a lot, Then another gm friend of mine thought the same, is this to much?
Here's the idea. Race: High Elf. Cantrip: Fire Bolt. Class: Fighter, Sub class: Eldritch Knight. The main point to it is to use your Action Surges + Fire Bolt (max of 4d10) + Elemental Adept (Fire) + your 4 attacks, to hit hard on bosses and be a more durable caster. with 4 attacks with a 4d10 attack in one turn you do 16d10 add in your Action Surges then it's 3x4 + 4d10 for a one turn attack of 48d10 worth of fire damage that can not be resisted due to the Elemental Adept (Fire). Taking into account the Eldritch Knight's spells like "Polymorph" and "Hold Person" this supports the player even more.
I had this idea for a Fighter who uses it's actions to cast Fire Bolt a lot, Then another gm friend of mine thought the same, is this to much?
Here's the idea. Race: High Elf. Cantrip: Fire Bolt. Class: Fighter, Sub class: Eldritch Knight. The main point to it is to use your Action Surges + Fire Bolt (max of 4d10) + Elemental Adept (Fire), to hit hard on bosses and be a more durable caster. with 1 attack with a 4d10 attack in one turn you do 4d10 add in your Action Surges then it's 4d10 + 4d10 for a one turn attack of 8d10 worth of fire damage that can not be resisted due to the Elemental Adept (Fire). Taking into account the Eldritch Knight's spells like "Polymorph" and "Hold Person" this supports the player even more.
Any feed back would help a lot, thanks.
i think that's the best you can do as a fighter build, try a red dragon sorcerer with Elemental Adept (Fire) And fire bolt liberally use twin casting and empower spel meta magic and burn spell levels to keep using them.
Ok. If your goal is a tough character that can use a damaging cantrip, how about This?
1st Level Human Variant Fighter
Point buy: Str 14(+1) Dex 10 Con 14 Int 10 Wis 10 Cha 16 (+1)
Your 1st Level feat will vary depending on what fighting style your GM allows. If Close Combat Shooter is allowed, that is your fighting style. And then your feat can be Magic initiate: Warlock. Take Eldritch Blast and you can now use it with a +1 to hit And without disad in melee and ignoring partial and 3/4 cover in 30 ft. You now need no other wespon except in case silence or anti magic areas. Eldritch Blast is force damage which almost nothing is resistant or immune. Go check.. no need for elemental adept. As it is one hand needed to cast, you can use chain and shield for 18 AC. Have no issues with readying your shield and still attacking. You do 1d10 with a shield which is comparable to 1d8 longsword with some stat bonuses.
2 levemls of Warlock and pick up more cantrip and spells, but you really want agonizing blast invocation. Now 1d10+3 on that 1 handed attack. Eldritch Blast scales by character level so you get 2 blasts at 5th, 3 at 11th and 4 at 17th (a bit better than fighter) now these differ in that you can't move between them but since you can freely intermix ranged and melee that isn' a big limit.
Recommend continuing as a Warlock as the 1 less hp per level is well offset by the increased utility of your spells and especially invocations, your Eldritch Blast could push them away, pull them closer, do fire/ice dmg or hit from really far away depending on list you can use.
Any patron and any pact except pact of the blade are entirely workable. Hexblade could even give you that silenced work around of being good with the longsword and then pact of blade gets interesting again. But would dilute them.
Since action surge is once or twice a day, I don' really figure that in damage output.
If Close Combat Shooter isn't an option, then you have to decide if crossbow expert is a thing you need or you can take the Radiant patron and get sacred flame or take poison spray. Both are save spells that don't have any issues in melee. That is the route I would go. Crossbow expert for just the one piece is silly. At Warlock 3 (4th character level) you could go pact of tome and grab some other melee spell cantrips like shocking grasp or save based like vicious mockery from any spell list. Or your firebolt if that specifically was your desire. 5th level and all those cantrip get more powerful. And you get your feat if you stay Warlock taking Warcaster is nice. You may not need the concentration check much and casting with your hands full is dubious, but the AoO with a spell means you can Eldritch blast and hit them with all of the multiple attack rolls at 1d10+3 each as you are only affecting the one target. Later you take mage slayer and casters are in trouble. Stack that with Sentinel and they can't get away. You build your spell list around closing with casters and neutralizing their spells, ouch.
You could change some feats to make you tougher. Tough for hp boost. Or add Cha. But I really like the "kill other casters " theme :)
If you want a tough character that can cast damaging cantrips Id just go Warlock Hexblade and choose the right invocations. Then you can, with the right feats and invocations, use Eldritch blast to snipe people at 1200 feet while wearing medium armor while pushing them away from you with each hit. Pew Pew Pew.
So, yes the EB warlock is a good caster/blaster. However, I strongly believe the whole 1200 ft thing is a bad design because that distance simply isn't fun for anyone to play. It is great, in theory. But in play, that distance makes for completely abstract combat that simply doesn't involve any other players at the table. And so you are spending a feat and an invocation for something you just won't realistic use all that often, if ever. And when you do it will be generally unfun for the rest of the people playing at the table. OK lock, you can reduce their speed by 10ft a turn per roll (and you may get 2 or 3 or 4 shots eventually). So maybe they can only close 40ft a turn (-10ft speed, 20ft move, 20ft dash).... So like 25ish turns before they can respond or your party can even get involved. Again that is "white room" any half way intelligent critter will start taking full cover at the end of each move. maybe even drop prone to give you disadvantage (sure it slows them down a bit, but not much more than you repelling them)... So now the DM has to find all these opponents deal with a 1200 ft danger zone and that starts to feel very specifically adversarial.
Again, white-room theory craft it sounds neat, but I think would be totally unfun to play (for the player, the DM, and the other players)
BTW - 1200 ft includes a dip into Sorcerer to get the metamagic. Eldritch Spear - 300 ft... Spell Sniper - 600 ft Metamagic cast (so limited to only a few times)
So, yes the EB warlock is a good caster/blaster. However, I strongly believe the whole 1200 ft thing is a bad design because that distance simply isn't fun for anyone to play. It is great, in theory. But in play, that distance makes for completely abstract combat that simply doesn't involve any other players at the table. And so you are spending a feat and an invocation for something you just won't realistic use all that often, if ever. And when you do it will be generally unfun for the rest of the people playing at the table. OK lock, you can reduce their speed by 10ft a turn per roll (and you may get 2 or 3 or 4 shots eventually). So maybe they can only close 40ft a turn (-10ft speed, 20ft move, 20ft dash).... So like 25ish turns before they can respond or your party can even get involved. Again that is "white room" any half way intelligent critter will start taking full cover at the end of each move. maybe even drop prone to give you disadvantage (sure it slows them down a bit, but not much more than you repelling them)... So now the DM has to find all these opponents deal with a 1200 ft danger zone and that starts to feel very specifically adversarial.
Again, white-room theory craft it sounds neat, but I think would be totally unfun to play (for the player, the DM, and the other players)
BTW - 1200 ft includes a dip into Sorcerer to get the metamagic. Eldritch Spear - 300 ft... Spell Sniper - 600 ft Metamagic cast (so limited to only a few times)
Thats true, but its still fun.
But as a tough spellcaster, a Warlock is probably the best choice. So many paths to different characters within that class. Its amazing.
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I had this idea for a Fighter who uses it's actions to cast Fire Bolt a lot, Then another gm friend of mine thought the same, is this to much?
Here's the idea. Race: High Elf. Cantrip: Fire Bolt. Class: Fighter, Sub class: Eldritch Knight. The main point to it is to use your Action Surges + Fire Bolt (max of 4d10) + Elemental Adept (Fire) + your 4 attacks, to hit hard on bosses and be a more durable caster. with 4 attacks with a 4d10 attack in one turn you do 16d10 add in your Action Surges then it's 3x4 + 4d10 for a one turn attack of 48d10 worth of fire damage that can not be resisted due to the Elemental Adept (Fire). Taking into account the Eldritch Knight's spells like "Polymorph" and "Hold Person" this supports the player even more.
Any feed back would help a lot, thanks.
Fire bolt, like all spells (even green-flame blade), uses the Cast a Spell action, not the Attack action.
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Ok. If your goal is a tough character that can use a damaging cantrip, how about This?
1st Level Human Variant Fighter
Point buy: Str 14(+1) Dex 10 Con 14 Int 10 Wis 10 Cha 16 (+1)
Your 1st Level feat will vary depending on what fighting style your GM allows. If Close Combat Shooter is allowed, that is your fighting style. And then your feat can be Magic initiate: Warlock. Take Eldritch Blast and you can now use it with a +1 to hit And without disad in melee and ignoring partial and 3/4 cover in 30 ft. You now need no other wespon except in case silence or anti magic areas. Eldritch Blast is force damage which almost nothing is resistant or immune. Go check.. no need for elemental adept. As it is one hand needed to cast, you can use chain and shield for 18 AC. Have no issues with readying your shield and still attacking. You do 1d10 with a shield which is comparable to 1d8 longsword with some stat bonuses.
2 levemls of Warlock and pick up more cantrip and spells, but you really want agonizing blast invocation. Now 1d10+3 on that 1 handed attack. Eldritch Blast scales by character level so you get 2 blasts at 5th, 3 at 11th and 4 at 17th (a bit better than fighter) now these differ in that you can't move between them but since you can freely intermix ranged and melee that isn' a big limit.
Recommend continuing as a Warlock as the 1 less hp per level is well offset by the increased utility of your spells and especially invocations, your Eldritch Blast could push them away, pull them closer, do fire/ice dmg or hit from really far away depending on list you can use.
Any patron and any pact except pact of the blade are entirely workable. Hexblade could even give you that silenced work around of being good with the longsword and then pact of blade gets interesting again. But would dilute them.
Since action surge is once or twice a day, I don' really figure that in damage output.
If Close Combat Shooter isn't an option, then you have to decide if crossbow expert is a thing you need or you can take the Radiant patron and get sacred flame or take poison spray. Both are save spells that don't have any issues in melee. That is the route I would go. Crossbow expert for just the one piece is silly. At Warlock 3 (4th character level) you could go pact of tome and grab some other melee spell cantrips like shocking grasp or save based like vicious mockery from any spell list. Or your firebolt if that specifically was your desire. 5th level and all those cantrip get more powerful. And you get your feat if you stay Warlock taking Warcaster is nice. You may not need the concentration check much and casting with your hands full is dubious, but the AoO with a spell means you can Eldritch blast and hit them with all of the multiple attack rolls at 1d10+3 each as you are only affecting the one target. Later you take mage slayer and casters are in trouble. Stack that with Sentinel and they can't get away. You build your spell list around closing with casters and neutralizing their spells, ouch.
You could change some feats to make you tougher. Tough for hp boost. Or add Cha. But I really like the "kill other casters " theme :)
If you want a tough character that can cast damaging cantrips Id just go Warlock Hexblade and choose the right invocations. Then you can, with the right feats and invocations, use Eldritch blast to snipe people at 1200 feet while wearing medium armor while pushing them away from you with each hit. Pew Pew Pew.
So, yes the EB warlock is a good caster/blaster. However, I strongly believe the whole 1200 ft thing is a bad design because that distance simply isn't fun for anyone to play. It is great, in theory. But in play, that distance makes for completely abstract combat that simply doesn't involve any other players at the table. And so you are spending a feat and an invocation for something you just won't realistic use all that often, if ever.
And when you do it will be generally unfun for the rest of the people playing at the table. OK lock, you can reduce their speed by 10ft a turn per roll (and you may get 2 or 3 or 4 shots eventually). So maybe they can only close 40ft a turn (-10ft speed, 20ft move, 20ft dash).... So like 25ish turns before they can respond or your party can even get involved. Again that is "white room" any half way intelligent critter will start taking full cover at the end of each move. maybe even drop prone to give you disadvantage (sure it slows them down a bit, but not much more than you repelling them)... So now the DM has to find all these opponents deal with a 1200 ft danger zone and that starts to feel very specifically adversarial.
Again, white-room theory craft it sounds neat, but I think would be totally unfun to play (for the player, the DM, and the other players)
BTW - 1200 ft includes a dip into Sorcerer to get the metamagic. Eldritch Spear - 300 ft... Spell Sniper - 600 ft Metamagic cast (so limited to only a few times)