2014 rules for Hide say see rules for unseen attackers. Those rules go on a longwinded merry go round explaining that if you are unseen, such as being invisible or hidden, here are the rules for that.
2024 rules for Hide say if you hide, you have invisible condition.
Everything else is practically identical. Its shorter, its cleaner. Its to the point.
First of all, it's by no means identical. Secondly, making it cleaner would be "Invisible: you cannot be seen. See rules for unseen attackers" and then not using the invisible status for hiding creatures, because hiding creatures can be seen, it just requires a roll.
2014 rules for Hide say see rules for unseen attackers. Those rules go on a longwinded merry go round explaining that if you are unseen, such as being invisible or hidden, here are the rules for that. 2024 rules for Hide say if you hide, you have invisible condition. Everything else is practically identical. Its shorter, its cleaner. Its to the point.
First of all, it's by no means identical. Secondly, making it cleaner would be "Invisible: you cannot be seen. See rules for unseen attackers" and then not using the invisible status for hiding creatures, because hiding creatures can be seen, it just requires a roll.
Make a poll, only to argue with anyone who disagrees with you?
2014 rules for Hide say see rules for unseen attackers. Those rules go on a longwinded merry go round explaining that if you are unseen, such as being invisible or hidden, here are the rules for that. 2024 rules for Hide say if you hide, you have invisible condition. Everything else is practically identical. Its shorter, its cleaner. Its to the point.
First of all, it's by no means identical. Secondly, making it cleaner would be "Invisible: you cannot be seen. See rules for unseen attackers" and then not using the invisible status for hiding creatures, because hiding creatures can be seen, it just requires a roll.
Make a poll, only to argue with anyone who disagrees with you?
I would note that the vast majority of monsters either have passive perception less than 15, or have an ability (blindsight or truesight) that makes 2024 stealth completely useless, so the primary beneficiary of using passive perception is PCs.
Other than that weird dc 15, mechanically they are identical. Flavor text is verrry different.
Although in weird situations where you can't go invisible (See Faerie Fire), the 2024 hide is at a disadvantage. Although those situations will be rare.
Anyone hear anything from the designers about what that dc15 was for? I suppose if you wanted to hide before enemies showed up, it provided a min roll for your ambush? Other than that, i dont see any reason for it.
It means the DM doesn't need to check against all the Passive Perceptions on the board when you initially Hide (only if it comes up later, at their discretion). Which can make play go faster.
Anyone hear anything from the designers about what that dc15 was for? I suppose if you wanted to hide before enemies showed up, it provided a min roll for your ambush?
Other than that, i dont see any reason for it.
Failing that check means you never went into hiding, essentially, was my parsing. You hit the DC15, you're hidden, then it's a check to see if someone looking for you succeeds. If you don't hit it, you never get the condition in the first place.
Not my favourite mechanic.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Anyone hear anything from the designers about what that dc15 was for? I suppose if you wanted to hide before enemies showed up, it provided a min roll for your ambush?
Other than that, i dont see any reason for it.
Probably they were following the Passive Perception from the monsters, DC 15 is bigger than most of the monster of CR 1 Passive Perception.
For me I think having a standard check makes investment in stealth better. No matter what it takes a certain level of "skill" to be stealthy so having a static DC makes that work. Since staying hidden is based on the observers skills it also makes better work. Now at least if a Boss has a passive of like 29 Perception, the rogue can at least still hide and get their benefits since their +230000 to stealth will normally break that DC 15 check.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Feel free to explain your answer.
I voted for 2014. The contested checks model just makes more sense than the arbitrary DC 15 requirement.
I prefer 2014 for Contest to become unseen and unheard as opposed to 2024 with DC 15 to have the Invisible condition.
Which is the entire point of passive scores.
First of all, it's by no means identical. Secondly, making it cleaner would be "Invisible: you cannot be seen. See rules for unseen attackers" and then not using the invisible status for hiding creatures, because hiding creatures can be seen, it just requires a roll.
In every case in the rules other than hide, that's exactly what the invisible condition means.
Make a poll, only to argue with anyone who disagrees with you?
I did say "feel free to comment".
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/239671-should-passive-perception-be-lower
That does seem to be the trend…
I would note that the vast majority of monsters either have passive perception less than 15, or have an ability (blindsight or truesight) that makes 2024 stealth completely useless, so the primary beneficiary of using passive perception is PCs.
Although in weird situations where you can't go invisible (See Faerie Fire), the 2024 hide is at a disadvantage. Although those situations will be rare.
Hello! Call me Tana or 타나
My pronouns are Any/All/BOC
Current List of Children: Golden, Salem, Wes, Aspen, Link, SuperDog, and Foalin.
Current Dice Code: [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] + [roll]1d6[/roll] = [roll][roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
It means the DM doesn't need to check against all the Passive Perceptions on the board when you initially Hide (only if it comes up later, at their discretion). Which can make play go faster.
Failing that check means you never went into hiding, essentially, was my parsing. You hit the DC15, you're hidden, then it's a check to see if someone looking for you succeeds. If you don't hit it, you never get the condition in the first place.
Not my favourite mechanic.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I think the 2024 hide rules are pretty good, but the DC 15 should be replaced with a dm adjudicated dc and a supplementary table providing examples.
Howling blizzard? dc 5
Plain room? dc 25
etc
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
Try your hand at the Ultimate Skill Build Challenge!
I probably nitpick and scrutinize too much
Probably they were following the Passive Perception from the monsters, DC 15 is bigger than most of the monster of CR 1 Passive Perception.
It doesn't. It just means that being hidden doesn't do anything, and you get instantly found if you aren't heavily obscured.
For me I think having a standard check makes investment in stealth better. No matter what it takes a certain level of "skill" to be stealthy so having a static DC makes that work. Since staying hidden is based on the observers skills it also makes better work. Now at least if a Boss has a passive of like 29 Perception, the rogue can at least still hide and get their benefits since their +230000 to stealth will normally break that DC 15 check.