I just recently heard about Gestalt characters, which are multiclass characters that can get to LVL 20 in both classes. I want to know about the most OP combos there are!
Cavalier rogue? Fighter/Rogue because then you go V human and get all the feats possible. Cavalier because it gives you more chances for opp attacks and so you get a shit ton of chances to sneak attack. It's a little MAD tho if ya wanna get the most out of it (with that specific subclass).
In all other cases, definitely something with a caster in it. So, idk, hexblade/wizard? Wizard is the most powerful class in the game overall, and the hexblade is amazing for damage. MAD but still.
i mean hexblade paladin just right off the bat, personally love the hexblade swashbuckler build barb fighter? cleric druid? battle master monk? wizard artificer would make a pretty sweet gestalt build i would think
Coffee-Lock is super broken as it is in normal D&D so imagine just how powerful it can be when you don’t have to sacrifice a level of either.
If you have the stats for it Fighter + Barb for unmatched physical combat, would recommend Champion or Cavalier to really get use out of the high STR and CON
Rogue + Monk, Set yourself up for a critical sneak attack with Stunning Strike and keep a finesse weapon on hand
Druid + Ranger allows you to have your thematically appropriate nature spells without sacrificing the unique ranger spells
If you stop at 20, level how do you do 20 levels per class?
Coffee-Lock was a build combining Warlock and Sorcerer, you could use the Warlock spell slots coming back on a short rest to easily convert them into extra Sorcerer spell points and then into Sorcerer spell slots. It was called Coffee-Lock because you were constantly running on short rests rather than long rests and the joke was you needed a lot of coffee to stay awake
As for the 20 levels per class you're not stopping at Level 20, you're essentially going to Level 40 but multi-classing in two separate classes that both reach Level 20 levelling each one up as you go
As for the 20 levels per class you're not stopping at Level 20, you're essentially going to Level 40 but multi-classing in two separate classes that both reach Level 20 levelling each one up as you go
I thought in 5.5 you are not allowed to go past total level 20?
As for the 20 levels per class you're not stopping at Level 20, you're essentially going to Level 40 but multi-classing in two separate classes that both reach Level 20 levelling each one up as you go
I thought in 5.5 you are not allowed to go past total level 20?
The game, both 5e and 5.5e, is designed for Levels 1-20 but if you're home brewing and using multiclass as a way to give extra levels you can do whatever you like
As for the 20 levels per class you're not stopping at Level 20, you're essentially going to Level 40 but multi-classing in two separate classes that both reach Level 20 levelling each one up as you go
I thought in 5.5 you are not allowed to go past total level 20?
You're not, according to the actual rules. This thread is discussing a house rule that allows you to go up to level 20 in each class you're multiclassing in.
If you stop at 20, level how do you do 20 levels per class?
Coffee-Lock was a build combining Warlock and Sorcerer, you could use the Warlock spell slots coming back on a short rest to easily convert them into extra Sorcerer spell points and then into Sorcerer spell slots. It was called Coffee-Lock because you were constantly running on short rests rather than long rests and the joke was you needed a lot of coffee to stay awake
I'd also note that it's based on a variety of shaky rules interpretations, and, AFAIK, is never allowed in actual play.
As for the 20 levels per class you're not stopping at Level 20, you're essentially going to Level 40 but multi-classing in two separate classes that both reach Level 20 levelling each one up as you go
I thought in 5.5 you are not allowed to go past total level 20?
Here is a link to an example of house rules for "Gestalt" characters for anyone not familiar with the concept, it's easy to find others with a simple web search. This is a style of play that I think has typically been most popular with small groups of only 2 or 3 players where class variety is otherwise limited. I actually prefer the term "Dual Classed" since you're leveling in two classes at the same time, but I am sure that term would bother long-time players who remember dual classing as something different from the 1st/2nd editions of the game.
I just recently heard about Gestalt characters, which are multiclass characters that can get to LVL 20 in both classes. I want to know about the most OP combos there are!
Cavalier rogue? Fighter/Rogue because then you go V human and get all the feats possible. Cavalier because it gives you more chances for opp attacks and so you get a shit ton of chances to sneak attack. It's a little MAD tho if ya wanna get the most out of it (with that specific subclass).
In all other cases, definitely something with a caster in it. So, idk, hexblade/wizard? Wizard is the most powerful class in the game overall, and the hexblade is amazing for damage. MAD but still.
Er ek geng, þat er í þeim skóm er ek valda.
UwU









i mean hexblade paladin just right off the bat, personally love the hexblade swashbuckler build
barb fighter? cleric druid? battle master monk? wizard artificer would make a pretty sweet gestalt build i would think
Rogue (Arcane Trickster) + any full caster...
Coffee-Lock is super broken as it is in normal D&D so imagine just how powerful it can be when you don’t have to sacrifice a level of either.
If you have the stats for it Fighter + Barb for unmatched physical combat, would recommend Champion or Cavalier to really get use out of the high STR and CON
Rogue + Monk, Set yourself up for a critical sneak attack with Stunning Strike and keep a finesse weapon on hand
Druid + Ranger allows you to have your thematically appropriate nature spells without sacrificing the unique ranger spells
What is a Coffee-Lock?
If you stop at 20, level how do you do 20 levels per class?
Coffee-Lock was a build combining Warlock and Sorcerer, you could use the Warlock spell slots coming back on a short rest to easily convert them into extra Sorcerer spell points and then into Sorcerer spell slots. It was called Coffee-Lock because you were constantly running on short rests rather than long rests and the joke was you needed a lot of coffee to stay awake
As for the 20 levels per class you're not stopping at Level 20, you're essentially going to Level 40 but multi-classing in two separate classes that both reach Level 20 levelling each one up as you go
The game, both 5e and 5.5e, is designed for Levels 1-20 but if you're home brewing and using multiclass as a way to give extra levels you can do whatever you like
You're not, according to the actual rules. This thread is discussing a house rule that allows you to go up to level 20 in each class you're multiclassing in.
pronouns: he/she/they
I'd also note that it's based on a variety of shaky rules interpretations, and, AFAIK, is never allowed in actual play.
Here is a link to an example of house rules for "Gestalt" characters for anyone not familiar with the concept, it's easy to find others with a simple web search. This is a style of play that I think has typically been most popular with small groups of only 2 or 3 players where class variety is otherwise limited. I actually prefer the term "Dual Classed" since you're leveling in two classes at the same time, but I am sure that term would bother long-time players who remember dual classing as something different from the 1st/2nd editions of the game.
https://homebrewery.naturalcrit.com/share/H1OBqNJDN