I'm new to D&D and want to explore the world and lore of D&D with my players. What's a good module to do that with? preferably a lv 1-20, or a series of modules that can fit together to get from 1-20.
Well, I've GMed a lot of different games, mostly GURPS and BESM. I've had to build every campaign I've ever GMed from scratch, and I like the idea of having the heavy lifting done for me for once, and just explore the world with my players. Any setting will do, I just want one that's well developed. My players like to get creative in character creation so not low fantasy, but the others are all good.
I'm new to D&D and want to explore the world and lore of D&D with my players. What's a good module to do that with? preferably a lv 1-20, or a series of modules that can fit together to get from 1-20.
Well, I've GMed a lot of different games, mostly GURPS and BESM. I've had to build every campaign I've ever GMed from scratch, and I like the idea of having the heavy lifting done for me for once, and just explore the world with my players. Any setting will do, I just want one that's well developed. My players like to get creative in character creation so not low fantasy, but the others are all good.
The 5e books mostly only cover a tiny corner of Toril (which is fine if you are makeing or using a prelude adventure set there.
The DMG and SCAG will cover most of the lore and general politics and culture (they want DMs to be able to decide the specifics) of the sword coast.