This is probably gonna take a lot longer then subclasses take because it’s variant features and things that are harder to add, they might even have to made new code for certain feature’s so they’re actually changeable
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
I've read in the description of a DnD Beyond Youtube video that they are working on making the recent variant class features UA available on DnD Beyond
I watched the development update yesterday and Adam basically said it’s going to take a while. They could kludge something together relatively quickly, but if these turn out to be official (and, I inferred, if WOTC provides more variants going forward), kludging creates headaches later that would probably mean having to redo the system. So, they are spending some time figuring out the best way to implement them, with an eye to not just the current UA but similar things going forward. My sense is that sorting that out is going to take a while, especially since Rick & Morty and Eberron Rising both drop very soon, which takes up staff resources.
I’m really excited about the UA for class variants, and I’d love to use them here, but I can see how it’s going to take a while to do well.
Not a coder here but could they not make all the features act like drop menus and add in the variants there? The same way you pick a a fighting style or ASI. And if there is no choice then it just defaults to what's written in the PHB.
If you reply use small words as I have never got my head around coding, I can just about add things up in Excel.
Not a coder here but could they not make all the features act like drop menus and add in the variants there? The same way you pick a a fighting style or ASI. And if there is no choice then it just defaults to what's written in the PHB.
If you reply use small words as I have never got my head around coding, I can just about add things up in Excel.
The issue isn't the front-end interface, which is what drop-down menus would deal with. The way they have their character-building system set up is based on certain assumptions. Obviously I can't say with certainty what those assumptions are, but it's reasonable to suspect that one such assumption is that classes get their features, not a choice of features. It's likely that there are a great many places where the code just assumes that a character with x levels of class y will have some mechanical feature that impacts the math somehow, because that's how the game worked up until now. To update things for this UA, it's not enough to just give the user a drop-down menu, because that won't ensure that the math is accurate. They have to go through everything and figure out where they're using assumed information that might not be accurate anymore. That's what takes the most effort.
Also drop-down menus are ugly and outdated and doing a functional, attractive UI is hard; I don't mean to suggest the user-facing side of things is trivial either.
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Is there any news regarding UA optional features to be added to DNDbeyond :O?
This is probably gonna take a lot longer then subclasses take because it’s variant features and things that are harder to add, they might even have to made new code for certain feature’s so they’re actually changeable
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
I've read in the description of a DnD Beyond Youtube video that they are working on making the recent variant class features UA available on DnD Beyond
I watched the development update yesterday and Adam basically said it’s going to take a while. They could kludge something together relatively quickly, but if these turn out to be official (and, I inferred, if WOTC provides more variants going forward), kludging creates headaches later that would probably mean having to redo the system. So, they are spending some time figuring out the best way to implement them, with an eye to not just the current UA but similar things going forward. My sense is that sorting that out is going to take a while, especially since Rick & Morty and Eberron Rising both drop very soon, which takes up staff resources.
I’m really excited about the UA for class variants, and I’d love to use them here, but I can see how it’s going to take a while to do well.
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Makes sense! Thanks!
Not a coder here but could they not make all the features act like drop menus and add in the variants there? The same way you pick a a fighting style or ASI. And if there is no choice then it just defaults to what's written in the PHB.
If you reply use small words as I have never got my head around coding, I can just about add things up in Excel.
The issue isn't the front-end interface, which is what drop-down menus would deal with. The way they have their character-building system set up is based on certain assumptions. Obviously I can't say with certainty what those assumptions are, but it's reasonable to suspect that one such assumption is that classes get their features, not a choice of features. It's likely that there are a great many places where the code just assumes that a character with x levels of class y will have some mechanical feature that impacts the math somehow, because that's how the game worked up until now. To update things for this UA, it's not enough to just give the user a drop-down menu, because that won't ensure that the math is accurate. They have to go through everything and figure out where they're using assumed information that might not be accurate anymore. That's what takes the most effort.
Also drop-down menus are ugly and outdated and doing a functional, attractive UI is hard; I don't mean to suggest the user-facing side of things is trivial either.