So yes, you want your grand adventure...but what does that look like?!
They can be large-scale, sweeping sagas of a band of adventurers...or tight, satisfying short stories you manage to wrap up in a session or two.
Everything is fair game here.
My table once had a short campaign where a drunken blacksmith stumbled into a tavern, shouting that goblins had abducted his precious Sheila...and so our party set off to rescue the fair maiden.
Cue three nights of forest hijinks, delving into a cursed lair, and stopping some cultists who out-sourced their workforce...****y to find out "Sheila" was the blacksmith's prized hammer.
Before "Umbrella Academy" was a thing on Netflix, we had a campaign where our adventurers were trying to stop an apocalypse of eldritch abominations from consuming the world, complete with time travel (our Bard was immensely satisfied when he discovered the origins of how a statue of himself came to be located in a backwater village...which later became the headquarters of the resistance).
I personally have concocted countless "ideas" for a campaigns, weaving intrigue with large-scale spectacles...an interdimensional fighting tournament to decide the cosmic balance between the planes...uncovering a diabolical plot conceived by a cabal of necromancers who are pulling the strings of various kingdoms...a cat-&-mouse game of chess between an immortal paladin & a secretive lich who've been at odds for centuries...a tavern constructed by mad artificers that accidentally flings the party through dimensions, forcing them to survive from session-to-session, while dealing with the sanity of the NPC's...a quest for the perfect cuisine....!
You name it...you can share it!
A high-seas adventure...a plane-hopping tavern crawl...a political-intrigue campaign...a war story...
Share your ideas, or your experiences, below!
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So yes, you want your grand adventure...but what does that look like?!
They can be large-scale, sweeping sagas of a band of adventurers...or tight, satisfying short stories you manage to wrap up in a session or two.
Everything is fair game here.
My table once had a short campaign where a drunken blacksmith stumbled into a tavern, shouting that goblins had abducted his precious Sheila...and so our party set off to rescue the fair maiden.
Cue three nights of forest hijinks, delving into a cursed lair, and stopping some cultists who out-sourced their workforce...****y to find out "Sheila" was the blacksmith's prized hammer.
Before "Umbrella Academy" was a thing on Netflix, we had a campaign where our adventurers were trying to stop an apocalypse of eldritch abominations from consuming the world, complete with time travel (our Bard was immensely satisfied when he discovered the origins of how a statue of himself came to be located in a backwater village...which later became the headquarters of the resistance).
I personally have concocted countless "ideas" for a campaigns, weaving intrigue with large-scale spectacles...an interdimensional fighting tournament to decide the cosmic balance between the planes...uncovering a diabolical plot conceived by a cabal of necromancers who are pulling the strings of various kingdoms...a cat-&-mouse game of chess between an immortal paladin & a secretive lich who've been at odds for centuries...a tavern constructed by mad artificers that accidentally flings the party through dimensions, forcing them to survive from session-to-session, while dealing with the sanity of the NPC's...a quest for the perfect cuisine....!
You name it...you can share it!
A high-seas adventure...a plane-hopping tavern crawl...a political-intrigue campaign...a war story...
Share your ideas, or your experiences, below!