Hey everyone, I hope you can help me with balancing out my own bard subclass creation. This all started with one of my players wanting to play a bard that has access to more healing spells. And rather than going through the hassle of creating a "homebrew" version of the spell so a bard can use it, I decided to create a College of Medicine subclass (the ones I found that others made just didn't quite hit the feel I wanted).
I've already made changes to this class as we have been using it in my campaign, however, there has been interest shown in my local game store for playing that specific subclass, and the dm's are up for using it in their games provided it is balanced.
So here's my question, can you guys take a look at it and give any advice or changes to make it balanced (if needed).
There is some extra information I need to give about what I want my subclass to represent.
A bard of the College of Medicine is pretty much the equivalent of a doctor/field medic.
This bard is based on College of Lore in the fact that they can use their Bardic Inspiration to do something other than give inspiration (in this case heal someone).
Note: the wording of Restorative Words needs a tweak, I've not done this yet in an updated public version, I've forgot to specify the creature needs to be of a certain intelligence, humanoid, and needs to be able to understand you. It should say: Also at 3rd level you use your medicinal knowledge to advice people on how to quickly patch up a wound. You can choose to expend your Bardic Inspiration die to heal a humanoid creature (minimum intelligence score of 8) that isn't unconscious, can hear and understand you, and that you can see within 60ft of you with the number of the roll + your charisma modifier.
Restorative words adds the charisma modifier to the roll, I'm thinking of either changing the modifier (i.e. to WIS or INT modifier) or removing it completely if it's too much.
I've added a similar feature as the Grave Domain cleric subclass, where Spare the Dying becomes ranged, mostly because I like it for the fact the subclass whole ordeal is to keep people alive, the part about healing a creature who's at 0HP to max is something that is up for debate in terms of balance.
Said feature, Concept of Mortality, adds the only 2 spells the bard will always know, this can't change, but right now they're also always prepared, this can be debated.
Hey everyone, I hope you can help me with balancing out my own bard subclass creation. This all started with one of my players wanting to play a bard that has access to more healing spells. And rather than going through the hassle of creating a "homebrew" version of the spell so a bard can use it, I decided to create a College of Medicine subclass (the ones I found that others made just didn't quite hit the feel I wanted).
I've already made changes to this class as we have been using it in my campaign, however, there has been interest shown in my local game store for playing that specific subclass, and the dm's are up for using it in their games provided it is balanced.
So here's my question, can you guys take a look at it and give any advice or changes to make it balanced (if needed).
There is some extra information I need to give about what I want my subclass to represent.
It should say:
Also at 3rd level you use your medicinal knowledge to advice people on how to quickly patch up a wound. You can choose to expend your Bardic Inspiration die to heal a humanoid creature (minimum intelligence score of 8) that isn't unconscious, can hear and understand you, and that you can see within 60ft of you with the number of the roll + your charisma modifier.
Lastly, here is the URL to the subclass: College of Medicine - Bard Subclass