Bard
Base Class: Bard

Bards of the College of Medicine have learned how to soothe wounds and strengthen resolve with a simple harmony. They travel the world searching for new songs and stories to tell, and places where there performances are most needed. Bringing with them a skip in their step and songs of hope and renewal, they inspire those around them to find something to live for, even when all seems lost.

Bonus Proficiencies

When you join the College of Medicine at 3rd level, you gain proficiency in the Medicine skill. If you are already proficient in the Medicine skill when you gain this feature, your proficiency bonus is doubled when making Medicine skill checks.

Restorative Words

Also at 3rd level you use your medicinal knowledge to advice people on how to quickly patch up a wound. You can choose to expend your Bardic Inspiration die to heal a creature that isn't unconscious that you can see within 60ft of you with the number of the roll + your charisma modifier.

College Spells

Beginning when you enter this college at 3rd level, you gain access to spells to aid in the healing arts.

Bard Level Spells
Cantrips Guidance
1st Bless, Healing Word
2nd Aid, Healing Spirit, Lesser Restoration, Prayer of Healing
3rd Aura of Vitality, Mass Healing Word, Remove Curse, Revivify
4th Aura of Life, Aura of Purity, Death Ward, Stoneskin
5th Greater Restoration, Mass Cure Wounds, Raise Dead, Reincarnate
6th Heal
7th Regenerate, Resurrection
9th Mass Heal, True Resurrection

Concept of Mortality

At 3rd level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.

In addition, you learn the Spare the Dying cantrip, which doesn’t count against the number of bard cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action. And you learn the spell Cure Wounds, this spell does not count towards your known spells and is always prepared.

Song of Profound Rest

Starting at 6th level, when you use Song of Rest and you or your allies regain hit points during a short rest, each of those creatures restores an additional 2d6 hit points, instead of 1d6. This amount increases to 2d8 at 9th level, to 2d10 at 13th level, and to 2d12 at 17th level.

Additionally, when you or an ally is affected by Song of Rest, each of those creatures reduces their level of exhaustion by 1. After gaining this benefit, a creature must finish a long rest before gaining it again.

Restorative Inspiration

Starting at 14th level, whenever a creature would roll a Bardic Inpiration die given by you, they regain hit points equal to the result of that die.

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2021 8:06:22 PM
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1.0b
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