I thought it would be fun to make a thread where people take existing spells/monsters/items/subclasses/feats/whatever else, then add, remove, or change a letter of the name, and modify the mechanics to make something new based on the name. Examples can include: Cold Person, True Stripe, Vampiric Tough, Thorn Hip, Time Stomp, Leet Storm, or Shocking Rasp. I can start things off with my creation, Fish.
Fish is the mightiest spell a mortal creature can cast. By simply blubbing aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other fish-summoning spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
You create one fish of up to 25,000 gp in value. The fish can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty fish that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. You grant up to ten fish that you can see resistance to a damage type you choose. You grant up to ten fish you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a fish's splash attack (assuming you are all fish). You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn) by an amphibious or water-breathing creature. Reality reshapes itself to accommodate the new result. For example, a fish spell could undo a kraken's successful save, a dragon turtle's critical hit, or a carp's critical fail. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your fish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the fish, the greater the likelihood that something goes wrong. This spell might simply fail, the fish you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the fish. For example, fishing that an aboleth were dead might propel you forward in time to a period when that aberration is no longer alive, effectively removing you from the game. Similarly, fishing for a Decanter of Endless Water or Cloak of the Manta Ray might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 cold damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light swimming, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast fish ever again if you suffer this stress.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
You magically temporarily shift the ground in a 20ft radius circle. Roll 5d8, the ground is shifted to an angle equal to the total rolled. You choose the direction of the slope. In addition, any water in the area is magically transformed into a type of tea of your choosing.
Gust Lust
Choose two creatures within 30 ft of you. They both make a Wisdom saving throw against your spell DC. If they both fail, they instantly have and insatiable lust for each other which lasts for 1 minute or they take any damage. If either succeed nothing happens and the targets are immune to this spell for 24 hours.
Stone of Good Luck
Censored. Use your imagination.
Or for the procrastinator:
Decanter of Endless Water Later
When you uncork this bottle you can choose one creature within 60 ft of you, they suddenly become apathetic and lazy. As long as the bottle in uncorked and within 60 ft of them they are incapacitated as they keep putting off everything until a later time.
After spending the casting time tracing magical pathways within a precious gemstone, you touched a Huge or smaller beast or plant. The target must have had either no Intelligence score or an Intelligence of 3 or less. The target gained an Intelligence of 10. The target also gained the ability to speak one language you knew. If the target was a plant, it gained the ability to move its limbs, roots, vines, creepers, and so forth, and it gained senses similar to a human's. Your GM chose statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant was charmed by you for 30 days or until you or your companions did anything harmful to it. When the charmed condition ended, the awakened creature chose whether to remain friendly to you, based on how you treated it while it was charmed.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
In response to deadpan_C’s answer to the current question. No. Tensers floating duck. In honor of our AllMighty quacking overlord. I have converted and therefore shall be friends with quar1on
edit: yes I realize it was only supposed to be one letter but our duckie overlord deserves attention. ALL HAIL THE DUCK!!!
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
How did you find this? You know what, nevermind. It doesn't matter. What DOES matter is:
Tenser's Floating Duck
Ritual
Level 1st
Casting Time 1 Action (ritual)
Range/Area 30 ft
Components V, S, M*
Duration 1 hour
School Conjuration
This spell creates a Small duck-shaped plane of force that floats 3 feet above the ground in an unoccupied space of your
choice that you can see within range. The duck remains for the duration, and can hold up to 1000 pounds. If more weight is placed on it, the spell ends, and everything on the duck falls to the ground.
The duck is quacking loudly while you are within 20 feet of it, emitting sounds audible from 100 feet away and causing every creature within 30 feet of it to have disadvantage on checks and saving throws made to maintain concentration. If you move more than 20 feet away from it, the duck follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the duck can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.
If you move more than 100 feet from the duck (typically because it can't move around an obstacle to follow you), the duck instantly teleports to you and the duration of the spell restarts.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
How did I find this. Well…. Let’s just say you do not question the power of a shapeshifter. Beware quar1on for if you defy the AllMighty one even your duck cannot save you. Mwahahahahaha. (I jest. Or do I?) beware the hobgoblin. Beware the hobgoblin
Rollback Post to RevisionRollBack
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
You create invisible, magical rye within range that hovers in the air for the duration.
You mentally receive gustatory information from the rye, which tastes decently baked. The rye has vision and darkvision out to 30 feet. The rye can look in every direction, but is unable to relay what it sees to anyone.
As an action, you can move the rye up to 30 feet in any direction. There is no limit to how far away from you the rye can move, but it can't enter another plane of existence. A solid barrier blocks the rye's movement, but the rye can pass through an opening as small as 1 inch in diameter (it can magicly squeeze through this space, before reforming on the other side).
Rollback Post to RevisionRollBack
I write homebrew and don't publish it. (evil, I know)
I thought it would be fun to make a thread where people take existing spells/monsters/items/subclasses/feats/whatever else, then add, remove, or change a letter of the name, and modify the mechanics to make something new based on the name. Examples can include: Cold Person, True Stripe, Vampiric Tough, Thorn Hip, Time Stomp, Leet Storm, or Shocking Rasp. I can start things off with my creation, Fish.
Fish is the mightiest spell a mortal creature can cast. By simply blubbing aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other fish-summoning spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
You create one fish of up to 25,000 gp in value. The fish can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
You allow up to twenty fish that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up to ten fish that you can see resistance to a damage type you choose.
You grant up to ten fish you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a fish's splash attack (assuming you are all fish).
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn) by an amphibious or water-breathing creature. Reality reshapes itself to accommodate the new result. For example, a fish spell could undo a kraken's successful save, a dragon turtle's critical hit, or a carp's critical fail. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your fish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the fish, the greater the likelihood that something goes wrong. This spell might simply fail, the fish you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the fish. For example, fishing that an aboleth were dead might propel you forward in time to a period when that aberration is no longer alive, effectively removing you from the game. Similarly, fishing for a Decanter of Endless Water or Cloak of the Manta Ray might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 cold damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light swimming, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast fish ever again if you suffer this stress.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
SleepSteepYou magically temporarily shift the ground in a 20ft radius circle. Roll 5d8, the ground is shifted to an angle equal to the total rolled. You choose the direction of the slope. In addition, any water in the area is magically transformed into a type of tea of your choosing.
GustLustChoose two creatures within 30 ft of you. They both make a Wisdom saving throw against your spell DC. If they both fail, they instantly have and insatiable lust for each other which lasts for 1 minute or they take any damage. If either succeed nothing happens and the targets are immune to this spell for 24 hours.
Stone of Good
LuckCensored. Use your imagination.
Or for the procrastinator:
Decanter of Endless
WaterLaterWhen you uncork this bottle you can choose one creature within 60 ft of you, they suddenly become apathetic and lazy. As long as the bottle in uncorked and within 60 ft of them they are incapacitated as they keep putting off everything until a later time.
Oh I remember when there was something like this on the D&D subreddits.
One of my favourites if probably Disguise Elf. It's like Disguise Self, but only works on elves.
Others include: Direball, Ring of Smell Storing, and Tenser's Floating Dick
[REDACTED]
Awoken (from awaken)
After spending the casting time tracing magical pathways within a precious gemstone, you touched a Huge or smaller beast or plant. The target must have had either no Intelligence score or an Intelligence of 3 or less. The target gained an Intelligence of 10. The target also gained the ability to speak one language you knew. If the target was a plant, it gained the ability to move its limbs, roots, vines, creepers, and so forth, and it gained senses similar to a human's. Your GM chose statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant was charmed by you for 30 days or until you or your companions did anything harmful to it. When the charmed condition ended, the awakened creature chose whether to remain friendly to you, based on how you treated it while it was charmed.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
In response to deadpan_C’s answer to the current question. No. Tensers floating duck. In honor of our AllMighty quacking overlord. I have converted and therefore shall be friends with quar1on
edit: yes I realize it was only supposed to be one letter but our duckie overlord deserves attention. ALL HAIL THE DUCK!!!
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
How did you find this? You know what, nevermind. It doesn't matter. What DOES matter is:
Tenser's Floating Duck
1st
1 Action (ritual)
30 ft
V, S, M*
1 hour
Conjuration
placed on it, the spell ends, and everything on the duck falls to the ground.
The duck is quacking loudly while you are within 20 feet of it, emitting sounds audible from 100 feet away and causing every
creature within 30 feet of it to have disadvantage on checks and saving throws made to maintain concentration. If you move
more than 20 feet away from it, the duck follows you so that it remains within 20 feet of you. It can move across uneven terrain,
up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the duck can't
move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.
If you move more than 100 feet from the duck (typically because it can't move around an obstacle to follow you), the duck
instantly teleports to you and the duration of the spell restarts.
* - (a crumb of bread)
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
How did I find this. Well…. Let’s just say you do not question the power of a shapeshifter. Beware quar1on for if you defy the AllMighty one even your duck cannot save you. Mwahahahahaha. (I jest. Or do I?) beware the hobgoblin. Beware the hobgoblin
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
Arcane Rye.
You create invisible, magical rye within range that hovers in the air for the duration.
You mentally receive gustatory information from the rye, which tastes decently baked. The rye has vision and darkvision out to 30 feet. The rye can look in every direction, but is unable to relay what it sees to anyone.
As an action, you can move the rye up to 30 feet in any direction. There is no limit to how far away from you the rye can move, but it can't enter another plane of existence. A solid barrier blocks the rye's movement, but the rye can pass through an opening as small as 1 inch in diameter (it can magicly squeeze through this space, before reforming on the other side).
I write homebrew and don't publish it. (evil, I know)
Thundercrap
Was going to come up with something but tbh the base Thunderclap description is funnier. Just change it to poison damage and you're all good
[REDACTED]
Troll the Dead
Compelled Dull
Create or Destroy Waiter
Detect Evil and Food
Frog Cloud
Hax (HAAAAAAAXXXXXXX!)
Nice Knife
Snark
Tasha's Caustic Crew
Wrathful Smile
[REDACTED]
Walter Self
Arcane Cock
Gordon of Arrows
Meat Metal
Magic Month
Mind Sike
Ass Without Trace
Tasha's Mild Whip
Why, yes I am 12 years old, how could you tell? /s
[REDACTED]
Animate Dad.
Arcane Glock.
Bacon of Hope!
Beast Bod.
Slur.
Clam Emotions.
Cause Bear.
Continual Blame.
Create of Destroy Tater.
Yawn.
Dimension Dood.
Divine Flavor.
Druid Groove.
False Wife.
Fart Friends.
Find the Math.
Frog Cloud.
Gift of Gas.
Gravity Stinkhole.
Chaste.
Hideous Slaughter.
Rump.
Maddening Dorkness.
Amaze.
Negative Energy Food.
Plane Sh*t.
Power Word Spain!
Dope Trick.
Sapping Stink
Crying.
Sh*tter.
Snilloc's Snotball Swarm.
Speak with Pants.
Funbeam.
Mime Stop.
Troll the Dead.
Transport via Pants.
True Peeing.
You can't just list things off without saying what they would do! HOW DARE YOU.
A wrote some of them for you. Particularly, the first 10.
Animate Dad.
Arcane Glock.
Bacon of Hope!
Beast Bod.
Slur.
Clam Emotions.
Cause Bear.
Continual Blame.
Create of Destroy Tater.
Yawn.
I write homebrew and don't publish it. (evil, I know)
A magician never reveals their secrets!