Time is a force to be reckoned with. It is time that brings the rise and fall of empires. It is time that ends all mortal lives. It is time that wears the mountain down the rubble. It is time that raises the forest, then lets them fall. Time is memory. Time is reality. Time is uncontrollable. That is what most say. Yet that is not entirely true. Some gifted individuals are blessed with power over the force of time. These sorcerers have the power to reshape the past, manipulate the speed of time, or even call themselves from the future.
Alter Future
Starting at 1st level, you can manipulate the flow of time to foresee your mistakes in the future and attempt to fix them. As an action on your turn, you can reshape the near future. At any time during the next minute, you may reroll one ability check, attack roll, or saving throw that you make. You may choose to do this after you see the roll, but before the DM declares whether the roll failed or succeeded. After rerolling, you may choose which roll you use. You may use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you finish a long rest.
Future Escape
Also at 1st level, you have the ability to propel yourself seconds into the future, allowing you to escape the fray of combat. As a bonus action on your turn, you can teleport yourself into the future. At the start of your next turn, you reappear in the space you previously occupied. If that space is already occupied, you reappear in the nearest unoccupied space. Once you use this feature, you must finish a short or long rest before you can use it again.
Future Self
At 6th level, you have gained the ability to call yourself from the near future. As an action on your turn, you may summon a duplicate of yourself from one minute in the future. Your future self appears in a location chosen by the DM. Your future self acts on your initiative. On your turn, you and your future self may both take turns, yet only one of you can take the attack action each turn. While your future self is present, you share all consumable items, limited use features, and spell slots between you. When you expend a consumable item, limited use feature, or spell slot, your future self expends it also. Whenever you take damage, your future self also takes damage. If an item is taken from you, your future self loses that item also. If you die, your future self vanishes from existence, leaving nothing behind. Your future self disappears after 1 minute. Once you use this feature, you must finish a long rest before you can use it again.
Hastened Action
At 14th level, you have manipulated the flow of time affecting you, allowing you to attack and cast spells more quickly. You can attack twice on your turn when you take the attack action. In addition, you may cast two spells on your turn, provided that they both have a casting time of 1 action and a duration of instantaneous.
Time Loop
At 18th level, you have mastered the ability to undo the actions of your opponents. As a reaction on your turn, you may spend 2 sorcery points to target one creature within 60 feet of you who has just finished their turn. That creature must make a Wisdom saving throw against your spell save DC or have their entire turn undone. Any damage the creature dealt on that turn is undone. Reality reshapes itself so that any consumable items, limited use features, or spell slots that were expended on the creature's turn are restored. Also, the past changes as if the creature had never cast any spells, ending all spell effects caused by the creature.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
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Chronic Sorcery
Time is a force to be reckoned with. It is time that brings the rise and fall of empires. It is time that ends all mortal lives. It is time that wears the mountain down the rubble. It is time that raises the forest, then lets them fall. Time is memory. Time is reality. Time is uncontrollable. That is what most say. Yet that is not entirely true. Some gifted individuals are blessed with power over the force of time. These sorcerers have the power to reshape the past, manipulate the speed of time, or even call themselves from the future.
Alter Future
Starting at 1st level, you can manipulate the flow of time to foresee your mistakes in the future and attempt to fix them. As an action on your turn, you can reshape the near future. At any time during the next minute, you may reroll one ability check, attack roll, or saving throw that you make. You may choose to do this after you see the roll, but before the DM declares whether the roll failed or succeeded. After rerolling, you may choose which roll you use.
You may use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you finish a long rest.
Future Escape
Also at 1st level, you have the ability to propel yourself seconds into the future, allowing you to escape the fray of combat. As a bonus action on your turn, you can teleport yourself into the future. At the start of your next turn, you reappear in the space you previously occupied. If that space is already occupied, you reappear in the nearest unoccupied space. Once you use this feature, you must finish a short or long rest before you can use it again.
Future Self
At 6th level, you have gained the ability to call yourself from the near future. As an action on your turn, you may summon a duplicate of yourself from one minute in the future.
Your future self appears in a location chosen by the DM. Your future self acts on your initiative. On your turn, you and your future self may both take turns, yet only one of you can take the attack action each turn. While your future self is present, you share all consumable items, limited use features, and spell slots between you. When you expend a consumable item, limited use feature, or spell slot, your future self expends it also. Whenever you take damage, your future self also takes damage. If an item is taken from you, your future self loses that item also. If you die, your future self vanishes from existence, leaving nothing behind.
Your future self disappears after 1 minute. Once you use this feature, you must finish a long rest before you can use it again.
Hastened Action
At 14th level, you have manipulated the flow of time affecting you, allowing you to attack and cast spells more quickly. You can attack twice on your turn when you take the attack action. In addition, you may cast two spells on your turn, provided that they both have a casting time of 1 action and a duration of instantaneous.
Time Loop
At 18th level, you have mastered the ability to undo the actions of your opponents. As a reaction on your turn, you may spend 2 sorcery points to target one creature within 60 feet of you who has just finished their turn. That creature must make a Wisdom saving throw against your spell save DC or have their entire turn undone. Any damage the creature dealt on that turn is undone. Reality reshapes itself so that any consumable items, limited use features, or spell slots that were expended on the creature's turn are restored. Also, the past changes as if the creature had never cast any spells, ending all spell effects caused by the creature.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.