Like my Sergal lineage, I don't know much lore about the Dralox, so there description mostly just has mechanics, with a little flavour text.
Dralox:
Languages: You can speak, read, and write Common and Orc.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Size: Dralox stand between 8 and 10 feet tall, but typically walk with a hunched-over posture. Your size is Meduim.
Ability Score Increase: Either your Strength score or your Dexterity score increases by 2, and your Intelligence score increases by 1.
Menacing: You gain proficiency in the Intimidation skill.
Mighty Roar: As an action, you can unleash a terrifying roar, which can be heard out to a range of 300 feet. Choose a number of creatures up to your proficiency bonus that can hear you. The chosen creatures must make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a fail, a creature becomes frightened of you for 1 minute. A creature has disadvantage on the saving throw if it is surprised. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. You can use this feature once, and can do so again when you finish a short or long rest. This feature has no effect on dragons, undead, or constructs.
Tendrils: You can use your tendrils to make unarmed strikes. Your tendrils have a range of 10 feet, and when you hit with them, the strike deals 1d4 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. In addition, your tendrils grant you advantage on Strength (Athletics) checks used to initiate or maintain a grapple.
Like my Sergal lineage, I don't know much lore about the Dralox, so there description mostly just has mechanics, with a little flavour text.
Dralox:
Languages: You can speak, read, and write Common and Orc.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Size: Dralox stand between 8 and 10 feet tall, but typically walk with a hunched-over posture. Your size is Meduim.
Ability Score Increase: Either your Strength score or your Dexterity score increases by 2, and your Intelligence score increases by 1.
Menacing: You gain proficiency in the Intimidation skill.
Mighty Roar: As an action, you can unleash a terrifying roar, which can be heard out to a range of 300 feet. Choose a number of creatures up to your proficiency bonus that can hear you. The chosen creatures must make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a fail, a creature becomes frightened of you for 1 minute. A creature has disadvantage on the saving throw if it is surprised. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. You can use this feature once, and can do so again when you finish a short or long rest. This feature has no effect on dragons, undead, or constructs.
Tendrils: You can use your tendrils to make unarmed strikes. Your tendrils have a range of 10 feet, and when you hit with them, the strike deals 1d4 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. In addition, your tendrils grant you advantage on Strength (Athletics) checks used to initiate or maintain a grapple.
they/them
FIREBALL
you're welcome
cool stuffs (click):
modron playable lineage
dralox playable lineage
mind flayer playable lineage
gastrosapiens playable lineage (snail people :D)
Pretty much a modified half-orc. Still, I'm pretty happy with this one, even if the dralox lineage doesn't actually fit most campaigns.
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