There are many tools in DnD 5e, but one seems to be missing. In modern times we are used to buying or outsourcing everything or hiring a professional to fix our things. But we only have to go back a few decades and people did a lot of things themselves - especially in the countryside. If we go back to the early 20th century, people were still very self-sufficient in many ways. They made their own clothing, built their own houses from ground up etc.
So I figured a medieval setting really needs that. Without further explanations, I present to you:
Tool: Handyman. (Works for bush crafting too)
You can make simple items and shelter with common materials, provide general maintenance and repair existing mundane equipment. You have a basic understanding of woodworking, metalworking, leatherworking, stoneworking, sewing/weaving and carpentry. You can add half your proficiency bonus (rounded up) to any Ability Check you make using these tools, but you are not skilled enough to make a living as a professional in any of these fields. Generally the items you produce hold utility value, but people wouldn’t pay for them at the market. You could make a living being a professional maintenance person, a caravan supervisor or a groundskeeper etc.
Examples of things you can do/make: Simple furniture, kitchen utensils, a simple hut or cabin, simple clothes, sacks and pouches, makeshift metal tools, a simple bow, arrows, repair metal tools and simple weapons, fix loose cartwheels, repair a torn saddle strap etc.
Drawbacks: More difficult fixes might be temporary and require a professional eventually. The cabins and huts you build aren’t as long lasting and you might have to build a new one in a few years or provide constant maintenance. The clothes you make are durable and keep you protected from the weather, but the seams are visibly crooked and the clothes are ill-fitting.
What do you think? Any suggestions to improve it? :)
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Finland GMT/UTC +2
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Hi,
There are many tools in DnD 5e, but one seems to be missing. In modern times we are used to buying or outsourcing everything or hiring a professional to fix our things. But we only have to go back a few decades and people did a lot of things themselves - especially in the countryside. If we go back to the early 20th century, people were still very self-sufficient in many ways. They made their own clothing, built their own houses from ground up etc.
So I figured a medieval setting really needs that. Without further explanations, I present to you:
Tool: Handyman. (Works for bush crafting too)
You can make simple items and shelter with common materials, provide general maintenance and repair existing mundane equipment. You have a basic understanding of woodworking, metalworking, leatherworking, stoneworking, sewing/weaving and carpentry. You can add half your proficiency bonus (rounded up) to any Ability Check you make using these tools, but you are not skilled enough to make a living as a professional in any of these fields. Generally the items you produce hold utility value, but people wouldn’t pay for them at the market. You could make a living being a professional maintenance person, a caravan supervisor or a groundskeeper etc.
Examples of things you can do/make: Simple furniture, kitchen utensils, a simple hut or cabin, simple clothes, sacks and pouches, makeshift metal tools, a simple bow, arrows, repair metal tools and simple weapons, fix loose cartwheels, repair a torn saddle strap etc.
Drawbacks: More difficult fixes might be temporary and require a professional eventually. The cabins and huts you build aren’t as long lasting and you might have to build a new one in a few years or provide constant maintenance. The clothes you make are durable and keep you protected from the weather, but the seams are visibly crooked and the clothes are ill-fitting.
What do you think? Any suggestions to improve it? :)
Finland GMT/UTC +2