When you rage you grow in size to become the Hulk. If you are smaller than large, you become large. When you hit with a weapon attack or unarmed strike add an additional D8 for your damage.
When you rage and take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Genius Intelligence 6 level:
You gain proficiency in Intelligence, Wisdom or Charisma your choice.
Hulk Super Leaps 10 level:
While raging, as a bonus action you have a jump equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Radiation immunity 14 level:
At 14 level while you are raging, you gain immunity to radiant damage
Never let a rules lawyer dominate a conversation. Allowing this just takes the fun and joy out of D&D. Be creative, inspiring, and have meaningful discussions!
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Barbarian: Path of the Incredible Hulk
Hulk Powers 3 level:
When you rage you grow in size to become the Hulk. If you are smaller than large, you become large. When you hit with a weapon attack or unarmed strike add an additional D8 for your damage.
When you rage and take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Genius Intelligence 6 level:
You gain proficiency in Intelligence, Wisdom or Charisma your choice.
Hulk Super Leaps 10 level:
While raging, as a bonus action you have a jump equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Radiation immunity 14 level:
At 14 level while you are raging, you gain immunity to radiant damage
Never let a rules lawyer dominate a conversation. Allowing this just takes the fun and joy out of D&D. Be creative, inspiring, and have meaningful discussions!