Recently I was working on two bard subclasses, one that focused on using the spoken word to harm others while the other one focused on healing others. I have finished the former (College of Quips), but the this particular one took me a bit longer to figure out because I kept changing some features. I think I've gotten a good grasp on how I want this one to function and play, but was wondering what your guys thought about what I have so far.
Insightful Nature
When you join the College of Companionship at 3rd level, you gain proficiency in Insight and one of the follow skills; Deception, Intimidation, or Persuasion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Soothing Words
Starting at 3rd level, your soothing words of inspiration have a magical healing effect. As a bonus action, you can expend one use of your Bardic Inspiration to heal a target within 60 feet of you that you can see. The target regains a number of hit points equal to Bardic Inspiration + your Charisma modifier (minimum of 1).
Improved Countercharm
At 6th level, the Countercharm feature gains the following benefits:
When you use the countercharm feature, the effect can last for up to 1 minute as long as you can maintain the performance for the duration.
Creatures under the effects of countercharm have advantage on saving throws against enchantment spells, and are immune to the charmed and frightened conditions.
Words of Encouragement
Also at 6th level, those who hear your encouraging words strive to persevere any obstacle put before them. When you finish a short or long rest, you can choose up to a number of creatures (excluding yourself) equal to your Charisma modifier to gain a Minor Inspiration. A Minor Inspiration die functions as a Bardic Inspiration die except it is a 1d4 and lasts until it is either used or your finish a next short or long rest.
The Minor Inspiration die changes when you reach certain levels in this class. The die becomes a d6 at 10th level, and a d8 at 15th level.
Cathartic Inspiration
Starting at 14th level, your words of inspiration bolsters those who heed your words. When a creature either uses your Bardic Inspiration die or is the target of your Soothing Words feature, it gains temporary hit points equal to the number rolled on the bardic inspiration die.
Recently I was working on two bard subclasses, one that focused on using the spoken word to harm others while the other one focused on healing others. I have finished the former (College of Quips), but the this particular one took me a bit longer to figure out because I kept changing some features. I think I've gotten a good grasp on how I want this one to function and play, but was wondering what your guys thought about what I have so far.
Insightful Nature
When you join the College of Companionship at 3rd level, you gain proficiency in Insight and one of the follow skills; Deception, Intimidation, or Persuasion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Soothing Words
Starting at 3rd level, your soothing words of inspiration have a magical healing effect. As a bonus action, you can expend one use of your Bardic Inspiration to heal a target within 60 feet of you that you can see. The target regains a number of hit points equal to Bardic Inspiration + your Charisma modifier (minimum of 1).
Improved Countercharm
At 6th level, the Countercharm feature gains the following benefits:
Words of Encouragement
Also at 6th level, those who hear your encouraging words strive to persevere any obstacle put before them. When you finish a short or long rest, you can choose up to a number of creatures (excluding yourself) equal to your Charisma modifier to gain a Minor Inspiration. A Minor Inspiration die functions as a Bardic Inspiration die except it is a 1d4 and lasts until it is either used or your finish a next short or long rest.
The Minor Inspiration die changes when you reach certain levels in this class. The die becomes a d6 at 10th level, and a d8 at 15th level.
Cathartic Inspiration
Starting at 14th level, your words of inspiration bolsters those who heed your words. When a creature either uses your Bardic Inspiration die or is the target of your Soothing Words feature, it gains temporary hit points equal to the number rolled on the bardic inspiration die.
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хуйня, рома не бери этот кал
фуу вали отсюда, говно подкласс