Base Class: Bard
Bards of the College of Quips know how to use the spoken word as a weapon. Often seen as comedians, and jokesters, these bards are generally welcome to any community or gathering due to their variety of jokes, puns, and their overall jovial nature. That is until their humor angers too many of the wrong individuals causing them to have to find a new venue. Although, anyone who crosses a bard of this college might find themselves at the butt end of an endless slue of various jokes, insults and vulgar comments.
Experienced Heckler
When you join the College of Quips at 3rd level, you've learned how to shape your insults to alter how people respond to them. You learn the Vicious Mockery cantrip if you don’t already know it. Whenever you cast Vicious Mockery, you can choose to deal no damage with the spell and you can choose to not impose disadvantage on the creature's next attack roll a failed save to instead apply one of the following effects:
Crippling Comment. You reduce the target’s speed by 10 feet until the start of your next turn.
Distracting Obscenity. The next attack roll made against the creature before the start of your next turn has advantage.
Pestering Joke. The creature has disadvantage on its next ability check until the start of your next turn.
Vicious Jab. The damage die becomes a d8. If the target fails the saving throw by 5 or more, the damage die becomes a d12.
Grab Attention
Starting at 3rd level, as a bonus action you can expend a Bardic Inspiration die in an attempt to distract a foe. Choose a creature that you can see within 60 feet of you to make a Charisma saving throw against your bard spell save DC. On a failed saving throw, the creature loses concentration and takes psychic damage equal to the number you roll on the Bardic Inspiration die plus your Charisma modifier (minimum of 1). The creature automatically succeeds the saving throw if it cannot hear or see you.
Improved Countercharm
Starting at 6th level, your countercharm feature gains the following benefits:
- When you use the countercharm feature, on subsequent turns you can use your bonus action to extend the duration to the end of your next turn, for up to 1 minute.
- When a creature enters or starts their turn within 30 feet of you, it gains either a +2 bonus or -2 bonus (your choice) to saving throws against spells that impose Intelligence, Wisdom, or Charisma saving throws. If a creature cannot see or hear you, this feature has no effect on it.
Stinging Words
Also at 6th level, the Vicious Mockery cantrip can deal additional damage equal to your Charisma modifier.
Opportunistic Insult
At 14th level, you never seem to miss an opportunity to heckle someone when they fail. Whenever a creature within 60 feet that you can see misses an attack, fails an ability check or a saving throw. You can cast Vicious Mockery at the creature as a reaction by spending one of your Bardic Inspiration dice and adding the result to the damage of the spell.
In addition, the following options are added to your Experienced Heckler feature:
Condescending Remark. The creature has disadvantage on its next saving throw until the start of its next turn.
Enraging Truth. The creature immediately uses its reaction to move a distance equal to half of its speed toward you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. This movement doesn’t provoke opportunity attacks.
Polysyllabic Pun. The creature immediately uses its reaction to attack a random creature within reach with a melee attack. If there is no target in range, nothing happens.

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