The monster manual has a table that lists a monster's proficiency bonus based on its challenge rating on page 8. After that you just need to figure out what ability score it's using for the ability, presumably either strength or attack.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Are you sure? So, for example if i have a CR 10 Monster (so prof bonus is +4), and it uses dex as its ability for the attack, with 20 Dex (so +5 modifier), the Save DC would be a measly 9? Im probably doing this totally wrong though
The monster manual has a table that lists a monster's proficiency bonus based on its challenge rating on page 8. After that you just need to figure out what ability score it's using for the ability, presumably either strength or attack.
Usually the ability used is CON for poisons and breath weapons, STR for effects that grapple, shove, or restrain, and mental abilities for magical effects (e.g. the Mind Flayer's Mind Blast DC is based on its INT.)
Are you sure? So, for example if i have a CR 10 Monster (so prof bonus is +4), and it uses dex as its ability for the attack, with 20 Dex (so +5 modifier), the Save DC would be a measly 9? Im probably doing this totally wrong though
DCs are almost always 8 + proficiency bonus + the ability modifier, so that'd be 17.
That aside you shouldn't use a DEX save for a bite unless your vampires can bite through plate armor at will. The standard vampire stat block already has a perfectly functional bite attack.
I find that the calculation for con save dc for monster are more consistant than strength save/skill dc. For example the poison for Giant spider's bite attack has a dc 11 which is 8+2 from Proficiency and + 1 from con which checks out, but the grapple escape dc from the giant octopus tentacle is 16 which is 8 plus 2 from proficiency and plus 3 from strenght? which is just 13. Idk if I'm miscalculating something or it's just a balancing choice. why is that?
So, im creating a homebrew vampire and im not sure how to calculate the dexterity save DC for its attack where it sucks your blood...
The monster manual has a table that lists a monster's proficiency bonus based on its challenge rating on page 8. After that you just need to figure out what ability score it's using for the ability, presumably either strength or attack.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Are you sure? So, for example if i have a CR 10 Monster (so prof bonus is +4), and it uses dex as its ability for the attack, with 20 Dex (so +5 modifier), the Save DC would be a measly 9? Im probably doing this totally wrong though
Usually the ability used is CON for poisons and breath weapons, STR for effects that grapple, shove, or restrain, and mental abilities for magical effects (e.g. the Mind Flayer's Mind Blast DC is based on its INT.)
DCs are almost always 8 + proficiency bonus + the ability modifier, so that'd be 17.
That aside you shouldn't use a DEX save for a bite unless your vampires can bite through plate armor at will. The standard vampire stat block already has a perfectly functional bite attack.
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I find that the calculation for con save dc for monster are more consistant than strength save/skill dc. For example the poison for Giant spider's bite attack has a dc 11 which is 8+2 from Proficiency and + 1 from con which checks out, but the grapple escape dc from the giant octopus tentacle is 16 which is 8 plus 2 from proficiency and plus 3 from strenght? which is just 13. Idk if I'm miscalculating something or it's just a balancing choice. why is that?
Grapple DCs never seem to be calculated right. MotMM is really bad at it.