I am working on a homebrew variant race that I would like to give a bonus to saving throws only against certain effects.
I have managed to get it to show up below the saving throws with no problem however I would like the bonus to scale with level so it doesn't become weak if the character gets to higher levels. I thought proficiency would be a good place to start testing.
Long story short I would like to have a bonus to saving throws equal to proficiency but can not seem to get that to happen.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Yes I intend to use that feature, but my problem is with the number that appears beside the text. I would like it to be equal to the characters proficiency however it seems like it can only be a fixed value. Example:
level 1 character would have "+ 2 saves against being set on fire" once they level up to level 5 it would then be "+3 save against being set on fire"
I thought about just saying "Proficiency against ..." but the modifier fills in with 0 if you don't put something there so it ends up "0Proficiency against ..."
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I am working on a homebrew variant race that I would like to give a bonus to saving throws only against certain effects.
I have managed to get it to show up below the saving throws with no problem however I would like the bonus to scale with level so it doesn't become weak if the character gets to higher levels. I thought proficiency would be a good place to start testing.
Long story short I would like to have a bonus to saving throws equal to proficiency but can not seem to get that to happen.
Any suggestions would be much appreciated.
In the modifier's editor, you can specify limitations in Details.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Yes I intend to use that feature, but my problem is with the number that appears beside the text. I would like it to be equal to the characters proficiency however it seems like it can only be a fixed value. Example:
level 1 character would have "+ 2 saves against being set on fire" once they level up to level 5 it would then be "+3 save against being set on fire"
I thought about just saying "Proficiency against ..." but the modifier fills in with 0 if you don't put something there so it ends up "0Proficiency against ..."