This subclass is centered around opening up portals as the channel divinity.
1st draft: Starting at 2nd level, you can use your Channel Divinity to open 2 portals that stay open for 1 minute.; The 1st portal opens directly in front of you. The 2nd portal opens at point you can see, within 30 feet of you. It can be on the ground, hovering above the ground, or in the air. Only non-living matter can pass through the portal. If any living matter attempts to past through the portal, the portal dissipates. Magic and weapon attacks can past through the portal. The portal does not provide cover and magic and weapon attacks can past through the back of the portal normally.
At higher levels, I was going to add to the range and letting friendlies come through the portal and giving a buff of 1d8 temp hp for going through the portal.
Any problems with this channel divinity? I purposely worded it as non-living so undead could past through portals, so intelligent wraiths and liches and such could travel through and give the cleric some problems to deal with.
What other features should I give this subclass?
Certain spells?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This subclass is centered around opening up portals as the channel divinity.
1st draft:
Starting at 2nd level, you can use your Channel Divinity to open 2 portals that stay open for 1 minute.; The 1st portal opens directly in front of you. The 2nd portal opens at point you can see, within 30 feet of you. It can be on the ground, hovering above the ground, or in the air. Only non-living matter can pass through the portal. If any living matter attempts to past through the portal, the portal dissipates. Magic and weapon attacks can past through the portal. The portal does not provide cover and magic and weapon attacks can past through the back of the portal normally.
At higher levels, I was going to add to the range and letting friendlies come through the portal and giving a buff of 1d8 temp hp for going through the portal.
Any problems with this channel divinity? I purposely worded it as non-living so undead could past through portals, so intelligent wraiths and liches and such could travel through and give the cleric some problems to deal with.
What other features should I give this subclass?
Certain spells?