I'm currently playing in a campaign where the GM encourages players to use creative variations of spells. If you want to cast a lightning-themed Fireball, that's totally okay. Up to and including practically inventing our own spells. He does the same for his monsters.
Inevitably this is going to lead to some inbalance, but it's also lead to a bunch of really fun and weird interactions.
Here's a list of spells I created for this game. I would love to hear people's feedback on these spells. I'm looking to expand the list, add some images, and then post it as a proper homebrew thingy.
For investiture, I'd change the wording to the following to be more in line with how it other cantrips are written :
This spell becomes more potent as you gain levels. The necrotic damage inflicted increases by d4 at 5th level (2d4), 11th level (3d4) and 17th level (4d4).
Blessed sleep seems quite powerful. The problem is its use in battle. If you do fail your save, the party can hack them to death over the next 8 hours, no save.
Quicksilver Boon feels very flavorful! :D and caltrops is interesting.
I think Blessed Sleep is too powerful for a first level spell. I would make it 2nd or 3rd level. The lowest level spell that reduces exhaustion is greater restoration. While this does do a lot of other things, so does this.
Compelled Treason should be rewritten to something similar to this “On a failure, they can immediately move half their movement speed towards a target of your choice and must make melee or ranged attack against them.”
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Yeah, I'll change the wording on Investure. That's a good catch.
Blessed Sleep is powerful, but the target still wakes up if they take damage from any source. And it can only be cast on targets who were already sleeping. So I don't expect it'll see more than niche use in combat, maybe coupled with a Sleep spell for some easy nonlethal incapacitation.
I'm glad you liked Quicksilver Boon! That was one of my favourites (=
I think Blessed Sleep is too powerful for a first level spell. I would make it 2nd or 3rd level. The lowest level spell that reduces exhaustion is greater restoration. While this does do a lot of other things, so does this.
Compelled Treason should be rewritten to something similar to this “On a failure, they can immediately move half their movement speed towards a target of your choice and must make melee or ranged attack against them.”
Good points all around. I'll probably end up removing the exhaustion removal from Blessed Sleep, as I would prefer to keep it as a first-level spell. A spell that grants sweet dreams just feels like a first-level spell to me.
Yup, got Notice mixed up from a different rpg system. Thanks for the catch.
And definitely rewrote Compelled Treason. That's much less clunky, though I made it 'up to' half movement so it doesn't force characters to leap off of cliffs or whatever.
I'm currently playing in a campaign where the GM encourages players to use creative variations of spells. If you want to cast a lightning-themed Fireball, that's totally okay. Up to and including practically inventing our own spells. He does the same for his monsters.
Inevitably this is going to lead to some inbalance, but it's also lead to a bunch of really fun and weird interactions.
Here's a list of spells I created for this game. I would love to hear people's feedback on these spells. I'm looking to expand the list, add some images, and then post it as a proper homebrew thingy.
https://homebrewery.naturalcrit.com/share/SkXbD0y6zH
For investiture, I'd change the wording to the following to be more in line with how it other cantrips are written :
This spell becomes more potent as you gain levels. The necrotic damage inflicted increases by d4 at 5th level (2d4), 11th level (3d4) and 17th level (4d4).
Blessed sleep seems quite powerful. The problem is its use in battle. If you do fail your save, the party can hack them to death over the next 8 hours, no save.
Quicksilver Boon feels very flavorful! :D and caltrops is interesting.
I think Blessed Sleep is too powerful for a first level spell. I would make it 2nd or 3rd level. The lowest level spell that reduces exhaustion is greater restoration. While this does do a lot of other things, so does this.
Notice checks are not a thing, Perception and Investigation checks are.
Compelled Treason should be rewritten to something similar to this “On a failure, they can immediately move half their movement speed towards a target of your choice and must make melee or ranged attack against them.”
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Yeah, I'll change the wording on Investure. That's a good catch.
Blessed Sleep is powerful, but the target still wakes up if they take damage from any source. And it can only be cast on targets who were already sleeping. So I don't expect it'll see more than niche use in combat, maybe coupled with a Sleep spell for some easy nonlethal incapacitation.
I'm glad you liked Quicksilver Boon! That was one of my favourites (=
Good points all around. I'll probably end up removing the exhaustion removal from Blessed Sleep, as I would prefer to keep it as a first-level spell. A spell that grants sweet dreams just feels like a first-level spell to me.
Yup, got Notice mixed up from a different rpg system. Thanks for the catch.
And definitely rewrote Compelled Treason. That's much less clunky, though I made it 'up to' half movement so it doesn't force characters to leap off of cliffs or whatever.
I see that now. I missed the requirement for the target to already be asleep.