Largely about the actual character concept as opposed to the stats n stuff
Hey, I'm entirely, e n t i r e l y new to even the idea of DnD, literally I've never even played, as much as I'd love to. But I've been coming up with characters just for fun and while they're all incredibly rough and just generally not great, I'd still love to see what others who actually have any experience at all playing DnD think. I'm not really sure what I'm looking for, I'm just kind of curious as to how they'd work out in an actual campaign, or how they come across to others, idk. I'd love to hear people's thoughts
This is one character's personal characteristics, as well as a kind of shitty, long telling of her backstory at the bottom of you want
Eret Dumein
half elf Druid, neutral good wanted to be a bard
dark brown hair, dusky brown skin, dark brown eyes, 5'4
23
Personality traits (I know there's only really meant to be a few but idk I'm not joining any campaigns any time soon)
Ever since I was a child, I wanted to be a bard, but of course the world had other plans
I have to believe there is a bigger reason for me becoming a Druid, but as of right now I'm at a loss as to what that could be. I don't have much direction
In all honesty, I deeply miss my troupe, travelling and entertaining with them, but I feel obligated to my new duties as a Druid. My music is the only connection I have to that chapter of my life, and I would be absolutely lost without it
Tense situations make me extremely uncomfortable and I'll always try to lighten the mood
I'll offer my help and friendship to just about anyone at first, but I'm not about to disregard my morality to stay on someone's good side
I make a point not to ask questions or pry into people's lives. If a person wants to keep the past in the past who am I to interfere?
I tend not to take life, and myself too seriously, but deep down I'm wracked with guilt over events of my past, and my rejection of my duties as a Druid
Ideals
There's a spark of good in everyone
The joy brought to people by music and entertainment is invaluable
It isn't noble or respectable to kill, regardless of circumstances. Taking a life is something that should be done with a heavy heart, as an absolute last resort
I always try to help those in need, no matter the personal cost
wealth and power have never really concerned me. Material goods come and go. Bonds of friendships last forever
I greatly value freedom, but part of me still feels bound to fate
Bonds
I feel an obligation to protect and preserve the woodlands
My lyre is the only connection I have to my old troupe, and the life I lived before
I left my home and my mother on uneasy terms a few years ago, and I haven't visited since. It often keeps me up at night
I've met many people in my travels, and I've got acquaintances all over the land
Flaws
I am extremely superstitious and will refuse to take certain actions if I believe them to be unlucky, or I'll go to sometimes extreme lengths to ensure good luck
Ever since I was chosen to become a Druid, I've been at constant odds with myself. Destiny is clearly at work here, and I have no right to defy the universe's will, but I can't help wishing to return to my life as a travelling entertainer. I second guess and regret almost every decision I make
The guilt of my past prejudices, and my reluctance to accept my duties consumes me and I tend to overcompensate, offering help and friendship to whoever comes my way, often giving more than I can really offer, or unnecessarily putting myself and potentially others at risk
I'm not huge on authority in general, but I especially take issue with unelected figures, such as monarchs. I won't antagonise anyone but I refuse to show a person more respect than others for essentially being born. This coupled with my jovial attitude tends not to go down well with certain people
An overly detailed, pretty confusing e s s a y on her backstory if that's what you're into ig
Eret grew up in a less than reputable, mainly human town with elf father and human mother, who owned a tavern. Her was a woodcarver, but took up music once he settled down and would often play in the tavern. He gave Eret a lyre when she was 5 and she spent her life practicing and playing and eventually mastering it. Eret's father returned to his clan when she was 12, which sparked a short lived, internal prejudice against humans in Eret that drove a wedge between her and her mother that, even after coming to her senses, she felt she could never truly fix, or make amends for. Aside from her father, Eret's biggest influence growing up was the travelling troupe of entertainers that frequented her village. Their visits were the highlights of her childhood, and what really drove her to train to become a bard (though this never really worked out). When she wasn't admiring their every performance, she'd grill them for stories of their time travelling, and the world beyond her village, which she'd never left. Having no formal education, these tales served as her basis of knowledge for her own travels, which raised its own challenges when she finally left at 17, to find her own troupe, or otherwise her own path in life. And she did. After a year of wandering from town to town, often staying in the forests where she found she felt more at home than at the local inn, Eret found a family in a fairly unknown musical troupe who were looking to make a name for themselves. For nearly 4 years, Eret thrived, living the story she'd written in her head as a child, knowing with absolute certainty that she had found her path. Until (wouldn't it be great if I actually had something here?? Initially my idea was an ambush, with a bear essentially saving her life, sparking visions and dreams etc that, given a hundred years her mind couldn't, or wouldn't allow her to fathom, from birds seemingly made of every gem and precious metal landing on trees and turning them too, to leaves falling and bursting into flames on the ground, setting miles of woods alight. She would gradually grow more and more uncomfortable in cities and more manmade areas, and would find herself growing more attached to the natural world around her. There was also the issue of the bear, which seemed to never stray far, regardless of how far the troupe travelled. At times Eret would see it in alleys in villages, growling, snarling at her. Eventually this torment became too much, and after waking up to see the bear standing over a fellow troupe member, inches away from their face, Eret's decision to leave was pretty much made for her. She spent another year essentially acting as a forest guide, setting up home in a stretch of woods, providing temporary shelter, food and general help to whoever came her way. The bear never left, but seemed more and more content over the days, while Eret couldn't sleep at night. Her life had been near perfect, yet the universe seemed intent on shoving her down a different path. This can't be her entire purpose, there must be something more. These thoughts came not from a feeling of self importance, but more from a place of desperation. She needed to believe that there was a real reason to give up her family and her entire life's meaning. So she set off once again, to find and fulfil that purpose, in the hopes of one day returning to the troupe and resuming her life.
sorry again kids, I don't understand being concise, but ft thanks so much if you've actually gone through this wow bet that was fun. I know this character isn't groundbreaking, and the more I dwell on her the less I think she works at all but again I'm crazy new and this is just for fun, be as mean as you like, I'm just looking to pass the time under the circumstances
Inital thought....the bear is a polymorphed Satyr sent by the Father to keep an eye on Eret. The Saytr can act as a meessenger between parent and child or a mentor training in Druif craft or Bard if you ended up multiclassing. DM wise they could run with it in a few directions depending on the story or plot they want to do.
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* Need a character idea? Search for "Rob76's Unused" in the Story and Lore section.
Bards do get some nature-y spells. Take outlander background to get proficiency with a music instrument. Also, I think you might have over done the amount of personality traits. Maybe shorten them all into 2 sentences. Cause otherwise the DM is gonna get annoyed that your character has a flaw applied to everything. But otherwise, it looks great.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Hey! Sorry I didn't realise people had replied. I actually really like that idea for the bear, I was kind of desperately trying to keep that in there, for whatever reason I had it in my head that I wanted a bear with her, idk. But yeah i also wanted to keep her dad involved, I'm not gonna be using this character for a campaign anytime soon but I think maybe learning more about him and tying that to her being a druid could work well in game. Thanks for the input
Sorry also I think I do wanna stick with her being a Druid, just because I like the whole idea of her trying to keep positive and still live on her own terms with this whole new direction her life's taken, but I definitely think multiclassing could be really interesting so I'll for sure keep that in mind! And thanks for the advice on the traits, I kind of knew there were too many but I'm not joining any campaigns any time soon so I sort of left it but going back and deleting some, I actually like the character a lot more now, there's more to work with, yeah thanks again :)
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Huh
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Largely about the actual character concept as opposed to the stats n stuff
Hey, I'm entirely, e n t i r e l y new to even the idea of DnD, literally I've never even played, as much as I'd love to. But I've been coming up with characters just for fun and while they're all incredibly rough and just generally not great, I'd still love to see what others who actually have any experience at all playing DnD think. I'm not really sure what I'm looking for, I'm just kind of curious as to how they'd work out in an actual campaign, or how they come across to others, idk. I'd love to hear people's thoughts
This is one character's personal characteristics, as well as a kind of shitty, long telling of her backstory at the bottom of you want
Eret Dumein
half elf Druid, neutral good wanted to be a bard
dark brown hair, dusky brown skin, dark brown eyes, 5'4
23
Personality traits (I know there's only really meant to be a few but idk I'm not joining any campaigns any time soon)
Ever since I was a child, I wanted to be a bard, but of course the world had other plans
I have to believe there is a bigger reason for me becoming a Druid, but as of right now I'm at a loss as to what that could be. I don't have much direction
In all honesty, I deeply miss my troupe, travelling and entertaining with them, but I feel obligated to my new duties as a Druid. My music is the only connection I have to that chapter of my life, and I would be absolutely lost without it
Tense situations make me extremely uncomfortable and I'll always try to lighten the mood
I'll offer my help and friendship to just about anyone at first, but I'm not about to disregard my morality to stay on someone's good side
I make a point not to ask questions or pry into people's lives. If a person wants to keep the past in the past who am I to interfere?
I tend not to take life, and myself too seriously, but deep down I'm wracked with guilt over events of my past, and my rejection of my duties as a Druid
Ideals
There's a spark of good in everyone
The joy brought to people by music and entertainment is invaluable
It isn't noble or respectable to kill, regardless of circumstances. Taking a life is something that should be done with a heavy heart, as an absolute last resort
I always try to help those in need, no matter the personal cost
wealth and power have never really concerned me. Material goods come and go. Bonds of friendships last forever
I greatly value freedom, but part of me still feels bound to fate
Bonds
I feel an obligation to protect and preserve the woodlands
My lyre is the only connection I have to my old troupe, and the life I lived before
I left my home and my mother on uneasy terms a few years ago, and I haven't visited since. It often keeps me up at night
I've met many people in my travels, and I've got acquaintances all over the land
Flaws
I am extremely superstitious and will refuse to take certain actions if I believe them to be unlucky, or I'll go to sometimes extreme lengths to ensure good luck
Ever since I was chosen to become a Druid, I've been at constant odds with myself. Destiny is clearly at work here, and I have no right to defy the universe's will, but I can't help wishing to return to my life as a travelling entertainer. I second guess and regret almost every decision I make
The guilt of my past prejudices, and my reluctance to accept my duties consumes me and I tend to overcompensate, offering help and friendship to whoever comes my way, often giving more than I can really offer, or unnecessarily putting myself and potentially others at risk
I'm not huge on authority in general, but I especially take issue with unelected figures, such as monarchs. I won't antagonise anyone but I refuse to show a person more respect than others for essentially being born. This coupled with my jovial attitude tends not to go down well with certain people
An overly detailed, pretty confusing e s s a y on her backstory if that's what you're into ig
Eret grew up in a less than reputable, mainly human town with elf father and human mother, who owned a tavern. Her was a woodcarver, but took up music once he settled down and would often play in the tavern. He gave Eret a lyre when she was 5 and she spent her life practicing and playing and eventually mastering it. Eret's father returned to his clan when she was 12, which sparked a short lived, internal prejudice against humans in Eret that drove a wedge between her and her mother that, even after coming to her senses, she felt she could never truly fix, or make amends for. Aside from her father, Eret's biggest influence growing up was the travelling troupe of entertainers that frequented her village. Their visits were the highlights of her childhood, and what really drove her to train to become a bard (though this never really worked out). When she wasn't admiring their every performance, she'd grill them for stories of their time travelling, and the world beyond her village, which she'd never left. Having no formal education, these tales served as her basis of knowledge for her own travels, which raised its own challenges when she finally left at 17, to find her own troupe, or otherwise her own path in life. And she did. After a year of wandering from town to town, often staying in the forests where she found she felt more at home than at the local inn, Eret found a family in a fairly unknown musical troupe who were looking to make a name for themselves. For nearly 4 years, Eret thrived, living the story she'd written in her head as a child, knowing with absolute certainty that she had found her path. Until (wouldn't it be great if I actually had something here?? Initially my idea was an ambush, with a bear essentially saving her life, sparking visions and dreams etc that, given a hundred years her mind couldn't, or wouldn't allow her to fathom, from birds seemingly made of every gem and precious metal landing on trees and turning them too, to leaves falling and bursting into flames on the ground, setting miles of woods alight. She would gradually grow more and more uncomfortable in cities and more manmade areas, and would find herself growing more attached to the natural world around her. There was also the issue of the bear, which seemed to never stray far, regardless of how far the troupe travelled. At times Eret would see it in alleys in villages, growling, snarling at her. Eventually this torment became too much, and after waking up to see the bear standing over a fellow troupe member, inches away from their face, Eret's decision to leave was pretty much made for her. She spent another year essentially acting as a forest guide, setting up home in a stretch of woods, providing temporary shelter, food and general help to whoever came her way. The bear never left, but seemed more and more content over the days, while Eret couldn't sleep at night. Her life had been near perfect, yet the universe seemed intent on shoving her down a different path. This can't be her entire purpose, there must be something more. These thoughts came not from a feeling of self importance, but more from a place of desperation. She needed to believe that there was a real reason to give up her family and her entire life's meaning. So she set off once again, to find and fulfil that purpose, in the hopes of one day returning to the troupe and resuming her life.
sorry again kids, I don't understand being concise, but ft thanks so much if you've actually gone through this wow bet that was fun. I know this character isn't groundbreaking, and the more I dwell on her the less I think she works at all but again I'm crazy new and this is just for fun, be as mean as you like, I'm just looking to pass the time under the circumstances
Huh
Inital thought....the bear is a polymorphed Satyr sent by the Father to keep an eye on Eret. The Saytr can act as a meessenger between parent and child or a mentor training in Druif craft or Bard if you ended up multiclassing. DM wise they could run with it in a few directions depending on the story or plot they want to do.
Bards do get some nature-y spells. Take outlander background to get proficiency with a music instrument. Also, I think you might have over done the amount of personality traits. Maybe shorten them all into 2 sentences. Cause otherwise the DM is gonna get annoyed that your character has a flaw applied to everything. But otherwise, it looks great.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Hey! Sorry I didn't realise people had replied. I actually really like that idea for the bear, I was kind of desperately trying to keep that in there, for whatever reason I had it in my head that I wanted a bear with her, idk. But yeah i also wanted to keep her dad involved, I'm not gonna be using this character for a campaign anytime soon but I think maybe learning more about him and tying that to her being a druid could work well in game. Thanks for the input
Huh
Sorry also I think I do wanna stick with her being a Druid, just because I like the whole idea of her trying to keep positive and still live on her own terms with this whole new direction her life's taken, but I definitely think multiclassing could be really interesting so I'll for sure keep that in mind! And thanks for the advice on the traits, I kind of knew there were too many but I'm not joining any campaigns any time soon so I sort of left it but going back and deleting some, I actually like the character a lot more now, there's more to work with, yeah thanks again :)
Huh