i'd like to know your opinion about that homebrew feature i devised for cleric. It replace the original Channel Divinity: Turn Undead (Cleric 2, PHB 59)
Channel Divinity: Turn Undead As an action, all undead within 30 ft that can see/hear you must make a Wisdom save againts cleric spell DC. If an undead fails this save, it is pushed back to 30 ft and suffer 1d6 + Charisma modfifier radiant damage. You can maintain the aura with concentration for up to one minute. While you maintain the aura with your concentration, Undeads need to make a Wisdom save to be able to enter the aura. While in the aura, Undeads suffer you charisma modifier radiant damage. You can use that feature Charisma modifier times per long rest.
Public Mod Note
(Sedge):
Moved from Rules/Gameplay
i'd like to know your opinion about that homebrew feature i devised for cleric. It replace the original Channel Divinity: Turn Undead (Cleric 2, PHB 59)
Channel Divinity: Turn Undead
As an action, all undead within 30 ft that can see/hear you must make a Wisdom save againts cleric spell DC. If an undead fails this save, it is pushed back to 30 ft and suffer 1d6 + Charisma modfifier radiant damage. You can maintain the aura with concentration for up to one minute. While you maintain the aura with your concentration, Undeads need to make a Wisdom save to be able to enter the aura. While in the aura, Undeads suffer you charisma modifier radiant damage. You can use that feature Charisma modifier times per long rest.
Might work as a paldin turn, but clerics should be based on wisdom.