Lastoa'giza Veteran Medium construct, any alignment
Armor Class 10 Natural Hit Points 10 (1d10) Speed
STR 1 (-5) DEX 1 (-5) CON 1 (-5) INT 1 (-5) WIS 1 (-5) CHA 1 (-5)
Senses Passive Perception 13 Languages -- Challenge 9 (5,000 XP)
Description: Lastoa'giza are extremely vulnerable, medium-sized, humanoid-shaped, inert Constructs, powered by radiant energy. At the core of the Lastoa'giza Veteran is a phylactery which holds three, faithless, undead souls. When activated the Construct transforms into the forms of one of its souls; becoming an experienced and formidable foe and allowing each soul in turn a corporeal existence for as long as it can survive. (A DC 25 Arcana Check is needed to detect exactly what they are)
Three Souls: Select souls by choosing from or rolling on the options below (d3):
Mage (lvl 6 spellcaster) statistics become as follows: AC 13 Natural; HP 50; Speed 30; Abilities: STR 9 (-1), DEX 16 (+3), CON 18 (+3), INT 20 (+4) WIS 13 (+1) CHA 12 (+1); Saving Throws INT +8, WIS +4; Feats: Undead Thralls ; Wears a Cloak of Displacement: causes any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. Rogue (lvl 6 Swashbuckler) statistics become as follows: AC 16 Studded Leather; HP 57; Speed 30; Abilities: STR 12 (+1), DEX 18 (+4), CON 18 (+4), INT 12 (+1) WIS 12 (+1) CHA 14 (+2); Saving Throws: DEX +7, INT +4; Feats: Fancy Footwork, Lucky (3 luck points), Rakish Audacity, Uncanny Dodge; Bonus Actions: Cunning Action, Two-Weapon Fighting, Warrior (lvl 6 Champion) statistics become as follows: AC 18 Plate Mail; HP 64; Speed 30; Abilities: STR 20 (+4), DEX 16 (+3), CON 18 (+4), INT 11 (+0) WIS 12 (+1) CHA 12 (+1); Saving Throws STR +8, CON +7; Feats: Fighting Style-Two-Weapon Fighting, Improved Critical-score a critical hit on a roll of 19 or 20, Action Surge (once per encounter), Extra Attack (once per turn); Bonus Actions: Second Wind-regain 11 HP (once per encounter)
Turn Resistance: Lastoa'giza have advantage on saving throws against any effect that turns undead.
Transformation (up to once per round): at will and as a bonus action, the active soul retreats into the Phylactery and a new soul emerges from the phylactery (per roll of the dice), replacing the stats of the previous soul.
Actions Mage: Arcane Focus. 6th lvl spell caster, Hit +6 DC 16, may cast 4 lvl 1, 3 lvl 2 spells and 3 lvl 3(Suggested Spells: Cantrips (at will) Fire Bolt, Poison Spray, 1st Lvl (4 slots) Magic Missile, Ray of Sickness, 2nd lvl (3 slots) Blindness/Deafness, Crown of Madness, Shatter. 3rd lvl (3 slots) Animate Dead, Enemies Abound, Vampiric Touch.
Rogue: Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage; Dagger of Venom. Melee/Range Weapon Attack: +8 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage DC CON 15 Hit 10 (2d10) poison damage and become poisoned; Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage
Warrior: Two Longswords of Life. Melee Weapon Attack each: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage, upon a 20 roll on attack, the target takes an extra 10 necrotic damage if it is not a construct or undead. You gain 10 temporary HP; Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 +3) piercing damage
Reactions Transformation (up to twice per round): When a soul has 0 hp a new soul emerges from the phylactery (per roll of the dice), replacing the stats of the previous soul. When all souls are at 0 hp, the Lastoa'giza is truly dead and reduced to an inert straw figure containing an empty phylactery and no other possessions.
Lastoa'giza Veteran
Medium construct, any alignment
Armor Class 10 Natural
Hit Points 10 (1d10)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 13
Languages --
Challenge 9 (5,000 XP)
Description: Lastoa'giza are extremely vulnerable, medium-sized, humanoid-shaped, inert Constructs, powered by radiant energy. At the core of the Lastoa'giza Veteran is a phylactery which holds three, faithless, undead souls. When activated the Construct transforms into the forms of one of its souls; becoming an experienced and formidable foe and allowing each soul in turn a corporeal existence for as long as it can survive. (A DC 25 Arcana Check is needed to detect exactly what they are)
Three Souls: Select souls by choosing from or rolling on the options below (d3):
Mage (lvl 6 spellcaster) statistics become as follows: AC 13 Natural; HP 50; Speed 30; Abilities: STR 9 (-1), DEX 16 (+3), CON 18 (+3), INT 20 (+4) WIS 13 (+1) CHA 12 (+1); Saving Throws INT +8, WIS +4; Feats: Undead Thralls ; Wears a Cloak of Displacement: causes any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn.
Rogue (lvl 6 Swashbuckler) statistics become as follows: AC 16 Studded Leather; HP 57; Speed 30; Abilities: STR 12 (+1), DEX 18 (+4), CON 18 (+4), INT 12 (+1) WIS 12 (+1) CHA 14 (+2); Saving Throws: DEX +7, INT +4; Feats: Fancy Footwork, Lucky (3 luck points), Rakish Audacity, Uncanny Dodge; Bonus Actions: Cunning Action, Two-Weapon Fighting,
Warrior (lvl 6 Champion) statistics become as follows: AC 18 Plate Mail; HP 64; Speed 30; Abilities: STR 20 (+4), DEX 16 (+3), CON 18 (+4), INT 11 (+0) WIS 12 (+1) CHA 12 (+1); Saving Throws STR +8, CON +7; Feats: Fighting Style-Two-Weapon Fighting, Improved Critical-score a critical hit on a roll of 19 or 20, Action Surge (once per encounter), Extra Attack (once per turn); Bonus Actions: Second Wind-regain 11 HP (once per encounter)
Turn Resistance: Lastoa'giza have advantage on saving throws against any effect that turns undead.
Transformation (up to once per round): at will and as a bonus action, the active soul retreats into the Phylactery and a new soul emerges from the phylactery (per roll of the dice), replacing the stats of the previous soul.
Actions
Mage: Arcane Focus. 6th lvl spell caster, Hit +6 DC 16, may cast 4 lvl 1, 3 lvl 2 spells and 3 lvl 3(Suggested Spells: Cantrips (at will) Fire Bolt, Poison Spray, 1st Lvl (4 slots) Magic Missile, Ray of Sickness, 2nd lvl (3 slots) Blindness/Deafness, Crown of Madness, Shatter. 3rd lvl (3 slots) Animate Dead, Enemies Abound, Vampiric Touch.
Rogue: Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage; Dagger of Venom. Melee/Range Weapon Attack: +8 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage DC CON 15 Hit 10 (2d10) poison damage and become poisoned; Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage
Warrior: Two Longswords of Life. Melee Weapon Attack each: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage, upon a 20 roll on attack, the target takes an extra 10 necrotic damage if it is not a construct or undead. You gain 10 temporary HP; Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 +3) piercing damage
Reactions
Transformation (up to twice per round): When a soul has 0 hp a new soul emerges from the phylactery (per roll of the dice), replacing the stats of the previous soul. When all souls are at 0 hp, the Lastoa'giza is truly dead and reduced to an inert straw figure containing an empty phylactery and no other possessions.