Okay we know that they're making a lot of new psychic classes, we just got one for the sorcerer after we had the psychic Knight, and we also got one for the rogue,And the wild magic barbarian! To make a long story short, I'm thinking of making a psychic barbarian and a wild magic druid? Any suggestions. I know what I'm going for for the theme of the barbarian, that they are more of a class where your psychic power is influencing others to do what you're doing, that means when you go into a rage you take your entire party with you into that rate even if they're not barbarians, but the downside is they can also pop out of rage a lot faster than you. Not sure how I would do the druid though to be honest, but considering that in my world building. I just have it where druid circles determine their packs of herbal ingredients such as your herbal pack of spores, there are the coolest Druids in town you could say, an almost legal in multiple states and several states are legalizing them.
Let me guess too many dies. I give you a point of inspiration, and I give you my psychic died, and then I give you another inspiration, then I sprinkled some holy water on it to make it blessed, then I toss it over to the cleric. He had hashtag bless, on top of the information that I gave you my barbarian friend. 382 dice rolls later in one turn because Bard (and people wonder why I locked the bard after two-story arcs of the campaign!)
Circle of the Ley lines As not been submitted yet, but here are the effects
Your circle spells:
When you choose this circle Choose one spell from the following classes Cantrip Sorcerer, :1Warlock,2:Wizard,3Ranger,4Paladin,5Cleric,6,Bard. And they do not count on your spell list, but they do count as slots needed
Lying sleeping:
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a Day.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Beast of nature:
Your mystical connection to the land infuses you
Your mystical connection to the Flow of magic,When using your wild shape, you cannot control what you transform into! From third level two 9 you'll roll D4 your transformations, when you hit level IX bump that up to a D8 nature has now favored you, and you gain more transformations. Each one of your transformations has pros and cons for your allies(and enemies) as your tapping into the veins of wild magic! Have ever role a standard D4 to determine their good luck at the end of every turn, at the start of your turn. They will be feeling the effects if they are in the circle, within 30 feet of your complete body mass, they will feel the effects! If they like the odd. It is positive, if they land on an even number they received the negative! Your range doubles the more wild magic sorcerers are in your area!
Wild shape Positive & Negative
1Black Bear: In the form of a black bear, you give a +5 to Str. (O) you get a terrifying exposure, everyone in your area needs to do a fear check! (E)
2 Blood Hawk: The form of the blood Hawk! . Everybody has a flying speed of 60ft(O) . Everyone receives 1D4 necro damage at the end of their turn(except for you E)
3 Giant Fire Beetle:
Fire beetle, your giant insect! Everyone gets +5 fire damage to their attack rolls(O) , everyone receives a D6 in fire damage, except for you[E]
4 Giant (Tree) Frog: Your gigantic poisonous frog! Everyone's weapons are coated with poison!(O) . Everyone has a -5 to Constitution checks/saves. LV:9 5Adult Green Dragon Everyone gets a +26 in Constitution(0)Everyone receives a -25 to Constitution! [e] 6 Treant Receiving the power of effect of the spell barkskin(O) received 10 bonus damage from fire using against everyone [e]. 7 Salamander Everyone's weapons can now deliver fire damage, and fire magic is increased by one extra die! (I.e. if it's one Dsixth. It's now two D6) (O) , everyone receives 2D20 damage of fire damage.(e) 8 Cockatrice Everyone receives the of bonus effective of stone skin. (O) , everyone except for you. Turns to stone! [E]
Wild triggers:
Consult your DM for which while magic table you are using, and stapled that on your seat. You can use this as your expanded spell list instead. So long as you're willing to roll what spell it chooses, you can use it as a actual spell controlling where it cast, and even at what level!
For example, you land on explosions, you can cast the explosion on to either yourself, your enemy, or even the Allied, and you can choose to cast the first level, or all the way up to ninth level! Onto a target, you are only limited by definition of the spells of fact, and how the spell works!
Ley lines Ward:
When you reach 10th level, You replace all your spells damage with radiant damage and you are immune to all non-magical weapons, that are budgeting, piercing,And slashing.
Refreshing the lines:
When you reach 14th level, You can freely cast the dispell magic, and counter spell without expending spell slots.
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Okay we know that they're making a lot of new psychic classes, we just got one for the sorcerer after we had the psychic Knight, and we also got one for the rogue,And the wild magic barbarian! To make a long story short, I'm thinking of making a psychic barbarian and a wild magic druid? Any suggestions. I know what I'm going for for the theme of the barbarian, that they are more of a class where your psychic power is influencing others to do what you're doing, that means when you go into a rage you take your entire party with you into that rate even if they're not barbarians, but the downside is they can also pop out of rage a lot faster than you. Not sure how I would do the druid though to be honest, but considering that in my world building. I just have it where druid circles determine their packs of herbal ingredients such as your herbal pack of spores, there are the coolest Druids in town you could say, an almost legal in multiple states and several states are legalizing them.
oh i made a psychic barb its
pretty badvery bad but has some inspirationCheck out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Let me guess too many dies. I give you a point of inspiration, and I give you my psychic died, and then I give you another inspiration, then I sprinkled some holy water on it to make it blessed, then I toss it over to the cleric. He had hashtag bless, on top of the information that I gave you my barbarian friend. 382 dice rolls later in one turn because Bard (and people wonder why I locked the bard after two-story arcs of the campaign!)
oh no just straight up broken
though i was going to make a remake with a new theme
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
its in my sig
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Circle of the Ley lines As not been submitted yet, but here are the effects
Your circle spells:
When you choose this circle Choose one spell from the following classes Cantrip Sorcerer, :1Warlock,2:Wizard,3Ranger,4Paladin,5Cleric,6,Bard. And they do not count on your spell list, but they do count as slots needed
Lying sleeping:
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a Day.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Beast of nature:
Your mystical connection to the land infuses you
Your mystical connection to the Flow of magic,When using your wild shape, you cannot control what you transform into! From third level two 9 you'll roll D4 your transformations, when you hit level IX bump that up to a D8 nature has now favored you, and you gain more transformations. Each one of your transformations has pros and cons for your allies(and enemies) as your tapping into the veins of wild magic! Have ever role a standard D4 to determine their good luck at the end of every turn, at the start of your turn. They will be feeling the effects if they are in the circle, within 30 feet of your complete body mass, they will feel the effects! If they like the odd. It is positive, if they land on an even number they received the negative! Your range doubles the more wild magic sorcerers are in your area!
Wild shape Positive & Negative
1Black Bear:
In the form of a black bear, you give a +5 to Str. (O) you get a terrifying exposure, everyone in your area needs to do a fear check! (E)
2 Blood Hawk: The form of the blood Hawk! . Everybody has a flying speed of 60ft(O) . Everyone receives 1D4 necro damage at the end of their turn(except for you E)
3 Giant Fire Beetle:
Fire beetle, your giant insect! Everyone gets +5 fire damage to their attack rolls(O) , everyone receives a D6 in fire damage, except for you[E]
4 Giant (Tree) Frog:
Your gigantic poisonous frog! Everyone's weapons are coated with poison!(O) . Everyone has a -5 to Constitution checks/saves.
LV:9
5Adult Green Dragon Everyone gets a +26 in Constitution(0)Everyone receives a -25 to Constitution! [e]
6 Treant Receiving the power of effect of the spell barkskin(O) received 10 bonus damage from fire using against everyone [e].
7 Salamander Everyone's weapons can now deliver fire damage, and fire magic is increased by one extra die! (I.e. if it's one Dsixth. It's now two D6) (O) , everyone receives 2D20 damage of fire damage.(e)
8 Cockatrice Everyone receives the of bonus effective of stone skin. (O) , everyone except for you. Turns to stone! [E]
Wild triggers:
Consult your DM for which while magic table you are using, and stapled that on your seat. You can use this as your expanded spell list instead. So long as you're willing to roll what spell it chooses, you can use it as a actual spell controlling where it cast, and even at what level!
For example, you land on explosions, you can cast the explosion on to either yourself, your enemy, or even the Allied, and you can choose to cast the first level, or all the way up to ninth level! Onto a target, you are only limited by definition of the spells of fact, and how the spell works!
Ley lines Ward:
When you reach 10th level, You replace all your spells damage with radiant damage and you are immune to all non-magical weapons, that are budgeting, piercing,And slashing.
Refreshing the lines:
When you reach 14th level, You can freely cast the dispell magic, and counter spell without expending spell slots.