North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice.
The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
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Need 4 players, all starting at level 1, to kickstart this campaign.
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Session 0 - Feb 08, 9:00 AM GMT -3
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DM: Magus Players (0/5): Need 4 players to kickstart the campaign. System: Dungeons and Dragons (Fifth Edition) Virtual Tabletop System: Foundry VTT What you need: Headphones, microphone, a discord account and an internet browser. Game Time: Feb 08, 9:00 AM GMT -3. Games are planned to run weekly on tuesdays. Price: $12.00 (per player-session)
Icewind Dale: Rime of the Frostmaiden
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice.
The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
=====
Need 4 players, all starting at level 1, to kickstart this campaign.
=====
Session 0 - Feb 08, 9:00 AM GMT -3
=====
DM: Magus
Players (0/5): Need 4 players to kickstart the campaign.
System: Dungeons and Dragons (Fifth Edition)
Virtual Tabletop System: Foundry VTT
What you need: Headphones, microphone, a discord account and an internet browser.
Game Time: Feb 08, 9:00 AM GMT -3. Games are planned to run weekly on tuesdays.
Price: $12.00 (per player-session)
All are welcome.
Allowed source materials for character creation are: Player's Handbook, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Volo's Guide to Monsters and Icewind Dale: Rime of the Frostmaiden.
Ability values should be chosen using standard array.