Game: D&D 5e Group type: Online Experience: Pro GM, any welcome! Location/Timezone: PST Schedule: Mondays biweekly at 11am PST Roles sought: 3-6 Players Game style: RP Heavy, high fantasy, RoC Cost: 25$
I'm Altamirage! Full time pro GM with 3 years of 700+ pro games run. I've GM'd for 15 years and played for 10! But more importantly, I've always been a storyteller, and that's my favorite part of TTRPGs. If you love roleplay, character bonds and backstories, and entangling yourself in the story, you're in the right place!
Homebrew D&D world of ancient deities, spirits, fae, and dragons. A cult is making a comeback after being "wiped out" ten years ago. Across the lands are ancient, decrepit ruins dedicated to a forgotten hero and a forgotten religion. People are being kidnapped, towns are being burned, and... a strange curse is sweeping through the land, turning those afflicted into monsters upon death.
Investigate the beginnings of a curse's effect on the land and its inhabitants, starting with the swamps of Liatris. Residents of this small bog town have gone missing, and you have been hired to find them. But when you find there are bigger problems than just missing people, how will you handle it?
RP heavy, PC driven, healthy balance of dark and lighthearted. Beginner friendly!
Loosely inspired by the idea of "what if you were NPCs in a Zelda game where Link didn't show up?"
quince: thick forests, mountainous with a grassy valley. houses the Earth Temple, which also governs any political decisions that the individual towns don't handle. peaceful, not much conflict. the Light Temple is on an island in the strait south of Quince, which stands independent from other countries and nations.
iris: strong trading country, run by a council in Clove. among the council are two of the most powerful wizards, who happen to be married. the wizards are both politically and magically powerful, and hold a lot of sway across country lines.
juniper: this calm empire has a diversity win; the emperor Lune Juniper is happily married to his husband, the king of Lark across the river. their marriage was not a peace treaty or anything political, they're just really gay. it's kind of cringe how much pda they display. the empire's expansion has stopped with Lune as he is focused on improving the country's current state rather than just making it bigger.
lark: practically a mirror of juniper, the kingdom of Lark and king Lark Siegert V have unintentionally ended a centuries long rivalry between the countries by being extremely gay. the Twin Cities is where their castle lies, two grand cities joined into one via bridges over the river. it also hosts two very prestigious academies, one magic and one general.
aster + liatris: sprawling savannah, rainforest, and swamp, much of this continent is difficult to traverse. there is no ruling party, each country handles things by towns and governors. the countries really only separate what side of the river you're on.
sea of the spider lily: once upon a time was not a sea; there are ruins far beneath the water that hint of an ancient city flooded and destroyed.
the oleanders: once a single kingdom, now split by civil war over trade and taxes. North Oleander was the loser, and South Oleander was the victor. N. Oleander is barely governed, leadership constantly passing through hands. S. Oleander has a loose 'democracy'. S. Oleander also has a very successful port town with lots of trade.
amaranth desert: beautiful purple sands and gorgeous violet mountains. home of the Star Temple. like Quince, anything the individual towns can't handle is brought up to the Star Temple, though that is rare.
azalea isles: lovely tropical island chain with a tall mountain range at its heart. home to both the Air Temple and Water Temple.
campion + draba: campion was once a single nation, home to the Ice Temple and a few nomadic tribes and a couple towns. folks from Iris started being ******* Colonizers and encroached on the southern land, naming it Draba and trying to make money off its resources. this hasn't been going great due to the harsh cold of the north and the family of dragons that live on the stormloch isles.
snapdragon's eye: volcanic home of the Fire Temple. not super friendly to outsiders and only welcomes people onto the island for official Temple business.
rose bights: towering cliffs make this a fortress of an island. don't go there. bad things happen there.
verdigris ocean: beautiful sparkling green-tinted ocean, full of life.
ocean of the tempest: always covered in horrible storms, impossible to traverse once you go into the storm.
sleeping ocean: something sleeps beneath the waves here, said to be guarded by the Ice Temple and the icy triton below. or maybe it's called the sleeping ocean because, opposed to the ocean of the tempest, the sea is almost always calm.
Game: D&D 5e
Group type: Online
Experience: Pro GM, any welcome!
Location/Timezone: PST
Schedule: Mondays biweekly at 11am PST
Roles sought: 3-6 Players
Game style: RP Heavy, high fantasy, RoC
Cost: 25$
I'm Altamirage! Full time pro GM with 3 years of 700+ pro games run. I've GM'd for 15 years and played for 10! But more importantly, I've always been a storyteller, and that's my favorite part of TTRPGs. If you love roleplay, character bonds and backstories, and entangling yourself in the story, you're in the right place!
https://startplaying.games/adventure/cmbrfo16s002211j2csoi34a2
Homebrew D&D world of ancient deities, spirits, fae, and dragons. A cult is making a comeback after being "wiped out" ten years ago. Across the lands are ancient, decrepit ruins dedicated to a forgotten hero and a forgotten religion. People are being kidnapped, towns are being burned, and... a strange curse is sweeping through the land, turning those afflicted into monsters upon death.
Investigate the beginnings of a curse's effect on the land and its inhabitants, starting with the swamps of Liatris. Residents of this small bog town have gone missing, and you have been hired to find them. But when you find there are bigger problems than just missing people, how will you handle it?
RP heavy, PC driven, healthy balance of dark and lighthearted. Beginner friendly!
Loosely inspired by the idea of "what if you were NPCs in a Zelda game where Link didn't show up?"
artist and pro DM!
artist and pro DM!
Seats still open!
artist and pro DM!
realized the map didn't load initially, oops! fixed that!
artist and pro DM!
Some info on the setting:
quince: thick forests, mountainous with a grassy valley. houses the Earth Temple, which also governs any political decisions that the individual towns don't handle. peaceful, not much conflict. the Light Temple is on an island in the strait south of Quince, which stands independent from other countries and nations.
iris: strong trading country, run by a council in Clove. among the council are two of the most powerful wizards, who happen to be married. the wizards are both politically and magically powerful, and hold a lot of sway across country lines.
juniper: this calm empire has a diversity win; the emperor Lune Juniper is happily married to his husband, the king of Lark across the river. their marriage was not a peace treaty or anything political, they're just really gay. it's kind of cringe how much pda they display. the empire's expansion has stopped with Lune as he is focused on improving the country's current state rather than just making it bigger.
lark: practically a mirror of juniper, the kingdom of Lark and king Lark Siegert V have unintentionally ended a centuries long rivalry between the countries by being extremely gay. the Twin Cities is where their castle lies, two grand cities joined into one via bridges over the river. it also hosts two very prestigious academies, one magic and one general.
aster + liatris: sprawling savannah, rainforest, and swamp, much of this continent is difficult to traverse. there is no ruling party, each country handles things by towns and governors. the countries really only separate what side of the river you're on.
sea of the spider lily: once upon a time was not a sea; there are ruins far beneath the water that hint of an ancient city flooded and destroyed.
the oleanders: once a single kingdom, now split by civil war over trade and taxes. North Oleander was the loser, and South Oleander was the victor. N. Oleander is barely governed, leadership constantly passing through hands. S. Oleander has a loose 'democracy'. S. Oleander also has a very successful port town with lots of trade.
amaranth desert: beautiful purple sands and gorgeous violet mountains. home of the Star Temple. like Quince, anything the individual towns can't handle is brought up to the Star Temple, though that is rare.
azalea isles: lovely tropical island chain with a tall mountain range at its heart. home to both the Air Temple and Water Temple.
campion + draba: campion was once a single nation, home to the Ice Temple and a few nomadic tribes and a couple towns. folks from Iris started being ******* Colonizers and encroached on the southern land, naming it Draba and trying to make money off its resources. this hasn't been going great due to the harsh cold of the north and the family of dragons that live on the stormloch isles.
snapdragon's eye: volcanic home of the Fire Temple. not super friendly to outsiders and only welcomes people onto the island for official Temple business.
rose bights: towering cliffs make this a fortress of an island. don't go there. bad things happen there.
verdigris ocean: beautiful sparkling green-tinted ocean, full of life.
ocean of the tempest: always covered in horrible storms, impossible to traverse once you go into the storm.
sleeping ocean: something sleeps beneath the waves here, said to be guarded by the Ice Temple and the icy triton below. or maybe it's called the sleeping ocean because, opposed to the ocean of the tempest, the sea is almost always calm.
artist and pro DM!
Some of the NPCs you'll be meeting in the first town in Liatris!
artist and pro DM!
<3
artist and pro DM!
We have 3 seats filled!
artist and pro DM!