A towering inn stands before you, warm light beaming out from the windows and the smell of hot food wafting out from the inside. Behind all of the protective wards, a sign hangs, reading:
Fesh
All Adventurers Eat and Rest for Free!
We'll Serve Anyone!
A government-sponsored inn, designed to bring in desperately needed adventurers and explorers from around Greyland. They don't give a damn where you're from or who you are, if you even dare to claim that you're an adventurer, you can guarantee a free meal and a place to sleep.
Adventurers come from miles around to bring in monsters, criminals, and most valuable of all, parts from ancient machines. But most don't realize that anywhere that adventurers go, horrors will eventually come to challenge them, whether natural disasters, beasts, or spirits.
Also, lore for the world as a whole:
In the beginning, there were three gods: The Sovereign, The Divine Light, and Crie. The Sovereign used their body to create the material world, a world of nature and beauty. Crie used his body to create the Spirit World, a land of nightmares and horror. These two gods loved each other, and together they made all the animals and monsters that inhabit the world of Fether, with The Sovereign giving them flesh and blood, and Crie giving them souls and dreams.
But the Light was jealous of their creations, and it wanted to create a creature of its own. The Sovereign and their husband agreed to give The Light children of its design, and thus humanity was born. But The Light wasn’t satisfied. It kept asking for more and more. And eventually, it stopped asking. Before the two others could realize that their playmate had no love for them, it had bound The Sovereign with a device called The Apparatus, leaving Crie with no ability to affect material things, and allowing The Light to do whatever it wanted to the world.
One day, longer ago than anyone alive could remember, The Light took a thousand of humanity’s best and brightest to become gods and help it in its work. Out of the thousand, only three survived the process of entering godhood. The first was Dredge Velmort, who was put to work managing the souls of the dead to keep Crie in check. The second was Strife Whitevein, who was given the job of protecting humanity from disease and keeping the Bound Sovereign asleep. The third was lost to history and remains unknown to this day.
But when these new gods started gaining followers, The Light was displeased. It locked its new creations into domains of its choosing. Dredge was locked in Purgatory, where he could see the world but never touch it. Strife was locked in the Apparatus, where he must work eternally, making new drugs to keep The Sovereign calm and asleep, lest the Apparatus be destroyed, and Strife with it. No one knows where the third one went.
500 years ago, a country now lost to time decided to colonize Greyland. The land was hostile, but using superior technology, they were able to tame part of it.
But the country of Greyland is so incredibly wicked that many of the machines used to make the land livable are still out in the wilds, deemed unrecoverable by a previous generation. But now technology and magic have evolved beyond what that generation could have dreamed of, and those ancient, impossible machines are so valuable that just one could get you a home in the tamed parts of Greyland, far from the horrors the land hides away.
The country itself, however, is not as dastardly as those who live in it. Dreaded cults, secret societies of evil wizards and warlocks, an incompetent government, and the oppressive Church of Divine Light are staples of Greyland.
300 years ago, humanity discovered dark magic. Occultists discovered that matter from the Spirit World could be drawn into the material world to create fantastic effects, from manipulating life and death to creating creatures and seemingly impossible effects, all without swearing fealty to a god. But what they failed to realize was that doing so gave Crie an opening. A chance to free his spouse. And a chance to get revenge on The Light and its pathetic little creations.
Fesh Inn is yet another RP thread, but with a slight twist: it has a dark fantasy theming, and as such is basically a McDonalds.
As for the rules, please just be civil and don't do anything that would be especially disruptive or that you wouldn't want someone to do to you. Also, no 18+ content. Have fun! Unless you don't want to.
*Strangely enough, I thought about joining this and I like the lore (and the irony of me joining another Tavern) so much that I didn’t explode. So I might join. I may have to leave some other taverns though. I would like to play a Kalashtar (I would send a link to it, but I’m on a different account and can’t access it) and I was wondering how I might make that work with the lore*
Rollback Post to RevisionRollBack
This is Drummer_The_Dragon_Slayer’s mobile account
The plus side is that you get to see my old profile picture
*Strangely enough, I thought about joining this and I like the lore (and the irony of me joining another Tavern) so much that I didn’t explode. So I might join. I may have to leave some other taverns though. I would like to play a Kalashtar (I would send a link to it, but I’m on a different account and can’t access it) and I was wondering how I might make that work with the lore*
*Kalashtar, huh? Well, Eberron was a major inspiration for Fether, so that could work... hmmm... *
*Got it! Kalashtar have bound themselves to rebellious spirits (the individual kind depending on the Kalashtar, but typically a moon spirit) to protect themselves from the Spirit World and sever their souls from it. Nightmare spirits have a more difficult time detecting Kalashtar, at the cost of the Kalashtar being unable to fully pass on when they die, forcing them to become a spirit themselves, typically the same kind as the spirit they bound themselves to.
*Many of them don't deliberately bind themselves to spirits and just wake up one day to find an otherworldly entity watching out for them. About half of them see this as a blessing, but the other half pretend that the spirit doesn't exist, offended that they had no choice in the matter. Members of the first half tend to be "blessed" when they are very young, so that likely has something to do with it.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
A massive, hulking creature, little more than a tangle of vines with patches of bark armor protecting it, walks in. "What a dark place..." he murmurs. "I suppose I can stay for a few nights."
The innkeeper leans toward the monster eagerly, a key loosely clasped in his fist. He seems unaware of the strange appearance of the potential guest.
"Have you got a House of Adventurers card, or do you plan on paying for your stay?" he asks, with a grin bordering on a leer.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
A massive, hulking creature, little more than a tangle of vines with patches of bark armor protecting it, walks in. "What a dark place..." he murmurs. "I suppose I can stay for a few nights."
The innkeeper leans toward the monster eagerly, a key loosely clasped in his fist. He seems unaware of the strange appearance of the potential guest.
"Have you got a House of Adventurers card, or do you plan on paying for your stay?" he asks, with a grin bordering on a leer.
"Pay?" he looks confused. "With what?"
His expression turns angry with terrifying quickness. "With what? With MO-"
The grin is back. "-er, work, of course. Yes, all good people of this... fine country must work for their stay." He points to the job board.
"Fortunately for both of us, we have plenty of nice, easy manual labor to be fulfilled. In fact, I think, uh, Warly down in the basement might have something for you!"
He glances towards the basement door nervously. He stops smiling yet again and mouths the word "Please."
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
"You seem to be the only thing that comes down here of their own volition. Other than of me, and, of course," He holds up the creature, "these."
The monster looks like something between a rat, a mole, and a velociraptor. "Fortunately for you, they appear to be carnivores. They've been... destructive towards our staff and supplies."
The automaton gestures towards an injured man in the corner, hiding behind a side of rotting "beef" and staring at you in terror. "We're not supposed to tell..." he whimpers.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
"Indeed, that is fortunate for me. And you. Does that whimpering fellow in the corner need help?"
"Yes. The cook has run out of meat. He was told not to come up until he found some. Unfortunately, the health inspector is in the kitchen, and we need to serve 'fresh' meat. These little monsters ate all of it." The machine glares at the wriggling creature in its claw.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
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A towering inn stands before you, warm light beaming out from the windows and the smell of hot food wafting out from the inside. Behind all of the protective wards, a sign hangs, reading:
A government-sponsored inn, designed to bring in desperately needed adventurers and explorers from around Greyland. They don't give a damn where you're from or who you are, if you even dare to claim that you're an adventurer, you can guarantee a free meal and a place to sleep.
Adventurers come from miles around to bring in monsters, criminals, and most valuable of all, parts from ancient machines. But most don't realize that anywhere that adventurers go, horrors will eventually come to challenge them, whether natural disasters, beasts, or spirits.
Also, lore for the world as a whole:
In the beginning, there were three gods: The Sovereign, The Divine Light, and Crie. The Sovereign used their body to create the material world, a world of nature and beauty. Crie used his body to create the Spirit World, a land of nightmares and horror. These two gods loved each other, and together they made all the animals and monsters that inhabit the world of Fether, with The Sovereign giving them flesh and blood, and Crie giving them souls and dreams.
But the Light was jealous of their creations, and it wanted to create a creature of its own. The Sovereign and their husband agreed to give The Light children of its design, and thus humanity was born. But The Light wasn’t satisfied. It kept asking for more and more. And eventually, it stopped asking. Before the two others could realize that their playmate had no love for them, it had bound The Sovereign with a device called The Apparatus, leaving Crie with no ability to affect material things, and allowing The Light to do whatever it wanted to the world.
One day, longer ago than anyone alive could remember, The Light took a thousand of humanity’s best and brightest to become gods and help it in its work. Out of the thousand, only three survived the process of entering godhood. The first was Dredge Velmort, who was put to work managing the souls of the dead to keep Crie in check. The second was Strife Whitevein, who was given the job of protecting humanity from disease and keeping the Bound Sovereign asleep. The third was lost to history and remains unknown to this day.
But when these new gods started gaining followers, The Light was displeased. It locked its new creations into domains of its choosing. Dredge was locked in Purgatory, where he could see the world but never touch it. Strife was locked in the Apparatus, where he must work eternally, making new drugs to keep The Sovereign calm and asleep, lest the Apparatus be destroyed, and Strife with it. No one knows where the third one went.
500 years ago, a country now lost to time decided to colonize Greyland. The land was hostile, but using superior technology, they were able to tame part of it.
But the country of Greyland is so incredibly wicked that many of the machines used to make the land livable are still out in the wilds, deemed unrecoverable by a previous generation. But now technology and magic have evolved beyond what that generation could have dreamed of, and those ancient, impossible machines are so valuable that just one could get you a home in the tamed parts of Greyland, far from the horrors the land hides away.
The country itself, however, is not as dastardly as those who live in it. Dreaded cults, secret societies of evil wizards and warlocks, an incompetent government, and the oppressive Church of Divine Light are staples of Greyland.
300 years ago, humanity discovered dark magic. Occultists discovered that matter from the Spirit World could be drawn into the material world to create fantastic effects, from manipulating life and death to creating creatures and seemingly impossible effects, all without swearing fealty to a god. But what they failed to realize was that doing so gave Crie an opening. A chance to free his spouse. And a chance to get revenge on The Light and its pathetic little creations.
Fesh Inn is yet another RP thread, but with a slight twist: it has a dark fantasy theming, and as such is basically a McDonalds.
As for the rules, please just be civil and don't do anything that would be especially disruptive or that you wouldn't want someone to do to you. Also, no 18+ content. Have fun! Unless you don't want to.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Yeah, but that's kinda the point.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*OMG DUDE ANOTHER ONE THATS LIKE 4 IN 3 DAYS*
Back in black baby
*Gasp, this one was created by the french character guy thing in Lord's Rest! HI FRENCH CHARACTER THING CREATOR!*
*Hmmmm, you know what'd be funny? Adding a member of a thieves' guild to every one of these taverns...*
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
*Strangely enough, I thought about joining this and I like the lore (and the irony of me joining another Tavern) so much that I didn’t explode. So I might join. I may have to leave some other taverns though. I would like to play a Kalashtar (I would send a link to it, but I’m on a different account and can’t access it) and I was wondering how I might make that work with the lore*
This is Drummer_The_Dragon_Slayer’s mobile account
The plus side is that you get to see my old profile picture
*Kalashtar, huh? Well, Eberron was a major inspiration for Fether, so that could work... hmmm... *
*Got it! Kalashtar have bound themselves to rebellious spirits (the individual kind depending on the Kalashtar, but typically a moon spirit) to protect themselves from the Spirit World and sever their souls from it. Nightmare spirits have a more difficult time detecting Kalashtar, at the cost of the Kalashtar being unable to fully pass on when they die, forcing them to become a spirit themselves, typically the same kind as the spirit they bound themselves to.
*Many of them don't deliberately bind themselves to spirits and just wake up one day to find an otherworldly entity watching out for them. About half of them see this as a blessing, but the other half pretend that the spirit doesn't exist, offended that they had no choice in the matter. Members of the first half tend to be "blessed" when they are very young, so that likely has something to do with it.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The smell of frying meat and a variety of spices flows out of the open windows.
The singing of the cook drifts across the winds.
The tower is open for business, if just for the night.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The innkeeper leans toward the monster eagerly, a key loosely clasped in his fist. He seems unaware of the strange appearance of the potential guest.
"Have you got a House of Adventurers card, or do you plan on paying for your stay?" he asks, with a grin bordering on a leer.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
His expression turns angry with terrifying quickness. "With what? With MO-"
The grin is back. "-er, work, of course. Yes, all good people of this... fine country must work for their stay." He points to the job board.
"Fortunately for both of us, we have plenty of nice, easy manual labor to be fulfilled. In fact, I think, uh, Warly down in the basement might have something for you!"
He glances towards the basement door nervously. He stops smiling yet again and mouths the word "Please."
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
As he walks toward the basement, he hears a rythmic
THUMP
THUMP
THUMP
Rising from the depths.
As he enters the basement, he sees a construct, almost his size, chopping at some squirming, dog-sized creature in its grasper.
"You the help?" The automaton asks, looking up from its... work.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
"Interesting," the machine states, uninterested.
"You seem to be the only thing that comes down here of their own volition. Other than of me, and, of course," He holds up the creature, "these."
The monster looks like something between a rat, a mole, and a velociraptor. "Fortunately for you, they appear to be carnivores. They've been... destructive towards our staff and supplies."
The automaton gestures towards an injured man in the corner, hiding behind a side of rotting "beef" and staring at you in terror. "We're not supposed to tell..." he whimpers.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
"Yes. The cook has run out of meat. He was told not to come up until he found some. Unfortunately, the health inspector is in the kitchen, and we need to serve 'fresh' meat. These little monsters ate all of it." The machine glares at the wriggling creature in its claw.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.