Question of the Day: Do you dress up for halloween? I know that 13 is the minimum age, and even that's a bit late to dress up, but I want to know. If you do, what will you be this year?
I went as the Grim Reaper the year before last, if that counts. I really loved that costume.
That works! I was the Grim Reaper a few years ago.
My friend dressed up as the Grim Sweeper last year.
I was an Arms Dealer. I dressed up as a seedy figure with a trench coat and lined the insides with baby doll arms. It was really fun.
What’s funny is that he came up with the arms dealer idea and I came up with the Grim Sweeper.
Oh my satan that is hilarious
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Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
Question of the Day: Do you dress up for halloween? I know that 13 is the minimum age, and even that's a bit late to dress up, but I want to know. If you do, what will you be this year?
I still dress up even though I don’t trick or treat. The costumes are my favorite part.
This year I will probably be the Woodsman from Over the Garden Wall. Or maybe Fox Mulder from X-files. Probably the Woodsman though.
Question of the Day: Do you dress up for halloween? I know that 13 is the minimum age, and even that's a bit late to dress up, but I want to know. If you do, what will you be this year?
I still dress up even though I don’t trick or treat. The costumes are my favorite part.
This year I will probably be the Woodsman from Over the Garden Wall. Or maybe Fox Mulder from X-files. Probably the Woodsman though.
I might be the tin woodsman, or the scarecrow again. I love Oz
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Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Question of the Day: Do you dress up for halloween? I know that 13 is the minimum age, and even that's a bit late to dress up, but I want to know. If you do, what will you be this year?
If been thinking about dressing up as a pooka from Irish folklore.
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Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
Dream World: Whilst inside of his dream world, Freddy is considered a fiend, and has an armor class of 15, and 125 hit points.
Spellcasting. Freddy's spellcasting ability is Charisma (spell save DC 15, +6 to hit with spell attacks). Freddy has the following spells prepared: Cantrips (at will): Vicious Mockery, Minor Illusion 2nd level (once per dream) Spider Climb, 3rd level (2 slots) Fear 5th level (1 slot) Mislead
Actions
Claw Attack.Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) Slashing damage.
Multi Attack Freddy can make 3 attacks in one turn.
Reactions
Combat reaction Opportunity Attack.
Legendary Actions
Dream Walker: Freddy can enter up to 1d6 sleeping target's dreams within 240 ft that he can see creating a dream world in which only him and the sleeping targets occupy. The targets are unable to wake until either Freddy brings them all to 0 HP, if Freddy chooses to end the nightmare, or if Freddy himself reaches 1 HP, and if Freddy takes 20 fire damage, the dream ends, and Freddy can be killed in the real world.
Dream Manipulation: Freddy creates an illusory effect that can be the size of an entire room. This effect lasts for as long as Freddy chooses, or make a room that encompasses the greatest fears of all targets which only lasts 2 turns. The first turn the targets must pass a DC 14 WIS saving throw or take 2d8 psychic damage, the second turn they must pass a DC 16 WIS saving throw or take 3d6 psychic damage.
Description
Freddy Krueger appears as a horribly scarred and skinny medium sized humanoid. He wears a worn out fedora, red and dark green striped log sleeve shirt and brown trousers.
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Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Maybe there's a reason you kill, were you adopted by a cult, or did you drown and nobody around you noticed or helped? There might be no reason, you could just be deranged, or bloodthristy, either way you scare and you kill.
You don a scary persona and wreak havoc by committing murders, leaving a trail bodies and terror anywhere that you go.
Killer's Persona
When you take this archetype at the 3rd level, you gain proficiency with a disguise kit, and can use this to make a signature mask and/or costume for your persona. Along with this you gain a one-handed melee weapon that you are proficient with. This weapon is now your signature weapon.
Signature Attack
You can use your signature weapon to do a signature attack, does 2d8 damage, no matter what the previous damage was, unless it was more, in which case it does regular damage, alongside that your victim must pass a DC 10+ your CHA modifier, wisdom check, or become frightened for 1 turn per CHA modifier, so if you have a +2 CHA, they're frightened for 2 turns. This can be used once per long rest.
Shadow Step
At 9th level, when you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
You can do this 3 times per short rest.
Terrifying
When you reach 13th level, you are too scary for enemies to stay composed, and they trip over themselves.
You choose one frightened target. This target must pass a DC 10+your CHA modifier dexterity check or become prone for the next round.
You can do this 3 times per long rest. There is a 2 round cooldown.
One Last Scare
Starting at 17th level, you, the supposedly dead villain, comes back for one last scare
When you reach 0 hit points, after one death saving throw success you can go back to 5 hit points. You spend one turn pretending to be dead, next turn you can get up, frightening one target of your choice for however many rounds your CHA modifier is, so if your modifier is +2, they're frightened for 2 rounds.
You can use this once per long rest.
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Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Oh my satan that is hilarious
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
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Extended Signature
I still dress up even though I don’t trick or treat. The costumes are my favorite part.
This year I will probably be the Woodsman from Over the Garden Wall. Or maybe Fox Mulder from X-files. Probably the Woodsman though.
I might be the tin woodsman, or the scarecrow again. I love Oz
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
If been thinking about dressing up as a pooka from Irish folklore.
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
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Extended Signature
das pretty spooky
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Yeah, I was thinking of something really simple but affective, a black rabbit mask, and a large black cloak. I’m mainly going for a creepy vibe.
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
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Extended Signature
4 hours, and you get a Freddy Krueger stat block guys.
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Wooh!
I was wrong, I meant 2 hours and 30 minutes
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
It is now midnight, October 1st here is the first homebrew.
Dream World: Whilst inside of his dream world, Freddy is considered a fiend, and has an armor class of 15, and 125 hit points.
Spellcasting. Freddy's spellcasting ability is Charisma (spell save DC 15, +6 to hit with spell attacks). Freddy has the following spells prepared:
Cantrips (at will): Vicious Mockery, Minor Illusion
2nd level (once per dream) Spider Climb,
3rd level (2 slots) Fear
5th level (1 slot) Mislead
Claw Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) Slashing damage.
Multi Attack Freddy can make 3 attacks in one turn.
Combat reaction Opportunity Attack.
Dream Walker: Freddy can enter up to 1d6 sleeping target's dreams within 240 ft that he can see creating a dream world in which only him and the sleeping targets occupy. The targets are unable to wake until either Freddy brings them all to 0 HP, if Freddy chooses to end the nightmare, or if Freddy himself reaches 1 HP, and if Freddy takes 20 fire damage, the dream ends, and Freddy can be killed in the real world.
Dream Manipulation: Freddy creates an illusory effect that can be the size of an entire room. This effect lasts for as long as Freddy chooses, or make a room that encompasses the greatest fears of all targets which only lasts 2 turns. The first turn the targets must pass a DC 14 WIS saving throw or take 2d8 psychic damage, the second turn they must pass a DC 16 WIS saving throw or take 3d6 psychic damage.
Description
Freddy Krueger appears as a horribly scarred and skinny medium sized humanoid. He wears a worn out fedora, red and dark green striped log sleeve shirt and brown trousers.
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Epic
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
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Extended Signature
The Slasher Villain rogue subclass is here!
Maybe there's a reason you kill, were you adopted by a cult, or did you drown and nobody around you noticed or helped? There might be no reason, you could just be deranged, or bloodthristy, either way you scare and you kill.
You don a scary persona and wreak havoc by committing murders, leaving a trail bodies and terror anywhere that you go.
Killer's Persona
When you take this archetype at the 3rd level, you gain proficiency with a disguise kit, and can use this to make a signature mask and/or costume for your persona. Along with this you gain a one-handed melee weapon that you are proficient with. This weapon is now your signature weapon.
Signature Attack
You can use your signature weapon to do a signature attack, does 2d8 damage, no matter what the previous damage was, unless it was more, in which case it does regular damage, alongside that your victim must pass a DC 10+ your CHA modifier, wisdom check, or become frightened for 1 turn per CHA modifier, so if you have a +2 CHA, they're frightened for 2 turns.
This can be used once per long rest.
Shadow Step
At 9th level, when you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
You can do this 3 times per short rest.
Terrifying
When you reach 13th level, you are too scary for enemies to stay composed, and they trip over themselves.
You choose one frightened target. This target must pass a DC 10+your CHA modifier dexterity check or become prone for the next round.
You can do this 3 times per long rest. There is a 2 round cooldown.
One Last Scare
Starting at 17th level, you, the supposedly dead villain, comes back for one last scare
When you reach 0 hit points, after one death saving throw success you can go back to 5 hit points. You spend one turn pretending to be dead, next turn you can get up, frightening one target of your choice for however many rounds your CHA modifier is, so if your modifier is +2, they're frightened for 2 rounds.
You can use this once per long rest.
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Turkish delight and cherry ripe and picnic are the best chocolates. White chocolate is just crystallised sugar and milk.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn