Dream World: Whilst inside of his dream world, Freddy is considered a fiend, and has an armor class of 15, and 125 hit points.
Cantrips (at will): Vicious Mockery, Minor Illusion
2nd level (once per dream) Spider Climb,
3rd level (2 slots) Fear
5th level (1 slot) Mislead
Multi Attack: Freddy can make 3 attacks in one turn.
Claw Attack: Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) Slashing damage.
Dream Walker: Freddy can enter up to 1d6 sleeping target's dreams within 240 ft that he can see creating a dream world in which only him and the sleeping targets occupy. The targets are unable to wake until either Freddy brings them all to 0 HP, if Freddy chooses to end the nightmare, or if Freddy himself reaches 1 HP, and if Freddy takes 20 fire damage, the dream ends, and Freddy can be killed in the real world.
Dream Manipulation: Freddy creates an illusory effect that can be the size of an entire room. This effect lasts for as long as Freddy chooses, or make a room that encompasses the greatest fears of all targets which only lasts 2 turns. The first turn the targets must pass a DC 14 WIS saving throw or take 2d8 psychic damage, the second turn they must pass a DC 16 WIS saving throw or take 3d6 psychic damage.
Description
Freddy Krueger appears as a horribly scarred and skinny medium sized humanoid. He wears a worn out fedora, red and dark green striped log sleeve shirt and brown trousers.
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