Humans - A Monarchal Society, originally started by some of the First Humans of the world; The Female Members of the First Founders Family or Bloodline are usually always in charge of Political, Governmental, and Military's procedures. Elves - Savage Race, usually dictated as the closest link between beasts and humans; The leader is the Strongest in the group, and they will be the leader until a smarter or stronger member of the race beats them in Combat.
Orcs - A mix between Savagery and Modern government, Democratic system; The leader is chosen between a trial by combat and a Voting. In the event of a tie both parties will rule.
Halfings - Calm society and patriarchal rule, the Oldest Male figure will rule over the group. Once they die the next member of their family will rule, if all members of that family are dead or presumed dead then a Tournament shall be held to decide the next family in line.
Gnomes - Orderly Race, No determined leader. The whole race decides on decisions concerning their life and livelihood, usually via voting or trials.
Goblins - The more technological advanced race, steampunk era society. The leader is usually always the Lead Inventor or the Smartest member of the race, usually decided through Technological Tournaments or A raffle.
Tieflings - Unknown on how they decide who leads, usually a secretive race. Possible Monarchy society or Clan like society. (I will add more as I go through this project)
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Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
Humans - A Monarchal Society, originally started by some of the First Humans of the world; The Female Members of the First Founders Family or Bloodline are usually always in charge of Political, Governmental, and Military's procedures.
Elves - Savage Race, usually dictated as the closest link between beasts and humans; The leader is the Strongest in the group, and they will be the leader until a smarter or stronger member of the race beats them in Combat.
Orcs - A mix between Savagery and Modern government, Democratic system; The leader is chosen between a trial by combat and a Voting. In the event of a tie both parties will rule.
Halfings - Calm society and patriarchal rule, the Oldest Male figure will rule over the group. Once they die the next member of their family will rule, if all members of that family are dead or presumed dead then a Tournament shall be held to decide the next family in line.
Gnomes - Orderly Race, No determined leader. The whole race decides on decisions concerning their life and livelihood, usually via voting or trials.
Goblins - The more technological advanced race, steampunk era society. The leader is usually always the Lead Inventor or the Smartest member of the race, usually decided through Technological Tournaments or A raffle.
Tieflings - Unknown on how they decide who leads, usually a secretive race. Possible Monarchy society or Clan like society.
More Stuff!
The Lone continent of Getruaye
Society Headcanons for the Races
Humans - Classic Monarchy Society but with the Female Ruler, Class and Ranking is based on Wealth and place of Birth. Ranks Royalty - Highest Class, usually populated by members of the Royal Family or friends of the Family. High Bishop - Leaders of the Church and usually the Crowner of the next ruler. Nobility - Usually born in the Main Citadel and are of Prosperity, usually are apart of some sort of rich family or something of that sort. Middle Class Rank - Doesn't matter where they are born usually, usually have some wealth and are apart of a Family Business. Commoner Rank - Usually born in villages and have no correlation with the Royal Capital. Forsaken - Lowest of the Low, usually looked down apon. Forsaken groups are dotted across the lands.
Elves - Clan like society, no center clan or leader. Ranks Clan Leader - Highest rank, Leader of the Clan, usually the strongest member. Has the last call in most decisions. Shaman - Second Highest rank, usually the mystics of the clan. The most blessed with Magic and power. Warrior - Warriors, made for combat and are usually looked up to. Gatherer - Lowest Rank, not looked down apon but are deemed Strong.
Orcs - Democratic Society, leader is decided via Voting System. Ranks High Magister - Highest Rank, the leader of the Orcs. Decided via a trial by combat and Political Voting. Minster - The second-in-command, if the Magister were to die the Minster would become in charge. Guard - Regular Guards, protects the city and all who live in it. Commoner - Lowest Rank, not in charge but represent the Majority.
None of the Other races have DIRECT Rankings. Halfings - (None)
The cavern of Gøblenheim, with a ground area of 7,893,564 acres, is without any doubt the single largest cavern within the entirety of the Verden. Located approximately 378 miles below sea level at its highest point, it is also much further below the ground than almost all of the Underdark.
In addition to being expansive, it holds a variety of ecosystems, a few of which are unique to the cavern. Most of the area is covered by fields of lichens and mosses, with large mushrooms taking the niche of trees and a sort of bramble-like toadstool replacing bushes. To the South, it tends to get colder, which makes the mosses and mushrooms much less prevalent, until eventually it gives way to what is known as the Subterranean Tundra, one of the aforementioned unique biomes.
To the far North is the megacity that is the capital of Gøblenheim: Gøblenhøjborg, the biggest city in the Verden. Due to the industrial atmosphere underneath the megacity, it is comfortably warm most days.
A massive mountain range stretches across the middle of the cavern of Gøblenheim, separating the North and South, with smaller mountains going down to the South. While the origin of these mountains is unclear, they are undeniably majestic.
The East of Gøblenheim has thick forests of mushrooms, which create a dark, shadowy thicket that becomes blacker than night in places. Those who venture too deep seldom return.
The West, on the other hand, is a barren wasteland, devoid of any life. This is known to be the aftermath of the final battle against the Dark Elves, whose spirits are said to haunt it still.
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Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
I had this idea for a magic system which genuinely came to me in a dream.
Basically, in order to do any sort of magic, you had to replace a part of yourself with something similar to the sort of magic you wanted to be able to do. An obvious choice is becoming a necromancer by replacing one of your fingers with that of a corpse, but it doesn't have to be a physical change; it could be a change in your temperament or your perception of the world. For example, someone who was hot-headed and impulsive might gain the capacity to use ice magic by becoming cold and collected, or someone who thought fate was mere superstition could become a seer by recognizing how every single event that happens has repercussions, some of which can be predicted (though not all; ask me about how 9/11 caused My Immortal to be written).
The greater the change, the more potent the magic obtained; while replacing part of a finger with that of a cadaver might let you speak to the dead, replacing your whole arm with a corpse's might let you use something on the scale of Danse Macabre.
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Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
This idea strikes me as more useful in a novel or screenplay format than a tabletop RPG. While it could still be used in many systems to bring character development to a whole new level, the idea of magical aptitude dictated by your mindset seems more at-home in a story free of cumbersome game mechanics. I wouldn’t even know where to start in ‘gamifying’ a concept like that.
I do kinda wanna see how a Frankenstein-style monster could result from experimentation in a setting like this. First a finger, then an arm — how much corpse can your body handle before it turns on you?
This idea strikes me as more useful in a novel or screenplay format than a tabletop RPG. While it could still be used in many systems to bring character development to a whole new level, the idea of magical aptitude dictated by your mindset seems more at-home in a story free of cumbersome game mechanics. I wouldn’t even know where to start in ‘gamifying’ a concept like that.
I do kinda wanna see how a Frankenstein-style monster could result from experimentation in a setting like this. First a finger, then an arm — how much corpse can your body handle before it turns on you?
Fair point, I'm not sure how it would work for a game either.
Rollback Post to RevisionRollBack
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
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Big Old Lore Project Time
The Lone continent of Getruaye
Race Leadership Headcanons (so Far)
Humans - A Monarchal Society, originally started by some of the First Humans of the world; The Female Members of the First Founders Family or Bloodline are usually always in charge of Political, Governmental, and Military's procedures.
Elves - Savage Race, usually dictated as the closest link between beasts and humans; The leader is the Strongest in the group, and they will be the leader until a smarter or stronger member of the race beats them in Combat.
Orcs - A mix between Savagery and Modern government, Democratic system; The leader is chosen between a trial by combat and a Voting. In the event of a tie both parties will rule.
Halfings - Calm society and patriarchal rule, the Oldest Male figure will rule over the group. Once they die the next member of their family will rule, if all members of that family are dead or presumed dead then a Tournament shall be held to decide the next family in line.
Gnomes - Orderly Race, No determined leader. The whole race decides on decisions concerning their life and livelihood, usually via voting or trials.
Goblins - The more technological advanced race, steampunk era society. The leader is usually always the Lead Inventor or the Smartest member of the race, usually decided through Technological Tournaments or A raffle.
Tieflings - Unknown on how they decide who leads, usually a secretive race. Possible Monarchy society or Clan like society.
(I will add more as I go through this project)
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
Thats a- Well, You see...
THATS A VERY GOOD QUESTION.
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
Some kind of Outlands-dwelling primate that was individually shepherded by certain gods to different planes and they adjusted thusly.
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
Well- If thats the case what God had created that Species? And who had Herded them?
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm....
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
More Stuff!
The Lone continent of Getruaye
Society Headcanons for the Races
Humans - Classic Monarchy Society but with the Female Ruler, Class and Ranking is based on Wealth and place of Birth.
Ranks
Royalty - Highest Class, usually populated by members of the Royal Family or friends of the Family.
High Bishop - Leaders of the Church and usually the Crowner of the next ruler.
Nobility - Usually born in the Main Citadel and are of Prosperity, usually are apart of some sort of rich family or something of that sort.
Middle Class Rank - Doesn't matter where they are born usually, usually have some wealth and are apart of a Family Business.
Commoner Rank - Usually born in villages and have no correlation with the Royal Capital.
Forsaken - Lowest of the Low, usually looked down apon. Forsaken groups are dotted across the lands.
Elves - Clan like society, no center clan or leader.
Ranks
Clan Leader - Highest rank, Leader of the Clan, usually the strongest member. Has the last call in most decisions.
Shaman - Second Highest rank, usually the mystics of the clan. The most blessed with Magic and power.
Warrior - Warriors, made for combat and are usually looked up to.
Gatherer - Lowest Rank, not looked down apon but are deemed Strong.
Orcs - Democratic Society, leader is decided via Voting System.
Ranks
High Magister - Highest Rank, the leader of the Orcs. Decided via a trial by combat and Political Voting.
Minster - The second-in-command, if the Magister were to die the Minster would become in charge.
Guard - Regular Guards, protects the city and all who live in it.
Commoner - Lowest Rank, not in charge but represent the Majority.
None of the Other races have DIRECT Rankings.
Halfings - (None)
Gnomes - (None)
Goblins - (None)
Tieflings - (None)
Back Once more. Stand Proud Brothers, Till the Sky May Fall and Until the Sun Darks out. Let us ring the Drums of Liberation!
O' Great One, I pledge my Blade to you.
Presumably they evolved or it was some primordial entity
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
On the Current Geography of Gøblenheim.
The cavern of Gøblenheim, with a ground area of 7,893,564 acres, is without any doubt the single largest cavern within the entirety of the Verden. Located approximately 378 miles below sea level at its highest point, it is also much further below the ground than almost all of the Underdark.
In addition to being expansive, it holds a variety of ecosystems, a few of which are unique to the cavern. Most of the area is covered by fields of lichens and mosses, with large mushrooms taking the niche of trees and a sort of bramble-like toadstool replacing bushes. To the South, it tends to get colder, which makes the mosses and mushrooms much less prevalent, until eventually it gives way to what is known as the Subterranean Tundra, one of the aforementioned unique biomes.
To the far North is the megacity that is the capital of Gøblenheim: Gøblenhøjborg, the biggest city in the Verden. Due to the industrial atmosphere underneath the megacity, it is comfortably warm most days.
A massive mountain range stretches across the middle of the cavern of Gøblenheim, separating the North and South, with smaller mountains going down to the South. While the origin of these mountains is unclear, they are undeniably majestic.
The East of Gøblenheim has thick forests of mushrooms, which create a dark, shadowy thicket that becomes blacker than night in places. Those who venture too deep seldom return.
The West, on the other hand, is a barren wasteland, devoid of any life. This is known to be the aftermath of the final battle against the Dark Elves, whose spirits are said to haunt it still.
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
I had this idea for a magic system which genuinely came to me in a dream.
Basically, in order to do any sort of magic, you had to replace a part of yourself with something similar to the sort of magic you wanted to be able to do. An obvious choice is becoming a necromancer by replacing one of your fingers with that of a corpse, but it doesn't have to be a physical change; it could be a change in your temperament or your perception of the world. For example, someone who was hot-headed and impulsive might gain the capacity to use ice magic by becoming cold and collected, or someone who thought fate was mere superstition could become a seer by recognizing how every single event that happens has repercussions, some of which can be predicted (though not all; ask me about how 9/11 caused My Immortal to be written).
The greater the change, the more potent the magic obtained; while replacing part of a finger with that of a cadaver might let you speak to the dead, replacing your whole arm with a corpse's might let you use something on the scale of Danse Macabre.
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
Kasrik!! Friend! Long time no RP!
This idea strikes me as more useful in a novel or screenplay format than a tabletop RPG. While it could still be used in many systems to bring character development to a whole new level, the idea of magical aptitude dictated by your mindset seems more at-home in a story free of cumbersome game mechanics. I wouldn’t even know where to start in ‘gamifying’ a concept like that.
I do kinda wanna see how a Frankenstein-style monster could result from experimentation in a setting like this. First a finger, then an arm — how much corpse can your body handle before it turns on you?
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
What if someone replaced their heart with a mechanical one?
Machine wizard!
Yeah!
Fair point, I'm not sure how it would work for a game either.
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."