As the salty breeze tousled his hair, Flynn climbed the rigging with the nimbleness of a seasoned sailor. With each rung, he ascended higher, until he reached the crow's nest perched atop the mast. Seated comfortably, he leaned against the wooden railing, his lute cradled in his arms.
With a practiced hand, Flynn strummed the strings of his lute, coaxing forth a jaunty sea shanty that echoed across the open sea. The melody danced on the wind, carrying with it the spirit of adventure and camaraderie that bound the crew of the Bloody Barnacle.
As he played, Flynn's eyes scanned the horizon, watching the waves roll by and the seagulls wheel overhead. The rhythm of the music matched the rhythm of the ocean, and for a moment, all was right in the world.
Welcome aboard the Bloody Barnacle! We hope you’ll enjoy your stay here, short as it may be! Here, you’ll find folk from all different walks of life. That fella over there, the one with the tattoos and the hook? He used to be a minstrel, if you can believe it! Famous all over the globe! ‘Course, when the Queen sank Naples, he couldn’t really be performing all too well, so he joined up with us instead. That’s just what we do here — we take mercenaries, visionaries, castaways — those are the soggy rats like yourself — and we give ‘em a family!
Oh, right. You aren’t from around here. Well, I should prolly explain that bit.
See, Naples is a place, in a country called Italy. And, well, around five years ago it got sunk. The whole city, and half the country too! Quite a shock, lemme tell you. They bounced back, of course, but Italy just isn’t the same without Campania. Pretty devastating, as far as Reformations go.
See, a Reformation is a special type of cycle. Happens every nineteen years, give or take a few moons. Each Reformation, the world gets . . . rewritten, I s’pose. Things move around. Mountains rise, cities fall, forests sprout in deserts and the tides wash away countries. This moon shows up. Weird red moon, with these creepy craters that move around. Some call it the Gaunt Scribe, or the Punisher’s Orb, or Asmodeus or even God. But me, I call it by the same name my captain does. The same name most everyone here calls it.
I call it the Redlight.
Enjoy the ship! We’ll be grilling an aboleth tomorrow at 6:30, don’t miss out!
From The Journal of Imperial Commander Caspian Reeves:
Captain’s Log — November Fourth, 1612
Our journeys have taken us further across the Myriad Depths than I ever could have anticipated. We sighted an island yesterday. I’ve never seen anything like it. Blistering heat, deathly craters, glassy sand. Savage bat-things assailed our ship, taking out two of our men. Morale is low, especially among them. I’m starting to wonder if Vineta is really worth the hassle. It seems that each nightmare is worse than the last. Fortunately, the men I brought are entirely expendable — plenty of worthless adventurers back at home to fill their ranks.
The night is close now, I can feel it in my bones. It’s calling to me, dragging me closer. I want to answer, I need to, but I must wait a while longer. Tonight, the monster will sleep. Tomorrow, Vineta!
———
Captain’s Log — November Ninth, 1612
We encountered another ship, if you can believe it! It seems that I’m not the only foolhardy captain in these accursed waters. The other crew seems to be of much higher constitution than my own. I may take them for myself, if it comes to that. The constant resurrection has weathered my own crew so far that many of them are little more than mindless zombies. Perhaps they will find release. They certainly deserve it.
———
Captain’s Log — November Thirteenth, 1612
The new crew has performed well thus far. Better than I had expected, certainly. A few of the officers have taken issue with my managerial style, but such casualties are to be expected. Glory to the Empire!
Vineta is so close now that I can taste it. It’s sweet and rich in a way I could never have expected it. I can smell it on the wind like a rotting corpse, fresh with faded vibrancy and warmth. Even Garm can smell it, and his nose has been broken so many times I’m astonished it stays on at all. I’m confident that tomorrow, we will find the Sunken City.
———
Captain’s Log — January Fourth, 1613
We found the city. Vineta is all I expected and all I feared. They shut me out, blasted me back to the surface with my schooner in pieces. This will not stand. I have sent all my carrier pigeons back to the mainland, informing my superiors of the news. Even in this dreadful weather, I’m confident at least a few can make it through.
I’m currently holed up belowground in an island that I can only assume was a gift from the Duchess herself. The crew attempted yet another mutiny, the sixth in this dreadful misadventure, and I was forced to release the monster. This time, they threw themselves at my feet and demanded I end their suffering. It saddens me to see Garm go, but at least I don’t have to deal with unwarranted backstabbings anymore. I constructed a group memorial aboveground (there were no bodies), but I expect the monsoon has already washed it away. The barbaric hivemind has no respect for the dead.
Their slight will not stand. Queen Victoria personally sanctioned this expedition! I am entirely confident that, when she hears the tragic story of this day, Her Majesty will arrive to pulverize these monstrous criminals. Let’s see their cannons shoot her down.
This will likely be my final journal entry. The beast is stirring once again. I fear it will consume me for good tonight, should no suitable food appear within the next few hours. If any poor soul stumbles upon this waterlogged journal at some far-flung date, throw it back into the sea. Horrors such as those I experienced during the course of this expedition should never become known, for their knowledge gives them further power.
Vineta is cursed, now and always. It must be destroyed, for its very existence is the epitome of sin. Glory to the Empire, and Long Live the Queen!
The Allies and Enemies ranking refers to that particular faction’s view on other respective factions. A score of 1-3 is hostile, 4-6 is neutral, and 7-10 is friendly. Any factions that have ranked each other with scores of eight or higher are considered officially allied, and will never interfere in each other’s affairs without good reason. The Empire is not included on this list due to its nearly nonexistent naval presence, but it’s still marked in the Allies and Enemies section due to its importance in international affairs.
The Notched Blades
Strong stern, sturdy steel. The Notched Blades are twelve loosely connected factions of disputable legitimacy that frequently prowl the waters to the east. A member of the Notched Blades must demonstrate loyalty to the crew and themselves, and must prove their worth in a sparring match with their Captain. Winning the match isn’t necessary to join — it’s more a test of one’s mettle than anything else.
Unlike many Lubridian factions, the Notched Blades do operate under a set of moral guidelines; they prey only on ships close to shore and take prisoners whenever possible. Although most of the Notched Blades’ ranks are composed of former corsairs, the leadership of Captain Nathaniel Cairn has given them a new purpose — to destroy the Queen and her Empire, piece by piece.
Symbol: A skeletal hand holding a torch, whose flames represent the fires of rebellion. The hand represents the Captain’s guiding hand through the dark, an egotistical nod to his own leadership.
The Captain’s former ship, the Silver Ghost, was sunk to the Hudson’s Bay Company two cycles ago. He now commands the BloodyBarnacle, seeking recruits for his fight against the Empire.
The Shield Federation
Small in size, mighty in spirit. The Shield Federation is a coalition of gnome privateers called Shieldings dedicated to the maintenance of order as dictated by the highest bidder. They operate under three guiding principles: efficiency, brutality, and discretion. They strike out of nowhere, sinking ships and taking no prisoners. They backstab and steal without hesitation, and expect no quarter from their opposition. To make an enemy of the Shield Federation is an easy feat with severe repercussions — the gnomes are known for their grudges. The Shield Federation is known for, among other things, their use of gunpowder in combat and their penchant for wearing jewelry and acquiring tattoos.
Allies and Enemies: 8/10 Empire, 5/10 Notched Blades, 7/10 Spider Guild, 3/10 United Merchant Conglomerate, 2/10 Scarsails, Darkest Kitchen 4/10
Symbol: A ring and coin falling into a gilded chalice. The ring symbolizes diplomacy, the coin bribery, and the goblet poison — the Shield Federation’s three prime tools.
Shieldings are permitted to pursue their bounties and settle grievances when need be, but an order from a commander always supersedes personal vendettas. The Shield Federation uses sending stones to communicate over long distances, and each ship has a basin filled with them to ensure constant contact within the faction. They are among the most organized factions to operate in Lubridium, second only to the United Merchant Conglomerate in terms of sheer consistency.
The Scarsails
The drums struck, the battle begun. The Scarsails are pirates, plain and simple. Exiled from various nations across the world, tossed from their homelands for reasons political and personal, outcasts in every sense of the word. The majority of them come from the island of Achutoryn, forced to flee for their lives after daring to speak out against their tyrannical queen. The Scarsails are on good terms with the Notched Blades due to their mutual enemies in the Empire and United Merchant Conglomerate.
Symbol: The skull of a minotaur with one horn sheared off. The broken horn symbolizes their origins, and the other symbolizes their future.
The Scarsails have a deep-seated animosity towards the Shieldings and Spider Guild, due in part to their predisposition to trickery. They also hate the Empire and UMC because of their attempts to regulate “pirate affairs.” Unlike the Notched Blades, the Scarsails have no issues with sacking and sinking innocent ships, and likewise have an inherent tendency to betrayal. The Scarsails have a semi-unique command over aquatic monsters such as dragon turtles and aboleths, and the creatures are commonly found trailing fleets of Scarsail ships. To hunt these creatures is considered deeply offensive, even if the Scarsails themselves aren't present during the killing.
United Merchant Conglomerate
The bag comes first. The United Merchant Conglomerate is a globally notorious alliance of merchants and bankers based in Western Europe. Among its ranks are numerous universally hated companies including the East India Company, Hudson’s Bay Company, and Royal African Company. The UMC is oftentimes referred to as the true power behind the Empire, due in part to its constant naval presence and its regular participation in Imperial affairs. The “big 3” corporations also act as the de-facto governments in their respective regions: The East India Company in Eastern Asia, the Hudson’s Bay Company in the New World, and the Royal African Company in Africa and Terra Australis.
Symbol: Various logos and insignias are displayed on UMC banners. Occasionally, the faction will represent itself as a whole with a design featuring two hands shaking — one human, and one rotting and skeletal.
The United Merchant Conglomerate is always willing to negotiate, and even their worst enemies can be redeemed at the right price. However, deals with them are generally severely one-sided. Most of the Empire’s direct interaction with the world comes through the UMC; it is in every regard superior to the Empire in terms of organization for the purposes of conquest and forcing submission.
The Spider Guild
Every step a new best. The Spider Guild is a collective of inventors and explorers dedicated to the obtainment of knowledge and secrets. Their inventions are in equal measures numerous and impactful; they are by all accounts the most advanced of any faction and have spearheaded a global renaissance of science and culture among the peoples of Europe and Asia. Among their countless failed experiments and defunct inventions are scores of hidden gems such as the creation of the steam-powered engine and the utilization of now-popularized gunpowder in cannons. The Spider Guild is led by an elusive figure known only to her followers as the Spider Queen; the existence of a “Spider King” is speculated but remains unconfirmed thus far. Joining the Spider Guild is no simple tryout — it’s a process that can take years, requiring one to display all the traits valued by the guild with a special emphasis on free thought and creativity.
Allies and Enemies: Notched Blades 6/10, Shield Federation 7/10, Scarsails 2/10, Empire 6/10, United Merchant Conglomerate 7/10, Darkest Kitchen 2/10
Symbol: A spider reclining on a wheel, representing ingenuity and adaptability.
The Spider Guild is highly thought of among most every faction due to their respectable neutrality and their singleminded focus on the progression of science and higher thinking. The Spider Guild makes frequent use of magic in everyday life and routinely hires mages to assist them in the testing of new inventions.
Darkest Kitchen (by Baalzeboop)
Hunger is eternal. Originally a branch of the Hudson's Bay Company, The Darkest Kitchen was an occult research and development department that split off due to a desire for freedom and also a not-insignificant amount of rapid-onset insanity. They are barely even a faction, united almost solely by their refusal to accept that anything in this mutable world has anything sacred or of value beyond experience. They are cunning artisans and artists, with many a dark, surrealist magician amongst them, all trying to attain ascension through the arts. In the meantime, they create incredible art pieces and masterfully crafted meals, spells, and devices.
Allies and Enemies: Empire 4/10, Notched Blades 4/10, Shield Federation 5/10, United Merchant Conglomerate 1/10, Scarsails 1/10, Spider Guild 3/10
Symbol: A large Tabanidae fly, representing motivation, persistence, abundance, and transformation, as well as their original field of research. The style changes with each individual cult, but it is always the same species: the rare Honey Fly.
The Darkest Kitchen has somehow always held the philosophy that violence should be a last resort due to the amount of goods that could be damaged by cannon fire. They nearly always attempt to take the coward's option, using their large, well-crafted cargo ships to get out of danger quickly. They usually don't care about the morality of the faction they are dealing with as long as they can get the upper hand.
Wildcard Factions (by Yondor_The_Fantastic)
Interactions with these factions can go any way. While they’re not necessarily hostile by default, a wildcard faction is usually volatile in the extreme. They operate on their terms and rarely form alliances with other organizations.
Tortuga Bandits — pirates that live in a symbiotic relationship with an ancient dragon turtle, using its back to carry their operatives. The Tortuga Bandits delight in feeding the turtle captured crew members from the ships they attack.
Flamekeepers — renegade Spider Guild members that have trapped a powerful fire elemental belowdecks and use its steam energy to power their engine. The water boils wherever the ship goes, concealing its approach in a cloud of smog. This faction split off from the Spider Guild after the Spider Queen stopped the project due to her ethical considerations on using a living creature for energy.
Lore will be added to this post over time. There will be some written in a more traditional setting-book type format, but it’ll be primarily written in short ‘in-world’ snippets like those above simply because it’s much more entertaining to write that way. Understanding the lore of Lubridium isn’t necessary to enjoy this thread — I’m simply using it as a place to gather my thoughts.
Absolutely No Romance. There aren’t any kids here, and we’d like to keep it that way.
Nothing Too Strong. We don’t let anyone higher than level 15 or CR 12 onboard. No gods here!
Cut Your Quote Chains. Or we cut your throat. Hehe, just kidding! The look on your face! Oh, that was priceless!
Nothing Too Gory. Look, a little murder here and there is all well and good, but keep it clean. No blood on the walls, alright? We don’t want another stirge infestation.
Anyone and Everyone Is Allowed. We’re all family here.
Bribes! Before you join up, you’ll have to pay us a little bribe. Nothing too crazy, just eight gold or some other equivalent. Keeps us in business, y’know? Oh, and say something nice about the Captain in your first post, so we know you’ve read the rules.
Be Nice and Have Fun. We’re pirates, not savages. Well, some of us are savages, but you know what I mean.
Mods:
Nothic2SeeHere_
Markell_Thrasher_704
Gradius2 (ship doctor; can collect the toll and run any encounter he wishes)
Baalzeboop (chef; can run any encounter he wishes)
The Barnacle sets sail once agains, leaving the Athene Crusader and her crew in its wake. Over the course of several weeks they travel from the kraken’s lair off the coast of Siciliana through the Indian Ocean and to the islands in the South. The Captain and crew are in good spirits, their mood only dampened by Xi’s recent death; in true Notched Blades fashion his body is set ablaze with Greek Fire and cast into the sea.
Ahead of the Barnacle a new island is sighted, a land of fearsome mountains and majestic lakes and vast tracts of untamed wilderness. There are no signs of colonials or Imperials, or indeed any form of civilization. The island’s name is Aotearoa, but it is also called Nova Zeelandia by the Dutch and Maoriland by the Australians.
The Captain produces a spyglass and aims it at the island. A broad smile creases his face as he lowers it and turns to the crew. “At long last. I’d like to welcome all of you to our lone safe haven in an everchanging world, the twin islands of New Zealand.”
If we stay in one place too long, the Imperials could catch us, and trust me, you don’t want that. None of us want that . . .
Tavernpedia (will be greatly expanded over time)
Organized roughly in order of appearance and/or prominence. PM me or post in this thread if you want more specific information on your character added.
* = Member of the Notched Blades
^ = Present on "The Gut" sister thread
Nothic2SeeHere_ (DMPCS)
Captain Nathaniel Cairn*^
Former first mate Alistair Tao*
Chef Em Ilivarrra*
Mound*, deckhand and aquatic expert
Jody*, dwarven cleric and docter
carsorino
Jack Oliver*, privateer extraordinaire
TheMadGibber
Normiah Blubberbeard*, kraken hunter and professional sailor
Angler Lightlure, anglerfish humanoid with hypnotism abilities
Baalzeboop
Mandus Nokron, necromancer and seeker of the New World
High Critic Hieronymus Black
Edel the perfumer
The Egregore, Italian corpse-fiend monstrosity
King Nucrose II, ancient candy king
Laughter, cylinder collector and musician
Chef Auguste Douxchets Barbeau*^
Douxgras the fluffy spice trader
TheFriendlyArchfey
Kuo Toa God Larva and its underlings
Sylvi and her companion Tily
Strange Music-Box Creature
Yondor_The_Fantastic
Dante, musician and instrument-seller, demigod son of Melos
Hayano, samurai
MonksAreGreat70
Aberrant Mind sorcerer Xi, wanted criminal from Astral Plane
Kohirun; made of ice, daughter of the Raven Queen and Raei, wears special copper armor that’s tougher and lighter than mithral
The Eternal Spellcaster*
Fry_Doodles
Wisteria Whistledown, adopted dryad noble
Rosemary, Victorian ghost girl
FlowerField
Suire, aarakocra paladin/warlock
AlaricBloodhunter
Vargus Ripjaw, ruler of the deep blue
The_Summoning_Dark
Jonah Whalebait, professional sailor
Pelican, King of the Pelicans
phoenixfire1234
Raven Whitethorn, draconic innovator
Gradius2
Sergei Starman*^, ship doctor
Orion, steam shield
ParzivalHolmes0309
Flynn "Crocblade" O'Sullivan, wanderer of the waves and a master of daring escapades
Markell_Thrasher_704
Elizabeth "Izzy" Lester,*^ old friend-turned first mate
TheTrueJester2
Damian Alterius, the handsome devil*
Kasrik_The_Wizard
Gordon, grung archer
Karavans
“Brother” Lugh Cotton
Purplyte
Sean Dearborn, wisecracking pirate in search of an ear piercing
burningkings
Burdurxa, short-tempered half-devil
IsisTheShadowSlayer
Ash Yearwood, wizard and scholar from Wales
Loose
XyrixCosmos
Azure
cynophobia_
Cadeo, bird-riding warrior
CrashSaysWOAH:
Virgil Strotenheimer, drunken pirate warrior
Drakenbrine
Unnamed robotic warrior
Djrowee
Unnamed viking warrior
Giant Frosty Gym-Rat
EJODM18604
Unnamed bearded devil
Horrakir, kobold explorer
Viper18842
Unnamed otterfolk sailer
BlackBear_
Unnamed model-turned-pirate
If I got something wrong, please let me know and I’ll update ASAP!
Sister Threads:
The Nexus, a unifying spot for threads all over the multiverse.
The Gut, a deliciously terrifying cruise liner/factory/submarine set in the previous cycle
A kindly looking old man with a high pitched new Zealand accent enters (if you've never heard a new zealand accent, you arent truly living. Go find a video on yt or something). He has slouched shoulders and holds a cane. Jack Oliver, privateer extraordinaire.
Rollback Post to RevisionRollBack
Idk I'm just a guy ig
I like Warlocks
I like guitars (coming up on my fifth year of playing!)
I want to be a musician/stay-at-home dad when I grow up
Recently obsessing over Warhammer 40k, specifically the T’au empire
A kindly looking old man with a high pitched new Zealand accent enters (if you've never heard a new zealand accent, you arent truly living. Go find a video on yt or something). He has slouched shoulders and holds a cane. Jack Oliver, privateer extraordinaire.
A man wearing flamboyant robes greets him cheerfully. “Ayy! You must be new here, sir. Not a lot of old folks in these parts. What do you call yourself?”
*I have a character, but I think he has too many minions to fit on the boat... Perhaps he should make a boat out of them? Or perhaps SKELETON BOAT ARMOR?*
Rollback Post to RevisionRollBack
The world spins on, and it spins to despair But you know I'll still be there
I’ll have to run it by the Captain. Be right with you!
Alright, he says you can bring up to three other minions onto the boat, as long as you can confirm they aren’t flesh-eating. He also mentioned something about how he hates those “vile, bloodthirsty monstrosities,” but he was probably just talking about the tax collectors. You should be fine. Oh, and they’ll have to speak with Jody first — standard procedure.
SKELETON BOAT ARMOR is also acceptable, provided it can pay a sufficient bribe.
A kindly looking old man with a high pitched new Zealand accent enters (if you've never heard a new zealand accent, you arent truly living. Go find a video on yt or something). He has slouched shoulders and holds a cane. Jack Oliver, privateer extraordinaire.
A man wearing flamboyant robes greets him cheerfully. “Ayy! You must be new here, sir. Not a lot of old folks in these parts. What do you call yourself?”
(If you don't know how a new zealand accent sounds just imagine the kindest sounding accent ever) "Ah, yes, I pride myself in my work, and I'm going to keep going until the day I die. I'm Jack. Jack Oliver."
Rollback Post to RevisionRollBack
Idk I'm just a guy ig
I like Warlocks
I like guitars (coming up on my fifth year of playing!)
I want to be a musician/stay-at-home dad when I grow up
Recently obsessing over Warhammer 40k, specifically the T’au empire
A kindly looking old man with a high pitched new Zealand accent enters (if you've never heard a new zealand accent, you arent truly living. Go find a video on yt or something). He has slouched shoulders and holds a cane. Jack Oliver, privateer extraordinaire.
A man wearing flamboyant robes greets him cheerfully. “Ayy! You must be new here, sir. Not a lot of old folks in these parts. What do you call yourself?”
(If you don't know how a new zealand accent sounds just imagine the kindest sounding accent ever) "Ah, yes, I pride myself in my work, and I'm going to keep going until the day I die. I'm Jack. Jack Oliver."
The first mate smiles warmly and offers his hand. “We can use an attitude like that here. The name is Alister Tao. I’m the Captain’s first mate, and I also crew his ship the Silver Ghost in his absence. Care for a drink?”
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
Rollback Post to RevisionRollBack
The world spins on, and it spins to despair But you know I'll still be there
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
Tao glances up and his eyes widen. He lets out an audible gasp. “Oh my. Yes, yes, we can use all the supplies we can get. But, ah, you may be forgetting something.”
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
Tao glances up and his eyes widen. He lets out an audible gasp. “Oh my. Yes, yes, we can use all the supplies we can get. But, ah, you may be forgetting something.”
He sticks out an expectant hand.
The man takes a step to the side and gestures toward the chest. "I will give you this now and tenfold again if you can get me to the Americas. The New World is filled with opportunities, I hear. I just need to bring some bones with me."
Rollback Post to RevisionRollBack
The world spins on, and it spins to despair But you know I'll still be there
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
Tao glances up and his eyes widen. He lets out an audible gasp. “Oh my. Yes, yes, we can use all the supplies we can get. But, ah, you may be forgetting something.”
He sticks out an expectant hand.
The man takes a step to the side and gestures toward the chest. "I will give you this now and tenfold again if you can get me to the Americas. The New World is filled with opportunities, I hear. I just need to bring some bones with me."
Alastair chuckles. “Chasing fantasies, eh? The New World, such as it is, hasn’t been sighted in four cycles. I expect ol’ Vespucci was just hallucinating. ‘Course, we’ll never know now. Poor fella.”
He throws up his hands. “Yup, unless there’s some necromancer around here, we’d never be able to speak to Vespucci and get coordinates. Such a shame.”
A short, purple grung with black pants climbs up aboard, tossing a platinum coin to the nearest crew mate.
The crewmate in question is a slightly built kobold wearing a large hat. He snatches the coin out of the air eagerly. “Welcomeee, welcome aboard,” he murmurs. “Your kind are rare here. Care to share your name?”
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
Tao glances up and his eyes widen. He lets out an audible gasp. “Oh my. Yes, yes, we can use all the supplies we can get. But, ah, you may be forgetting something.”
He sticks out an expectant hand.
The man takes a step to the side and gestures toward the chest. "I will give you this now and tenfold again if you can get me to the Americas. The New World is filled with opportunities, I hear. I just need to bring some bones with me."
Alastair chuckles. “Chasing fantasies, eh? The New World, such as it is, hasn’t been sighted in four cycles. I expect ol’ Vespucci was just hallucinating. ‘Course, we’ll never know now. Poor fella.”
He throws up his hands. “Yup, unless there’s some necromancer around here, we’d never be able to speak to Vespucci and get coordinates. Such a shame.”
"...I'm a necromancer."
Rollback Post to RevisionRollBack
The world spins on, and it spins to despair But you know I'll still be there
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
Tao glances up and his eyes widen. He lets out an audible gasp. “Oh my. Yes, yes, we can use all the supplies we can get. But, ah, you may be forgetting something.”
He sticks out an expectant hand.
The man takes a step to the side and gestures toward the chest. "I will give you this now and tenfold again if you can get me to the Americas. The New World is filled with opportunities, I hear. I just need to bring some bones with me."
Alastair chuckles. “Chasing fantasies, eh? The New World, such as it is, hasn’t been sighted in four cycles. I expect ol’ Vespucci was just hallucinating. ‘Course, we’ll never know now. Poor fella.”
He throws up his hands. “Yup, unless there’s some necromancer around here, we’d never be able to speak to Vespucci and get coordinates. Such a shame.”
"...I'm a necromancer."
Alistair grins. “Oh, that’s convenient. Well, I hear his body was salvaged by explorers back in 1596. Which means . . . that was two cycles ago. And, funnily enough, we’ll be traveling to La Republica Italia in just a few weeks! We can take care of you and your friends till then, and then let you off in Florence. How’s that sound?”
Alastair chuckles. “Chasing fantasies, eh? The New World, such as it is, hasn’t been sighted in four cycles. I expect ol’ Vespucci was just hallucinating. ‘Course, we’ll never know now. Poor fella.”
He throws up his hands. “Yup, unless there’s some necromancer around here, we’d never be able to speak to Vespucci and get coordinates. Such a shame.”
"...I'm a necromancer."
Alistair grins. “Oh, that’s convenient. Well, I hear his body was salvaged by explorers back in 1596. Which means . . . that was two cycles ago. And, funnily enough, we’ll be traveling to La Republica Italia in just a few weeks! We can take care of you and your friends till then, and then let you off in Florence. How’s that sound?”
"Certainly. A far-off goal is just a goal you haven't taken enough little steps toward. I will be bringing some crates of food, tools, bones, and booze with me. Take anything you need. My skeletons will load them on if that's okay with the captain."
Rollback Post to RevisionRollBack
The world spins on, and it spins to despair But you know I'll still be there
The Bloody Barnacle
As the salty breeze tousled his hair, Flynn climbed the rigging with the nimbleness of a seasoned sailor. With each rung, he ascended higher, until he reached the crow's nest perched atop the mast. Seated comfortably, he leaned against the wooden railing, his lute cradled in his arms.
With a practiced hand, Flynn strummed the strings of his lute, coaxing forth a jaunty sea shanty that echoed across the open sea. The melody danced on the wind, carrying with it the spirit of adventure and camaraderie that bound the crew of the Bloody Barnacle.
As he played, Flynn's eyes scanned the horizon, watching the waves roll by and the seagulls wheel overhead. The rhythm of the music matched the rhythm of the ocean, and for a moment, all was right in the world.
Terra Lubridia’s Current Iteration (originally a world map by Abraham Ortelius)
Ship Bar, by MonstaMaps
Lore:
Lore Ramble:
Welcome aboard the Bloody Barnacle! We hope you’ll enjoy your stay here, short as it may be! Here, you’ll find folk from all different walks of life. That fella over there, the one with the tattoos and the hook? He used to be a minstrel, if you can believe it! Famous all over the globe! ‘Course, when the Queen sank Naples, he couldn’t really be performing all too well, so he joined up with us instead. That’s just what we do here — we take mercenaries, visionaries, castaways — those are the soggy rats like yourself — and we give ‘em a family!
Oh, right. You aren’t from around here. Well, I should prolly explain that bit.
See, Naples is a place, in a country called Italy. And, well, around five years ago it got sunk. The whole city, and half the country too! Quite a shock, lemme tell you. They bounced back, of course, but Italy just isn’t the same without Campania. Pretty devastating, as far as Reformations go.
See, a Reformation is a special type of cycle. Happens every nineteen years, give or take a few moons. Each Reformation, the world gets . . . rewritten, I s’pose. Things move around. Mountains rise, cities fall, forests sprout in deserts and the tides wash away countries. This moon shows up. Weird red moon, with these creepy craters that move around. Some call it the Gaunt Scribe, or the Punisher’s Orb, or Asmodeus or even God. But me, I call it by the same name my captain does. The same name most everyone here calls it.
I call it the Redlight.
Enjoy the ship! We’ll be grilling an aboleth tomorrow at 6:30, don’t miss out!
From The Journal of Imperial Commander Caspian Reeves:
Captain’s Log — November Fourth, 1612
Our journeys have taken us further across the Myriad Depths than I ever could have anticipated. We sighted an island yesterday. I’ve never seen anything like it. Blistering heat, deathly craters, glassy sand. Savage bat-things assailed our ship, taking out two of our men. Morale is low, especially among them. I’m starting to wonder if Vineta is really worth the hassle. It seems that each nightmare is worse than the last. Fortunately, the men I brought are entirely expendable — plenty of worthless adventurers back at home to fill their ranks.
The night is close now, I can feel it in my bones. It’s calling to me, dragging me closer. I want to answer, I need to, but I must wait a while longer. Tonight, the monster will sleep. Tomorrow, Vineta!
———
Captain’s Log — November Ninth, 1612
We encountered another ship, if you can believe it! It seems that I’m not the only foolhardy captain in these accursed waters. The other crew seems to be of much higher constitution than my own. I may take them for myself, if it comes to that. The constant resurrection has weathered my own crew so far that many of them are little more than mindless zombies. Perhaps they will find release. They certainly deserve it.
———
Captain’s Log — November Thirteenth, 1612
The new crew has performed well thus far. Better than I had expected, certainly. A few of the officers have taken issue with my managerial style, but such casualties are to be expected. Glory to the Empire!
Vineta is so close now that I can taste it. It’s sweet and rich in a way I could never have expected it. I can smell it on the wind like a rotting corpse, fresh with faded vibrancy and warmth. Even Garm can smell it, and his nose has been broken so many times I’m astonished it stays on at all. I’m confident that tomorrow, we will find the Sunken City.
———
Captain’s Log — January Fourth, 1613
We found the city. Vineta is all I expected and all I feared. They shut me out, blasted me back to the surface with my schooner in pieces. This will not stand. I have sent all my carrier pigeons back to the mainland, informing my superiors of the news. Even in this dreadful weather, I’m confident at least a few can make it through.
I’m currently holed up belowground in an island that I can only assume was a gift from the Duchess herself. The crew attempted yet another mutiny, the sixth in this dreadful misadventure, and I was forced to release the monster. This time, they threw themselves at my feet and demanded I end their suffering. It saddens me to see Garm go, but at least I don’t have to deal with unwarranted backstabbings anymore. I constructed a group memorial aboveground (there were no bodies), but I expect the monsoon has already washed it away. The barbaric hivemind has no respect for the dead.
Their slight will not stand. Queen Victoria personally sanctioned this expedition! I am entirely confident that, when she hears the tragic story of this day, Her Majesty will arrive to pulverize these monstrous criminals. Let’s see their cannons shoot her down.
This will likely be my final journal entry. The beast is stirring once again. I fear it will consume me for good tonight, should no suitable food appear within the next few hours. If any poor soul stumbles upon this waterlogged journal at some far-flung date, throw it back into the sea. Horrors such as those I experienced during the course of this expedition should never become known, for their knowledge gives them further power.
Vineta is cursed, now and always. It must be destroyed, for its very existence is the epitome of sin. Glory to the Empire, and Long Live the Queen!
Faction Lore (with contributions from Yondor_The_Fantastic and Baalzeboop, thanks a ton!):
Seafaring Faction Lore
Note on the Allies and Enemies Rankings
The Allies and Enemies ranking refers to that particular faction’s view on other respective factions. A score of 1-3 is hostile, 4-6 is neutral, and 7-10 is friendly. Any factions that have ranked each other with scores of eight or higher are considered officially allied, and will never interfere in each other’s affairs without good reason. The Empire is not included on this list due to its nearly nonexistent naval presence, but it’s still marked in the Allies and Enemies section due to its importance in international affairs.
The Notched Blades
Strong stern, sturdy steel. The Notched Blades are twelve loosely connected factions of disputable legitimacy that frequently prowl the waters to the east. A member of the Notched Blades must demonstrate loyalty to the crew and themselves, and must prove their worth in a sparring match with their Captain. Winning the match isn’t necessary to join — it’s more a test of one’s mettle than anything else.
Unlike many Lubridian factions, the Notched Blades do operate under a set of moral guidelines; they prey only on ships close to shore and take prisoners whenever possible. Although most of the Notched Blades’ ranks are composed of former corsairs, the leadership of Captain Nathaniel Cairn has given them a new purpose — to destroy the Queen and her Empire, piece by piece.
Allies & Enemies: 1/10 Empire, 4/10 Shield Federation, 9/10 Spider Guild, 2//10 United Merchant Conglomerate, 8/10 Scarsails, Darkest Kitchen 3/10
Symbol: A skeletal hand holding a torch, whose flames represent the fires of rebellion. The hand represents the Captain’s guiding hand through the dark, an egotistical nod to his own leadership.
The Captain’s former ship, the Silver Ghost, was sunk to the Hudson’s Bay Company two cycles ago. He now commands the Bloody Barnacle, seeking recruits for his fight against the Empire.
The Shield Federation
Small in size, mighty in spirit. The Shield Federation is a coalition of gnome privateers called Shieldings dedicated to the maintenance of order as dictated by the highest bidder. They operate under three guiding principles: efficiency, brutality, and discretion. They strike out of nowhere, sinking ships and taking no prisoners. They backstab and steal without hesitation, and expect no quarter from their opposition. To make an enemy of the Shield Federation is an easy feat with severe repercussions — the gnomes are known for their grudges. The Shield Federation is known for, among other things, their use of gunpowder in combat and their penchant for wearing jewelry and acquiring tattoos.
Allies and Enemies: 8/10 Empire, 5/10 Notched Blades, 7/10 Spider Guild, 3/10 United Merchant Conglomerate, 2/10 Scarsails, Darkest Kitchen 4/10
Symbol: A ring and coin falling into a gilded chalice. The ring symbolizes diplomacy, the coin bribery, and the goblet poison — the Shield Federation’s three prime tools.
Shieldings are permitted to pursue their bounties and settle grievances when need be, but an order from a commander always supersedes personal vendettas. The Shield Federation uses sending stones to communicate over long distances, and each ship has a basin filled with them to ensure constant contact within the faction. They are among the most organized factions to operate in Lubridium, second only to the United Merchant Conglomerate in terms of sheer consistency.
The Scarsails
The drums struck, the battle begun. The Scarsails are pirates, plain and simple. Exiled from various nations across the world, tossed from their homelands for reasons political and personal, outcasts in every sense of the word. The majority of them come from the island of Achutoryn, forced to flee for their lives after daring to speak out against their tyrannical queen. The Scarsails are on good terms with the Notched Blades due to their mutual enemies in the Empire and United Merchant Conglomerate.
Allies and Enemies: Notched Blades 9/10, Shield Federation 1/10, Spider Guild 2/10, Empire 1/10, United Merchant Conglomerate 1/10, Darkest Kitchen 1/10
Symbol: The skull of a minotaur with one horn sheared off. The broken horn symbolizes their origins, and the other symbolizes their future.
The Scarsails have a deep-seated animosity towards the Shieldings and Spider Guild, due in part to their predisposition to trickery. They also hate the Empire and UMC because of their attempts to regulate “pirate affairs.” Unlike the Notched Blades, the Scarsails have no issues with sacking and sinking innocent ships, and likewise have an inherent tendency to betrayal. The Scarsails have a semi-unique command over aquatic monsters such as dragon turtles and aboleths, and the creatures are commonly found trailing fleets of Scarsail ships. To hunt these creatures is considered deeply offensive, even if the Scarsails themselves aren't present during the killing.
United Merchant Conglomerate
The bag comes first. The United Merchant Conglomerate is a globally notorious alliance of merchants and bankers based in Western Europe. Among its ranks are numerous universally hated companies including the East India Company, Hudson’s Bay Company, and Royal African Company. The UMC is oftentimes referred to as the true power behind the Empire, due in part to its constant naval presence and its regular participation in Imperial affairs. The “big 3” corporations also act as the de-facto governments in their respective regions: The East India Company in Eastern Asia, the Hudson’s Bay Company in the New World, and the Royal African Company in Africa and Terra Australis.
Allies and Enemies: Notched Blades 3/10, Shield Federation 5/10, Spider Guild 5/10, Empire 9/10, Scarsails 4/10, Darkest Kitchen 1/10
Symbol: Various logos and insignias are displayed on UMC banners. Occasionally, the faction will represent itself as a whole with a design featuring two hands shaking — one human, and one rotting and skeletal.
The United Merchant Conglomerate is always willing to negotiate, and even their worst enemies can be redeemed at the right price. However, deals with them are generally severely one-sided. Most of the Empire’s direct interaction with the world comes through the UMC; it is in every regard superior to the Empire in terms of organization for the purposes of conquest and forcing submission.
The Spider Guild
Every step a new best. The Spider Guild is a collective of inventors and explorers dedicated to the obtainment of knowledge and secrets. Their inventions are in equal measures numerous and impactful; they are by all accounts the most advanced of any faction and have spearheaded a global renaissance of science and culture among the peoples of Europe and Asia. Among their countless failed experiments and defunct inventions are scores of hidden gems such as the creation of the steam-powered engine and the utilization of now-popularized gunpowder in cannons. The Spider Guild is led by an elusive figure known only to her followers as the Spider Queen; the existence of a “Spider King” is speculated but remains unconfirmed thus far. Joining the Spider Guild is no simple tryout — it’s a process that can take years, requiring one to display all the traits valued by the guild with a special emphasis on free thought and creativity.
Allies and Enemies: Notched Blades 6/10, Shield Federation 7/10, Scarsails 2/10, Empire 6/10, United Merchant Conglomerate 7/10, Darkest Kitchen 2/10
Symbol: A spider reclining on a wheel, representing ingenuity and adaptability.
The Spider Guild is highly thought of among most every faction due to their respectable neutrality and their singleminded focus on the progression of science and higher thinking. The Spider Guild makes frequent use of magic in everyday life and routinely hires mages to assist them in the testing of new inventions.
Darkest Kitchen (by Baalzeboop)
Hunger is eternal. Originally a branch of the Hudson's Bay Company, The Darkest Kitchen was an occult research and development department that split off due to a desire for freedom and also a not-insignificant amount of rapid-onset insanity. They are barely even a faction, united almost solely by their refusal to accept that anything in this mutable world has anything sacred or of value beyond experience. They are cunning artisans and artists, with many a dark, surrealist magician amongst them, all trying to attain ascension through the arts. In the meantime, they create incredible art pieces and masterfully crafted meals, spells, and devices.
Allies and Enemies: Empire 4/10, Notched Blades 4/10, Shield Federation 5/10, United Merchant Conglomerate 1/10, Scarsails 1/10, Spider Guild 3/10
Symbol: A large Tabanidae fly, representing motivation, persistence, abundance, and transformation, as well as their original field of research. The style changes with each individual cult, but it is always the same species: the rare Honey Fly.
The Darkest Kitchen has somehow always held the philosophy that violence should be a last resort due to the amount of goods that could be damaged by cannon fire. They nearly always attempt to take the coward's option, using their large, well-crafted cargo ships to get out of danger quickly. They usually don't care about the morality of the faction they are dealing with as long as they can get the upper hand.
Wildcard Factions (by Yondor_The_Fantastic)
Interactions with these factions can go any way. While they’re not necessarily hostile by default, a wildcard faction is usually volatile in the extreme. They operate on their terms and rarely form alliances with other organizations.
Lore will be added to this post over time. There will be some written in a more traditional setting-book type format, but it’ll be primarily written in short ‘in-world’ snippets like those above simply because it’s much more entertaining to write that way. Understanding the lore of Lubridium isn’t necessary to enjoy this thread — I’m simply using it as a place to gather my thoughts.
Flavor text by ParzivalHolmes0309.
Rules and Guidelines:
Mods:
Location: New Zealand
If we stay in one place too long, the Imperials could catch us, and trust me, you don’t want that. None of us want that . . .
Tavernpedia (will be greatly expanded over time)
Organized roughly in order of appearance and/or prominence. PM me or post in this thread if you want more specific information on your character added.
* = Member of the Notched Blades
^ = Present on "The Gut" sister thread
Nothic2SeeHere_ (DMPCS)
carsorino
TheMadGibber
Baalzeboop
TheFriendlyArchfey
Yondor_The_Fantastic
MonksAreGreat70
Fry_Doodles
FlowerField
AlaricBloodhunter
The_Summoning_Dark
phoenixfire1234
Gradius2
ParzivalHolmes0309
Markell_Thrasher_704
TheTrueJester2
Kasrik_The_Wizard
Karavans
Purplyte
burningkings
IsisTheShadowSlayer
XyrixCosmos
cynophobia_
CrashSaysWOAH:
Drakenbrine
Djrowee
EJODM18604
Viper18842
BlackBear_
If I got something wrong, please let me know and I’ll update ASAP!
Sister Threads:
The Notched Blades thank you for your patronage and encourage you to try the calamari, which we’re assured is still very fresh and not at all spoiled.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
*I'm sure the captain is a reasonable and friendly man who will take kindly to the necromancer foreman I plan on introducing.*
The world spins on, and it spins to despair
But you know I'll still be there
Meanwhile, at Schloss Scrumptious...
*the captain seems like a... captain?*
A kindly looking old man with a high pitched new Zealand accent enters (if you've never heard a new zealand accent, you arent truly living. Go find a video on yt or something). He has slouched shoulders and holds a cane. Jack Oliver, privateer extraordinaire.
Idk I'm just a guy ig
I like Warlocks
I like guitars (coming up on my fifth year of playing!)
I want to be a musician/stay-at-home dad when I grow up
Recently obsessing over Warhammer 40k, specifically the T’au empire
A man wearing flamboyant robes greets him cheerfully. “Ayy! You must be new here, sir. Not a lot of old folks in these parts. What do you call yourself?”
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
*I have a character, but I think he has too many minions to fit on the boat... Perhaps he should make a boat out of them? Or perhaps SKELETON BOAT ARMOR?*
The world spins on, and it spins to despair
But you know I'll still be there
Meanwhile, at Schloss Scrumptious...
*the captain has very nice hair.*
Hearthstone, God of War, rdr2 and Skyrim enthusiast.
If I ever get into a pbp please make sure you add the underscore to my name when I get PMed.
Characters (Links!):
Nota Sssnake - Shadows of the Sands
Aldri - Lost Mine of Phandelver
Elyndra Starshade - No campaign (Yet…)
@Baalze
I’ll have to run it by the Captain. Be right with you!
Alright, he says you can bring up to three other minions onto the boat, as long as you can confirm they aren’t flesh-eating. He also mentioned something about how he hates those “vile, bloodthirsty monstrosities,” but he was probably just talking about the tax collectors. You should be fine. Oh, and they’ll have to speak with Jody first — standard procedure.
SKELETON BOAT ARMOR is also acceptable, provided it can pay a sufficient bribe.
Thank you for your patronage!
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
*This is true.*
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
*I would expect no less from such an esteemed and caring gentleman!*
Hearthstone, God of War, rdr2 and Skyrim enthusiast.
If I ever get into a pbp please make sure you add the underscore to my name when I get PMed.
Characters (Links!):
Nota Sssnake - Shadows of the Sands
Aldri - Lost Mine of Phandelver
Elyndra Starshade - No campaign (Yet…)
(If you don't know how a new zealand accent sounds just imagine the kindest sounding accent ever) "Ah, yes, I pride myself in my work, and I'm going to keep going until the day I die. I'm Jack. Jack Oliver."
Idk I'm just a guy ig
I like Warlocks
I like guitars (coming up on my fifth year of playing!)
I want to be a musician/stay-at-home dad when I grow up
Recently obsessing over Warhammer 40k, specifically the T’au empire
The first mate smiles warmly and offers his hand. “We can use an attitude like that here. The name is Alister Tao. I’m the Captain’s first mate, and I also crew his ship the Silver Ghost in his absence. Care for a drink?”
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
A man with pale skin and the clothes of someone prepared for (or perhaps even overprepared for) sea travel is headed to the docks. Almost a hundred undead of various types follow him, dressed in laborer's attire. Many of them carry heavy chests and crates. Two minotaur skeletons drop a chest to the ground and open it, revealing it to be filled with gold and treasure. He begins to tally it with surprising speed before turning to the Bloody Barnacle.
"I heard you were taking stowaways. Could you use some extra crew and supplies to go with them?"
The world spins on, and it spins to despair
But you know I'll still be there
Meanwhile, at Schloss Scrumptious...
Tao glances up and his eyes widen. He lets out an audible gasp. “Oh my. Yes, yes, we can use all the supplies we can get. But, ah, you may be forgetting something.”
He sticks out an expectant hand.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
The man takes a step to the side and gestures toward the chest. "I will give you this now and tenfold again if you can get me to the Americas. The New World is filled with opportunities, I hear. I just need to bring some bones with me."
The world spins on, and it spins to despair
But you know I'll still be there
Meanwhile, at Schloss Scrumptious...
*the Captain sounds rather dashing*
A short, purple grung with black pants climbs up aboard, tossing a platinum coin to the nearest crew mate.
Kasrik Argentum Stellaris Fiddlesticks the Wizard, Lord of Stars, Master Trickster, and Creator of both the Mosh of Stardust Hornets and Mimiczilla.
"You're never fully dressed without a smile!" >:3
"Honk."
Alastair chuckles. “Chasing fantasies, eh? The New World, such as it is, hasn’t been sighted in four cycles. I expect ol’ Vespucci was just hallucinating. ‘Course, we’ll never know now. Poor fella.”
He throws up his hands. “Yup, unless there’s some necromancer around here, we’d never be able to speak to Vespucci and get coordinates. Such a shame.”
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
The crewmate in question is a slightly built kobold wearing a large hat. He snatches the coin out of the air eagerly. “Welcomeee, welcome aboard,” he murmurs. “Your kind are rare here. Care to share your name?”
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
"...I'm a necromancer."
The world spins on, and it spins to despair
But you know I'll still be there
Meanwhile, at Schloss Scrumptious...
Alistair grins. “Oh, that’s convenient. Well, I hear his body was salvaged by explorers back in 1596. Which means . . . that was two cycles ago. And, funnily enough, we’ll be traveling to La Republica Italia in just a few weeks! We can take care of you and your friends till then, and then let you off in Florence. How’s that sound?”
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
"Certainly. A far-off goal is just a goal you haven't taken enough little steps toward. I will be bringing some crates of food, tools, bones, and booze with me. Take anything you need. My skeletons will load them on if that's okay with the captain."
The world spins on, and it spins to despair
But you know I'll still be there
Meanwhile, at Schloss Scrumptious...