An endless flat world. Many civilizations have formed- separated by billions of miles. You are a visitor from a far off land- the first magics has been discovered, and you have traveled to the land of steam to learn them.
Perhaps your civilization is a bronze age city state, or a spartan knock off. You are human, or a race rather like it, for we are all descended from the same great Titans. One universal technology seems to be flight, due to the low gravity and thick atmosphere- you may have reached here by a primitive glider of leather and sticks, or a Renaissance style flying bicycle.
The land of steam is a large group of cities, but you are traveling to the capital- The living machine, powered by great steam hearts. Everything is mechanically assisted. Great Zeppelins fly, and streets of steel reach far into the sky.
You journey into the underground, the city extends many miles down, getting hotter, the pipes occasionally red, gears spinning, huge wheels spinning, lamps are powered by heated limestones.
The First Magics:
Many years ago, mankind seemed magic by ritual and prayer- but the Titans are rather blunt, this world is one ruled by the forces of engineering, not fancy words. If you can't find a solution with steel, steel will give you a solution.
The magics are not subtle, and they are not easy to contain. The Titans knew humans would one need to travel far, after they had drained the nearby ground, and they would need to wage war.
Rules:
PVP is allowed, but people will investigate murders.
Keep quotes to one per message. You can delete quotes within quotes manually if needed.
No romance please. Assume there is an twelve year old reading this.
Describing wounds without excessive detail is fine and even good roleplaying.
One character at a time. If retired, or dead, items are not kept unless otherwise noted (Some magic items will be 'sold' to your next character, who may have been rich before purchasing it. You will always have 2 gold to spend though. These items will get to your next character because the story makes it happen, not anything else.)
Finally, feel free to start your own mini adventures! Only bosses require me or a player who fully understands bosses, and sufficiently awesome acts don't need me either, just 3 players.
Character creation:
Race: Humans, more variation then real life, but not much. Height can be greater than normal, 6 feet is short for adults. The tallest people are around 8 feet, taller and you will start getting health problems.
Class: There is no class. Consider yourself a commoner with no items if stats matter.
Health: If it matters, your health is 8. If you want to live, be safe.
Items: You have two gold worth of items. (Unspent money is tracked in copper coins, use standard phb item value.)
Magic: Choose a damage type. This is your element. You resist 1 point of damage of this type. Choose 1 cantrip related to the damage type (Ask for spells with no or multiple damage types, or homebrew.) you may cast this cantrip when you want. Magic may develop further as the game continues, and you keep magic level if you die. This is story based, and may occur with the following:
You kill another player in a fair fight. (Murder is not fair.)
You kill or greatly assist in killing a great beast.
You do an otherwise epic act as defined by other players. (To keep it unbiased, if 3 players must agree it was awesome.)
Magic can develop in the following ways:
Gain 1 cantrip (Must relate to element.)
Gain 2 of every physical stat (Magic saturation.)
Gain 2 of every mental stat (Magic Inspiration.)
Gain 1 mana point (See alternative rules for this, you have 2 already, regained when you sleep.)
Gain 1 spell (Must have enough mana points, must relate to element.)
DEATH:
This game will have death. Your character, if being risky, will die. You can be safe, travel in groups, and you will probably be fine. Death lets you keep your magic, and a few magic items central to your character. Property and loyalty are not necessarily kept though. When making your character, please do not feel your backstory is worthless, it will come into play, perhaps more characters will come from the culture you made, and remember, this world is trying to feel real, people may even hold funerals! I will also kill any of my own personal characters for plot reasons.
So in short, I need to 1. Choose a backstory to gain some proficiencies and get lore 2. Choose a damage type for my element 3. Decide items I get within 2 gp
Welcome to the endless plains!
An endless flat world. Many civilizations have formed- separated by billions of miles. You are a visitor from a far off land- the first magics has been discovered, and you have traveled to the land of steam to learn them.
Perhaps your civilization is a bronze age city state, or a spartan knock off. You are human, or a race rather like it, for we are all descended from the same great Titans. One universal technology seems to be flight, due to the low gravity and thick atmosphere- you may have reached here by a primitive glider of leather and sticks, or a Renaissance style flying bicycle.
The land of steam is a large group of cities, but you are traveling to the capital- The living machine, powered by great steam hearts. Everything is mechanically assisted. Great Zeppelins fly, and streets of steel reach far into the sky.
You journey into the underground, the city extends many miles down, getting hotter, the pipes occasionally red, gears spinning, huge wheels spinning, lamps are powered by heated limestones.
The First Magics:
Many years ago, mankind seemed magic by ritual and prayer- but the Titans are rather blunt, this world is one ruled by the forces of engineering, not fancy words. If you can't find a solution with steel, steel will give you a solution.
The magics are not subtle, and they are not easy to contain. The Titans knew humans would one need to travel far, after they had drained the nearby ground, and they would need to wage war.
Rules:
PVP is allowed, but people will investigate murders.
Keep quotes to one per message. You can delete quotes within quotes manually if needed.
No romance please. Assume there is an twelve year old reading this.
Describing wounds without excessive detail is fine and even good roleplaying.
One character at a time. If retired, or dead, items are not kept unless otherwise noted (Some magic items will be 'sold' to your next character, who may have been rich before purchasing it. You will always have 2 gold to spend though. These items will get to your next character because the story makes it happen, not anything else.)
Finally, feel free to start your own mini adventures! Only bosses require me or a player who fully understands bosses, and sufficiently awesome acts don't need me either, just 3 players.
Character creation:
Race: Humans, more variation then real life, but not much. Height can be greater than normal, 6 feet is short for adults. The tallest people are around 8 feet, taller and you will start getting health problems.
Class: There is no class. Consider yourself a commoner with no items if stats matter.
Health: If it matters, your health is 8. If you want to live, be safe.
Items: You have two gold worth of items. (Unspent money is tracked in copper coins, use standard phb item value.)
Magic: Choose a damage type. This is your element. You resist 1 point of damage of this type. Choose 1 cantrip related to the damage type (Ask for spells with no or multiple damage types, or homebrew.) you may cast this cantrip when you want. Magic may develop further as the game continues, and you keep magic level if you die. This is story based, and may occur with the following:
You kill another player in a fair fight. (Murder is not fair.)
You kill or greatly assist in killing a great beast.
You do an otherwise epic act as defined by other players. (To keep it unbiased, if 3 players must agree it was awesome.)
Magic can develop in the following ways:
Gain 1 cantrip (Must relate to element.)
Gain 2 of every physical stat (Magic saturation.)
Gain 2 of every mental stat (Magic Inspiration.)
Gain 1 mana point (See alternative rules for this, you have 2 already, regained when you sleep.)
Gain 1 spell (Must have enough mana points, must relate to element.)
DEATH:
This game will have death. Your character, if being risky, will die. You can be safe, travel in groups, and you will probably be fine. Death lets you keep your magic, and a few magic items central to your character. Property and loyalty are not necessarily kept though. When making your character, please do not feel your backstory is worthless, it will come into play, perhaps more characters will come from the culture you made, and remember, this world is trying to feel real, people may even hold funerals! I will also kill any of my own personal characters for plot reasons.
no
https://www.dndbeyond.com/forums/off-topic/forum-games/181058-the-court
So in short, I need to
1. Choose a backstory to gain some proficiencies and get lore
2. Choose a damage type for my element
3. Decide items I get within 2 gp
1. I haven't considered proficiencies yet. Good idea, maybe 2. I have decided these are too complicated for a non complicated game.
2. Yes. Also consider spells like light as radiant damage, spells like spare the dying as radiant/necromantic.
3. Yes.
no
https://www.dndbeyond.com/forums/off-topic/forum-games/181058-the-court