NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
*I might reduce the hp slightly, but otherwise it’s fine*
Rollback Post to RevisionRollBack
Somewhere between a genius and a moron.
It was me Barry! I Jumped Jack Flash!
If I pretend my problems don’t exist and walk fast enough, they’ll eventually disappear
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
(I'd say it depends on who you want to fight)
Rollback Post to RevisionRollBack
"When at first you don't succeed. Try and try again" Story of my life.
Nicknamed 'doppleganger' by AnnoyedCecealia. given title: that guy! by drummer. lol XD
wishing to live. whispering wind. falling through sky. knowing i died. falling. dying... slowly......
A man enters the dome. He’s of tall height and appears to be powerful judging by his muscular body and imposing glare. Despite this, he wears only rags that cover his lower body and has bandages soaked in blood wrapped around his arms. And that’s not even the worst of his condition. His dark skin is marred by various scars and brands, some of those being covered in ink, forming tattoos with symbols of unknown meanings and words in a language long lost. He simply sits down in the dome, picking his teeth with a discarded dagger
Rollback Post to RevisionRollBack
Somewhere between a genius and a moron.
It was me Barry! I Jumped Jack Flash!
If I pretend my problems don’t exist and walk fast enough, they’ll eventually disappear
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
(I'd say it depends on who you want to fight)
*'k*
*I just saw some of those ginormous numbers earlier on*
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
(I'd say it depends on who you want to fight)
*'k*
*I just saw some of those ginormous numbers earlier on*
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
(I'd say it depends on who you want to fight)
*'k*
*I just saw some of those ginormous numbers earlier on*
*would you say that's a good CR?*
*Tbh, CR is kinda meaningless with how nebulous it can be. 25 does seem about right for this level of strength though.*
Rollback Post to RevisionRollBack
Somewhere between a genius and a moron.
It was me Barry! I Jumped Jack Flash!
If I pretend my problems don’t exist and walk fast enough, they’ll eventually disappear
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Actions
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6)Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Reactions
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
(I'd say it depends on who you want to fight)
*'k*
*I just saw some of those ginormous numbers earlier on*
*would you say that's a good CR?*
*Tbh, CR is kinda meaningless with how nebulous it can be. 25 does seem about right for this level of strength though.*
*To you, who stray so far from home… to me, who’s trapped beneath these bones… we’ll play forever, me and you, once you paint the land in Nine Bright Hues!*
Rollback Post to RevisionRollBack
This is TheFriendlyArchfey’s Alternate Account! “Your Dream Girl’s Dream Girl, Your Favorite Artist’s Favorite Artist.”
_-If You Want Perfection, Take a Sip and Drink It In! Kill Your Old Complexion, Welcome to Your Brand New Skin!-_
_-The, ‘Who,’ When You Call, ‘Who’s There,’-_ _-Dreamer of Dark Days and Darker Nights-_ _-Prince of the Pumpkin Patch-_
“I believe the greatest act of rebellion in this world is staying soft.”
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*As soon as their hand gets within an inch of his body, lonely finds an invisible barrier blocking his path*
"Hehe. And if that's not enough."
*With a small gust, suddenly he's behind the young man*
"I have a few other tricks, but nobody has given me a good enough reason to use them."
"When at first you don't succeed. Try and try again" Story of my life.
Nicknamed 'doppleganger' by AnnoyedCecealia. given title: that guy! by drummer. lol XD
wishing to live.
whispering wind.
falling through sky.
knowing i died.
falling.
dying...
slowly......
*is this too OP?*
NT-D Mode. With a bonus action from its pilot, the Gundam can enter NT-D mode for 1d4+1 rounds, exposing its orange-glowing psycho-frame, giving it immunity to force-damage ranged attacks, and increasing its speeds to 75 feet walking and 300 feet flying. It is also able to use its other skills marked as NT-D Only. If it moves more than its basic speeds on the last round, the pilot must make a DC 20 Con save or take 2d10 necrotic damage.
Psycho-Pulse.(NT-D Only) Any creatures within a 30-foot Cube of the Gundam need to make a DC 20 Wis save, taking 2d10 psychic damage and becoming frightened on a fail, and only taking half of the damage on a success.
Beam Saber. (NT-D Only) Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 19 (4d6 + 5) force damage and 5(2d4) slashing damage.
Head Vulcan Guns.(Recharge 6) Ranged Weapon Attack: +4 to hit, range 50/250 ft., up to 10 targets. Hit: 5 (1d6 + 2) piercing damage. Roll 1d10 to determine how many shots are fired. Each shot requires an individual roll, but can be aimed at a different target.
Beam Magnum.(5/day) The Unicorn fires a shot from its Beam Magnum rifle, in a 10 foot by 100 foot line, making each creature in the line make a DC 25 Dex save, taking 10d10 force damage on a fail, or half on a success. There is also a 30 foot by 100 foot line centered on the same spot, and the creatures in that line on the outside need to make the same save, taking half of the 10d10 on a fail, and a quarter of the 10d10 on a success.
Punch. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 11(2d10) bludgeoning damage.
Quick Vulcans. Basically the same as the Head Vulcans attack, but only 1d4 and 4 targets.
Shield. When the Gundam is targeted by a ranged attack, it can make a contested Dex save with the attacker, with advantage if is an attack that deals force damage, in order to take no damage.
Praise Jeff!!!!!
Ni!
Creator of the Realm of Dragons Tavern
My Extended Sig
*I might reduce the hp slightly, but otherwise it’s fine*
Somewhere between a genius and a moron.
It was me Barry! I Jumped Jack Flash!
If I pretend my problems don’t exist and walk fast enough, they’ll eventually disappear
Your honor, shut up, you wasn't even there
It’s only a war crime if you lose
(I'd say it depends on who you want to fight)
"When at first you don't succeed. Try and try again" Story of my life.
Nicknamed 'doppleganger' by AnnoyedCecealia. given title: that guy! by drummer. lol XD
wishing to live.
whispering wind.
falling through sky.
knowing i died.
falling.
dying...
slowly......
A man enters the dome. He’s of tall height and appears to be powerful judging by his muscular body and imposing glare. Despite this, he wears only rags that cover his lower body and has bandages soaked in blood wrapped around his arms. And that’s not even the worst of his condition. His dark skin is marred by various scars and brands, some of those being covered in ink, forming tattoos with symbols of unknown meanings and words in a language long lost. He simply sits down in the dome, picking his teeth with a discarded dagger
Somewhere between a genius and a moron.
It was me Barry! I Jumped Jack Flash!
If I pretend my problems don’t exist and walk fast enough, they’ll eventually disappear
Your honor, shut up, you wasn't even there
It’s only a war crime if you lose
(edited the OP, everyone should go check it out real quick, just added a rule)
"When at first you don't succeed. Try and try again" Story of my life.
Nicknamed 'doppleganger' by AnnoyedCecealia. given title: that guy! by drummer. lol XD
wishing to live.
whispering wind.
falling through sky.
knowing i died.
falling.
dying...
slowly......
*'k*
*I just saw some of those ginormous numbers earlier on*
Praise Jeff!!!!!
Ni!
Creator of the Realm of Dragons Tavern
My Extended Sig
*would you say that's a good CR?*
Praise Jeff!!!!!
Ni!
Creator of the Realm of Dragons Tavern
My Extended Sig
*Aloha*
Let him who is without sin cast the first stone.
Forever burdenless and terminally live!
*Ah, the delicious scrimps*
Let him who is without sin cast the first stone.
Forever burdenless and terminally live!
*wut*
Praise Jeff!!!!!
Ni!
Creator of the Realm of Dragons Tavern
My Extended Sig
*Tbh, CR is kinda meaningless with how nebulous it can be. 25 does seem about right for this level of strength though.*
Somewhere between a genius and a moron.
It was me Barry! I Jumped Jack Flash!
If I pretend my problems don’t exist and walk fast enough, they’ll eventually disappear
Your honor, shut up, you wasn't even there
It’s only a war crime if you lose
*ok*
*this isn't even close to how strong it can be
but I might not make it that strong for a while*
Praise Jeff!!!!!
Ni!
Creator of the Realm of Dragons Tavern
My Extended Sig
*hello, darlings!*
This is TheFriendlyArchfey’s Alternate Account! “Your Dream Girl’s Dream Girl, Your Favorite Artist’s Favorite Artist.”
_-If You Want Perfection, Take a Sip and Drink It In! Kill Your Old Complexion, Welcome to Your Brand New Skin!-_
_-The, ‘Who,’ When You Call, ‘Who’s There,’-_ _-Dreamer of Dark Days and Darker Nights-_ _-Prince of the Pumpkin Patch-_
“I believe the greatest act of rebellion in this world is staying soft.”
*hey Arch*
Praise Jeff!!!!!
Ni!
Creator of the Realm of Dragons Tavern
My Extended Sig
They blink, taking a moment to process what just happened.
they turn around, their eyes flashing with yellow light again. “…woah.”
This is TheFriendlyArchfey’s Alternate Account! “Your Dream Girl’s Dream Girl, Your Favorite Artist’s Favorite Artist.”
_-If You Want Perfection, Take a Sip and Drink It In! Kill Your Old Complexion, Welcome to Your Brand New Skin!-_
_-The, ‘Who,’ When You Call, ‘Who’s There,’-_ _-Dreamer of Dark Days and Darker Nights-_ _-Prince of the Pumpkin Patch-_
“I believe the greatest act of rebellion in this world is staying soft.”
*He grins, tapping lonely on the head*
"Don't judge a book by its cover ey?"
"When at first you don't succeed. Try and try again" Story of my life.
Nicknamed 'doppleganger' by AnnoyedCecealia. given title: that guy! by drummer. lol XD
wishing to live.
whispering wind.
falling through sky.
knowing i died.
falling.
dying...
slowly......
*cut with Jylek.*
”are ya sure you can’t tell me how you do that?…” they giggle.
This is TheFriendlyArchfey’s Alternate Account! “Your Dream Girl’s Dream Girl, Your Favorite Artist’s Favorite Artist.”
_-If You Want Perfection, Take a Sip and Drink It In! Kill Your Old Complexion, Welcome to Your Brand New Skin!-_
_-The, ‘Who,’ When You Call, ‘Who’s There,’-_ _-Dreamer of Dark Days and Darker Nights-_ _-Prince of the Pumpkin Patch-_
“I believe the greatest act of rebellion in this world is staying soft.”
*Ah, the fairy...*
Let him who is without sin cast the first stone.
Forever burdenless and terminally live!
*To you, who stray so far from home… to me, who’s trapped beneath these bones… we’ll play forever, me and you, once you paint the land in Nine Bright Hues!*
This is TheFriendlyArchfey’s Alternate Account! “Your Dream Girl’s Dream Girl, Your Favorite Artist’s Favorite Artist.”
_-If You Want Perfection, Take a Sip and Drink It In! Kill Your Old Complexion, Welcome to Your Brand New Skin!-_
_-The, ‘Who,’ When You Call, ‘Who’s There,’-_ _-Dreamer of Dark Days and Darker Nights-_ _-Prince of the Pumpkin Patch-_
“I believe the greatest act of rebellion in this world is staying soft.”