*oh, by the way, in case anyone missed it, I am probably gonna change how army battling works because I recently realized itโs a bitโฆ broken. Now instead of just the higher MP wins and the other side it destroyed, you subtract the lower side from the higher side. So, for example, letโs say you have 50 MP, and another has 30. You subtract 30 from 50 for 20, so at the end of the fight, you have 20 left.*
*in case people didnโt acknowledge this.*
*Iโll get Salem to edit it sometime soon.*
Could you have Salem put links to me cyno and gonzalo's threads as well?
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
Aren't we all?
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
*oh, by the way, in case anyone missed it, I am probably gonna change how army battling works because I recently realized itโs a bitโฆ broken. Now instead of just the higher MP wins and the other side it destroyed, you subtract the lower side from the higher side. So, for example, letโs say you have 50 MP, and another has 30. You subtract 30 from 50 for 20, so at the end of the fight, you have 20 left.*
*in case people didnโt acknowledge this.*
*Iโll get Salem to edit it sometime soon.*
Could you have Salem put links to me cyno and gonzalo's threads as well?
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
... how did I get Ninja'd by a two minute old post.
Because your built different in a bad way jk
Says the settlement too poor to expand! Broooooooke!
Says the settlement about to be taken over
Says the settlement who... Uh... Says the settlement who... Um... Huh.
Yeah you thought you had something over me you may be wealthy but I already have friends who want your settlement so you're settlement will be mine Gonzalo you will have to make another settlement soon best prepare a back up settlement*
I am quite literally working on a backup settlement as we speak!
LMFAO
Actually, nevermind. I just realized it would make no sence for my citizens to move into a poor place, so I'm not.
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*L
*what do you mean by that?*
*Like, when you get a castle, it adds +4 to your MP. If you get rid of that castle, like, trade It for a plantation or something, would you still keep the +4?*
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
... What ever happened to the vikings having a good ol' healthy respectful fear of the oceans wrath...?
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
... What ever happened to the vikings having a good ol' healthy respectful fear of the oceans wrath...?
I lost that fear the moment you claimed to be able to control the oceans
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*L
*what do you mean by that?*
*Like, when you get a castle, it adds +4 to your MP. If you get rid of that castle, like, trade It for a plantation or something, would you still keep the +4?*
Old Caterinnaโs new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereineโs military.
in addition, theyโre recruiting new troops in Nytasha as well.
Can you recruit troops in places that donโt have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? Iโm pretty confused on how troop recruitment works.*
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
*alone, that is. But be wary of any alliances forming, thereโs little chance you could fight off multiple large nations at once.*
Anyways, I am changing up my settlement! We are getting rid of a castle and addig a barracks!
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
To post a comment, please login or register a new account.
*actually, they already have.*
Aren't we all?
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
Okay
Extended signature
*sure! Sorry, itโs worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so letโs just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So itโs 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since itโs the sixth level of settlement. A town? Thatโs 3 military power. Barracks add +2 to military power any time you recruit, so letโs say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
I canโt remember whatโs supposed to go here.
*basically, yep! I just kinda explained it weird.*
*gotta love having a lot of military power*
Extended signature
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
*what do you mean by that?*
Actually, nevermind. I just realized it would make no sence for my citizens to move into a poor place, so I'm not.
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
*Like, when you get a castle, it adds +4 to your MP. If you get rid of that castle, like, trade It for a plantation or something, would you still keep the +4?*
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I canโt remember whatโs supposed to go here.
I'm already impenetrable against all of you
Extended signature
... What ever happened to the vikings having a good ol' healthy respectful fear of the oceans wrath...?
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
I lost that fear the moment you claimed to be able to control the oceans
Extended signature
... Rude.
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.
*no, you would not.*
I'm joking relax besides if I remember correctly vikings were skilled sailors and created good boats
Extended signature
*alone, that is. But be wary of any alliances forming, thereโs little chance you could fight off multiple large nations at once.*
Anyways, I am changing up my settlement! We are getting rid of a castle and addig a barracks!
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! This is my original account, but youโll probably see me on my main accounts, Gonzalo3, and Gonzalo5. Donโt ask why I have so many alts.