*oh, by the way, in case anyone missed it, I am probably gonna change how army battling works because I recently realized it’s a bit… broken. Now instead of just the higher MP wins and the other side it destroyed, you subtract the lower side from the higher side. So, for example, let’s say you have 50 MP, and another has 30. You subtract 30 from 50 for 20, so at the end of the fight, you have 20 left.*
*in case people didn’t acknowledge this.*
*I’ll get Salem to edit it sometime soon.*
Could you have Salem put links to me cyno and gonzalo's threads as well?
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
Aren't we all?
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
*oh, by the way, in case anyone missed it, I am probably gonna change how army battling works because I recently realized it’s a bit… broken. Now instead of just the higher MP wins and the other side it destroyed, you subtract the lower side from the higher side. So, for example, let’s say you have 50 MP, and another has 30. You subtract 30 from 50 for 20, so at the end of the fight, you have 20 left.*
*in case people didn’t acknowledge this.*
*I’ll get Salem to edit it sometime soon.*
Could you have Salem put links to me cyno and gonzalo's threads as well?
*actually, they already have.*
Okay
Rollback Post to RevisionRollBack
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
... how did I get Ninja'd by a two minute old post.
Because your built different in a bad way jk
Says the settlement too poor to expand! Broooooooke!
Says the settlement about to be taken over
Says the settlement who... Uh... Says the settlement who... Um... Huh.
Yeah you thought you had something over me you may be wealthy but I already have friends who want your settlement so you're settlement will be mine Gonzalo you will have to make another settlement soon best prepare a back up settlement*
I am quite literally working on a backup settlement as we speak!
LMFAO
Actually, nevermind. I just realized it would make no sence for my citizens to move into a poor place, so I'm not.
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*L
*what do you mean by that?*
*Like, when you get a castle, it adds +4 to your MP. If you get rid of that castle, like, trade It for a plantation or something, would you still keep the +4?*
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
Rollback Post to RevisionRollBack
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
... What ever happened to the vikings having a good ol' healthy respectful fear of the oceans wrath...?
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
... What ever happened to the vikings having a good ol' healthy respectful fear of the oceans wrath...?
I lost that fear the moment you claimed to be able to control the oceans
Rollback Post to RevisionRollBack
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*L
*what do you mean by that?*
*Like, when you get a castle, it adds +4 to your MP. If you get rid of that castle, like, trade It for a plantation or something, would you still keep the +4?*
Old Caterinna’s new bridge across the Tsaritsa river has been finished, and the Lauriers are busy gathering new recruits for Vallereine’s military.
in addition, they’re recruiting new troops in Nytasha as well.
Can you recruit troops in places that don’t have barracks?
*yep! Barracks just make those recruits more powerful.*
*Could I get a more detailed rundown on that? I’m pretty confused on how troop recruitment works.*
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
*basically, yep! I just kinda explained it weird.*
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I'm already impenetrable against all of you
*alone, that is. But be wary of any alliances forming, there’s little chance you could fight off multiple large nations at once.*
Anyways, I am changing up my settlement! We are getting rid of a castle and addig a barracks!
Rollback Post to RevisionRollBack
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
*actually, they already have.*
Aren't we all?
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives
Okay
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*sure! Sorry, it’s worded a bit weird, my bad.*
*basically, the only thing that really matters is military power, so let’s just keep track of that. There are six levels of settlement size: hamlet, village, town, city, large city, and metropolis. So it’s 1-6, with Hamlet at the bottom, and metropolis at the top. You recruit from a metropolis, you get six military power, since it’s the sixth level of settlement. A town? That’s 3 military power. Barracks add +2 to military power any time you recruit, so let’s say you have a town and a barrack, you get +3 from the town, and +2 from the barrack, for a total of +5 military power/troops/whatever every time you recruit, so once a day.*
*Thanks! So MP is the important number, and you can divide that MP any which way?*
I can’t remember what’s supposed to go here.
*basically, yep! I just kinda explained it weird.*
*gotta love having a lot of military power*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*And buildings like walls or castles just straight up add to your MP, but dont add anything when you recruit. Also, Arch, do those bonuses only last for how long you keep it?*
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives
*what do you mean by that?*
Actually, nevermind. I just realized it would make no sence for my citizens to move into a poor place, so I'm not.
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives
*Like, when you get a castle, it adds +4 to your MP. If you get rid of that castle, like, trade It for a plantation or something, would you still keep the +4?*
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives
*The MP of the settlement if the settlement is attacked, presumably? I thought the new bonus if you upgraded overwrote the old one. Otherwise settlements fairly quickly become impenetrable.*
I can’t remember what’s supposed to go here.
I'm already impenetrable against all of you
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
... What ever happened to the vikings having a good ol' healthy respectful fear of the oceans wrath...?
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives
I lost that fear the moment you claimed to be able to control the oceans
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
... Rude.
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives
*no, you would not.*
I'm joking relax besides if I remember correctly vikings were skilled sailors and created good boats
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*alone, that is. But be wary of any alliances forming, there’s little chance you could fight off multiple large nations at once.*
Anyways, I am changing up my settlement! We are getting rid of a castle and addig a barracks!
Hiya, there! I'm Gonzalo2, but you can just call me Gonz! (Don't ask about what happened to Gonzalo1.) I'm just an ADHD theater nerd who has too much time on my hands and too little sleep! I'm usually at Camp Half-Blood, which I moderate, and have seventeen characters on. Like I said, too much time on my hands, too little sleep.
DON'T TRUST SALEM AND NANER! I'M ON THE MOST!!!
Camp Half-Blood Archives