Spells: Ray of Enfeeblement , Charm person , Hellish Rebuke , Hold Peron , Major Image , Vampiric Touch
PactBoon: Pact of the Chain; Learn the find familiar spell and can cast it as a ritual and can also let your familiar make an attack with its reaction.
imageDescription:
typeOfDM: Normal
gameMode: singleplayer
World: Al'mundi
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PLAYER'S CAMPAIGN NOTES: (Use these to help yourself and the DM keep track of the story, characters, and more!)
==============================
==============================
PLAYER'S PREFERENCES FOR THE DM:
When attempting challenging tasks, or any other tasks that a skilled DM would have the player roll for, make sure to ask me to roll and tell me what my modifier for the roll is.
Make sure to keep track of what knowledge about the player and the world that NPCs know that would be relevant in the story. Unless stated, you should assume that NPCs know nothing about my character or the quest that I am currently doing unless they learn it from me or another NPC. For example, an NPC that I meet for the first time should not know my name until they hear it from me, or another NPC.
I would prefer when I travel large distances across the map, for it to take a realistic amount of time and for me to have to take stops on the journey to rest, roleplay, have encounters, and anything else that would happen normally during travel. Going from one side of the map to the other, should take at least a few weeks. Try to make each adventure unique and avoid making every mission about cults.
As the DM, you should make the world feel alive and not make it feel like the player has too much control over the NPCs, environment, and plot events that happen which should be outside their control.
==============================
Player Level: 5
Player Backstory: Weslocke, a proud Tiefling born in the small, secluded village of Andizyre within the Forest of Allanar, grew up in a tight-knit community that valued tradition, resilience, and the bonds of family. From a young age, Weslocke felt a deep sense of duty to protect others and uphold the values of his village. He was fascinated by tales of ancient powers and celestial beings, and he sought to learn more through the study of ancient texts left behind by travelers passing through the forest.
One fateful day, while tending to an old library near the edge of the village, Weslocke discovered an ancient grimoire bound in silver leaves, hidden beneath a crumbling stone pedestal. The book seemed to pulse with warmth as he opened it, revealing the name of an enigmatic celestial being—Thalose, an ethereal entity devoted to the cause of justice and protection. Through nights of study and devotion, Weslocke forged a pact with Thalose, gaining access to eldritch magic imbued with divine purpose. This act crystallized his path as a Warlock, or rather, a celestial servant bound to a mission greater than himself.
Weslocke dedicated years of service to Andizyre, using his powers to heal the injured, ward off dangerous creatures, and ensure his community thrived in coexistence with the enchanting, if perilous, Forest of Allanar. Known for his unwavering moral compass and kind-hearted demeanor, he became a trusted figure among his Tiefling kin, as well as the occasional elven traveler who ventured into the village. Still, he often felt the weight of expectations tugging at the chains of his simple life.
One night, Weslocke was visited in a dream by visions of far-off lands. Thalose, his celestial patron, summoned him to venture beyond the forest's borders and spread light where shadows reigned. The dream showed glimpses of the Emberden's bustling ports, the enigmatic swamps of the Fading Swamp region, the sprawling heat-worn expanse of the Merchant's Pass, and the mountain strongholds of the Iron Ridge. It was a calling to bring hope and justice to others, a greater purpose that Weslocke could not ignore.
Awaking with renewed determination, Weslocke said farewell to his people with promises to return one day. Equipped with a modest set of gear, a quarterstaff engraved with intricate celestial runes, and his ever-present grimoire, he set out for Aeressari, the city of magic and knowledge. He hoped to gain further understanding of his powers in the libraries of Aeressari and find clues about the meaning behind Thalose's visions. For now, his journey begins not with glory or renown, but with the humble desire to be a beacon of light in a world that sometimes feels steeped in darkness
ter info:
Class: Warlock
Race: Tiefling
Name: Weslocke
Gender: male
Character Alignment: Lawful Good
Charisma: 18 (4)
Constitution: 14 (2)
Dexterity: 14 (2)
Wisdom: 15 (2)
Intelligence: 13 (1)
Strength: 16 (3)
HP: 20
Proficiencies: Deception , Arcana
Equipment: Mace , Light Crossbow with 20 arrows , A dungeoneer's pack
Cantrips: Poison Spray , Chill Touch , Eldritch Blast
Spells: Ray of Enfeeblement , Charm person , Hellish Rebuke , Hold Peron , Major Image , Vampiric Touch
PactBoon: Pact of the Chain; Learn the find familiar spell and can cast it as a ritual and can also let your familiar make an attack with its reaction.
imageDescription:
typeOfDM: Normal
gameMode: singleplayer
World: Al'mundi
==============================
PLAYER'S CAMPAIGN NOTES: (Use these to help yourself and the DM keep track of the story, characters, and more!)
==============================
==============================
PLAYER'S PREFERENCES FOR THE DM:
When attempting challenging tasks, or any other tasks that a skilled DM would have the player roll for, make sure to ask me to roll and tell me what my modifier for the roll is.
Make sure to keep track of what knowledge about the player and the world that NPCs know that would be relevant in the story. Unless stated, you should assume that NPCs know nothing about my character or the quest that I am currently doing unless they learn it from me or another NPC. For example, an NPC that I meet for the first time should not know my name until they hear it from me, or another NPC.
I would prefer when I travel large distances across the map, for it to take a realistic amount of time and for me to have to take stops on the journey to rest, roleplay, have encounters, and anything else that would happen normally during travel. Going from one side of the map to the other, should take at least a few weeks. Try to make each adventure unique and avoid making every mission about cults.
As the DM, you should make the world feel alive and not make it feel like the player has too much control over the NPCs, environment, and plot events that happen which should be outside their control.
==============================
Player Level: 5
Player Backstory: Weslocke, a proud Tiefling born in the small, secluded village of Andizyre within the Forest of Allanar, grew up in a tight-knit community that valued tradition, resilience, and the bonds of family. From a young age, Weslocke felt a deep sense of duty to protect others and uphold the values of his village. He was fascinated by tales of ancient powers and celestial beings, and he sought to learn more through the study of ancient texts left behind by travelers passing through the forest.
One fateful day, while tending to an old library near the edge of the village, Weslocke discovered an ancient grimoire bound in silver leaves, hidden beneath a crumbling stone pedestal. The book seemed to pulse with warmth as he opened it, revealing the name of an enigmatic celestial being—Thalose, an ethereal entity devoted to the cause of justice and protection. Through nights of study and devotion, Weslocke forged a pact with Thalose, gaining access to eldritch magic imbued with divine purpose. This act crystallized his path as a Warlock, or rather, a celestial servant bound to a mission greater than himself.
Weslocke dedicated years of service to Andizyre, using his powers to heal the injured, ward off dangerous creatures, and ensure his community thrived in coexistence with the enchanting, if perilous, Forest of Allanar. Known for his unwavering moral compass and kind-hearted demeanor, he became a trusted figure among his Tiefling kin, as well as the occasional elven traveler who ventured into the village. Still, he often felt the weight of expectations tugging at the chains of his simple life.
One night, Weslocke was visited in a dream by visions of far-off lands. Thalose, his celestial patron, summoned him to venture beyond the forest's borders and spread light where shadows reigned. The dream showed glimpses of the Emberden's bustling ports, the enigmatic swamps of the Fading Swamp region, the sprawling heat-worn expanse of the Merchant's Pass, and the mountain strongholds of the Iron Ridge. It was a calling to bring hope and justice to others, a greater purpose that Weslocke could not ignore.
Awaking with renewed determination, Weslocke said farewell to his people with promises to return one day. Equipped with a modest set of gear, a quarterstaff engraved with intricate celestial runes, and his ever-present grimoire, he set out for Aeressari, the city of magic and knowledge. He hoped to gain further understanding of his powers in the libraries of Aeressari and find clues about the meaning behind Thalose's visions. For now, his journey begins not with glory or renown, but with the humble desire to be a beacon of light in a world that sometimes feels steeped in darkness
Dude, there's literally a tab for players looking for groups. I suggest you go there instead of here.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)