One of my favorite powers in fiction is Suguru Geto's ability to consume curses, demons, and other paranormal, ephemeral horrors and control them. He's less of an enslaver and more of a messiah, at least in the monsters' eyes.
Another one is Boss Midora's Hungry Space, but that's pretty complicated just to explain, and is ridiculously OP anyway, so I think I can safely forget about it.
Jujutsu Sorcerer: You are a sorcerer working under jujutsu high, you will be targeted by curse users and cursed spirits. Your goal is to exorcise curses.
Curse User: You are a sorcerer for your own gain, partner with cursed spirits to bring down jujutsu sorcerer and make either profit or misery for fun.
Races:
Human: You are a regular person.
Cursed Doll: A doll bewitched by a cursed technique, even though you're fragile, it's hard to kill you.
Blood Painting Death Womb: Born of a human mother and cursed spirit father, your cursed technique is some variation of Blood Manipulation.
Reincarnated Sorcerer: Reincarnated human, created to take part in the Culling Games
Aware Vessel: Variant of Reincarnated Sorcerer that can take control of their body.
Awakened Sorcerer: A person without a cursed technique transfigured by Idle Transfiguration to take part in the Culling Games.
Vengeful Cursed Spirit: Killed by a weapon with no cursed energy, your vengeance causes you to be reincarnated as a cursed spirit.
Rollback Post to RevisionRollBack
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
I do not know how to make races and classes so they are all basically the same except for the difference in morals between the classes and Death. Wombs having Blood Manipulation
Rollback Post to RevisionRollBack
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Every player starts with 100 CE (Cursed Energy), every use of cursed techniques (excluding storing cursed spirits with Cursed Spirit Manipulation and the body swap ability of Will) costs 1d6 CE, and CE recovers 5d6 with short rests and 100 with long rests
Cursed properties are special effects on your cursed energy, discuss these with your DM
Rough Energy: Your unarmed hits are amplified by 1d4
Electric Energy: You can cast Call Lightning as a cantrip (Must be accompanied by Mythical Beast Amber)
No Channeled Cursed Energy: Your unarmed hits or hits with unmagical items deal 0 damage to all types of cursed spirits
Twins: Your cursed energy is cut by half
Absorbed Twin: You have four eyes and arms, as well as a mouth on your stomach
Cursed Techniques are the cornerstone of sorcery, depending on the campaign, different cursed techniques will be available, discuss your cursed technique with your DM
Tier 0 Cursed Techniques:
Claw Hand: Your right hand is a claw, your unarmed hits have a damage bonus of 1d6
Scorpion Hair: The end of your hair is sharp, and you can manipulate it to your liking
Pudding Summon: Summon a small dessert as a bonus action
Helicopter Head/Jet Hair: You can fly 6d10 meters up into the air (check every time you fly)
Tier 1 Cursed Techniques:
Contractual Recreation: Every item you buy from a shop, you can summon again, as long as the shop gave you a contract (each summon costs different amounts of CE, determined by your DM)
Explode Body: Your body parts are explosive, (detonating costs CE)
Tier 2 Cursed Techniques:
Rot: You can spew out acidic blood (Costs CE) and if your blood comes into contact with someones skin, you can activate your cursed technique, once your cursed technique is activated on someone, each of their attacks is 1d4 (decided when technique is first activated) less when it comes to seeing if they hit their opponents, and they take 1d4-1 damage every turn (Rot Cursed Technique activation costs 1d6 CE each turn, even if it isn't yours or the techniques victims turn)
Inversion: Attacks that would damage you >20 health deal 20 less damage and attacks 5>x>2 deal 15 more damage
Auspicious Beasts Summon:
Kaichi: Homing horn that deals damage
Reiki: Cursed water that pads out damage, +10 speed and no damage taken with fall damage (costs CE each turn active)
Kirin: Boosts 1d4 (decided during first activation) damage (does not cost CE each turn active)
Ryu: I have no idea what this does, Gege has never showed us
to be continued
Rollback Post to RevisionRollBack
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Seance: Summon a dead sorcerer into the body of a helper. This process drains your CE, no the helpers
Cursed Speech: Make a command, then, make a DC10 if the enemy is higher level, if you fail, you lose 1d10 health
Anti Gravity System: Activating your technique, nearby objects are no longer affected by gravity
Penmanship: I have no idea how to make seeing the future work in DnD, if someone figures out how to make Charles possible, please tell me
Boogie Woogie: For 1d4 CE, swap any two objects with cursed energy
Deadly Sentencing: Gives you the ability to unlimitedly Deadly Sentencing Domain and the Extended Gavel weapon
Nails: Collect parts of your opponent and smash a nail into it, this costs CE and immediately deals 1d12 of damage
Blood Manipulation: Every time you use Blood Manipulation, deal 1d4 damage to yourself if you are not a Death Painting. You can cast any water spell, except now with blood
Projection Sorcery: Every turn, roll DC5, and if you succeed, then you get +10 meters speed. Every time you use unarmed strike, your opponent must roll a dexterity saving throw or get frozen their next turn
Tier 4 Cursed Techniques:
Ten Shadows: You have to defeat all of the beasts, except for divine dogs, to use them in battle, keeping them subtracts CE every round
Divine Dogs: Use the dogs bites as a bonus action
Toad: roll a dexterity check (without your modifiers, it is Toad doing it) to see if you hit a target, then they must roll a dexterity saving throw, failure results in them being pulled 10 meters in front of you, you can then make another dexterity check to trap them in Toad's mouth
Nue: For each turn Nue is active, you can cast Chain Lightning as a cantrip (this subtracts your CE for both each turn active and each spell cast)
Orochi: For each turn Orochi is active, you can have it eat your opponent, this attack has the same properties as poison breath, the snake then disappears
Great Elephant: Summon the elephant on top of your opponent, requiring a DC20, failure results in 1d12 damage, the elephant then disappears
Round Deer: Every turn Round Deer is active, as a bonus action, heal yourself 1d6
Charging Bull: The bull travels in a straight line until it hits something, if it hits a person, force them to make a DC(2+meters traveled/10), failure results in 1d4+meters traveled/10 damage, the bull then disappears
Tiger Funeral: A shadow jumps out at your opponent, dealing 1d12 damage if they fail a DC16, then the shadow disappears
Six Eyes: The CE cost for cursed techniques is now 1d4-1
Creation: make a generic magical object at will, each use expends 1d10 CE
Idle Death Gamble: You can summon train doors and unlimitedly cast the Idle Death Gamble domain
Angel: You gain the ability to fly, similar to Helicopter Head/Jet Hair, and you can cast Jacob's Ladder, dealing 2d12 damage and instantly killing Reincarnated Sorcerers and Aware Vessels
Tier 5 Cursed Techniques:
Limitless: This cursed technique is only usable with the Six Eyes. You can activate Infinity, preventing all attacks, or blue. When using blue, choose a 10x10 square meter tile to activate it on, then force nearby objects (in a 50 meter range) to make a DC20 check, if they fail, draw them into blue's tile and deal 1d12 damage
Copy: Have 2 of any cursed technique
Will: Have 2 of any cursed technique
Malevolent Shrine: Cut. Anything. For. 1d4. CE
Adaptation: This cursed technique is exclusive to Mahoraga and Ten Shadows users who tamed it. Every time you are hit by an attack, roll 1d4, and add it to your "Adaption For (Attack) Number", once this number reaches 10, you are immune to the attacks effects, any and all phenomena
Cursed Spirit Manipulation: Once you've exorcised a curse, add it to your inventory, and summon them at will. Special Grades have to be attuned to
Star Rage: Apply mass to yourself and your shikigami, boosting 1d6 to both your hit and damage
Rollback Post to RevisionRollBack
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
I have no idea on how to balance Idle Transfigure, let alone comedian, and we just don't see enough of the Zenin clan, even for there to be Tier 0 Cursed Techniques, so I'm just not doing them
(I am so tired)
Rollback Post to RevisionRollBack
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Domain expansions cost 4d4 CE unless said otherwise
Malevolent Shrine (domain of Malevolent Shrine): Every inside is cut, over and over again
Idle Death Gamble (domain of Idle Death Gamble): Search it up
Infinite Void (domain of Limitless): Everyone in the domain except for the caster and everyone touching the caster is stuck in place, due to infinite information flooding their minds
Womb Protrusion (domain of Will (probably)): Apply any of your two cursed techniques
Authentic Mutual Love (domain of Copy): Swords litter the ground, grabbing one of them gives you a bonus cursed technique
Deadly Sentencing (domain of Deadly Sentencing): Look it up
Chimera Shadow Garden (domain of Ten Shadows): Each ten shadows can appear without CE cost
(Just realized that in the cursed technique part, I skipped Mythical Beast Amber, Sky Manipulation, whatever's going on with Ryu, whatever's going on with Dhruv, whatever's going on with the cockroach guy, you get the point)
Rollback Post to RevisionRollBack
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Hello! What if you could add your favorite characters and abilities to DnD?In this thread, I will make home-brew hypotheticals of franchises in DnD
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
One of my favorite powers in fiction is Suguru Geto's ability to consume curses, demons, and other paranormal, ephemeral horrors and control them. He's less of an enslaver and more of a messiah, at least in the monsters' eyes.
Another one is Boss Midora's Hungry Space, but that's pretty complicated just to explain, and is ridiculously OP anyway, so I think I can safely forget about it.
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
JJKxDnD (part 1)
Classes:
Jujutsu Sorcerer: You are a sorcerer working under jujutsu high, you will be targeted by curse users and cursed spirits. Your goal is to exorcise curses.
Curse User: You are a sorcerer for your own gain, partner with cursed spirits to bring down jujutsu sorcerer and make either profit or misery for fun.
Races:
Human: You are a regular person.
Cursed Doll: A doll bewitched by a cursed technique, even though you're fragile, it's hard to kill you.
Blood Painting Death Womb: Born of a human mother and cursed spirit father, your cursed technique is some variation of Blood Manipulation.
Reincarnated Sorcerer: Reincarnated human, created to take part in the Culling Games
Aware Vessel: Variant of Reincarnated Sorcerer that can take control of their body.
Awakened Sorcerer: A person without a cursed technique transfigured by Idle Transfiguration to take part in the Culling Games.
Vengeful Cursed Spirit: Killed by a weapon with no cursed energy, your vengeance causes you to be reincarnated as a cursed spirit.
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
I do not know how to make races and classes so they are all basically the same except for the difference in morals between the classes and Death. Wombs having Blood Manipulation
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
You can make species, but not full classes, in the Homebrew Builder.
(edit: unless they took that away with the new UI...)
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
JJKxDnD (part 2)
Every player starts with 100 CE (Cursed Energy), every use of cursed techniques (excluding storing cursed spirits with Cursed Spirit Manipulation and the body swap ability of Will) costs 1d6 CE, and CE recovers 5d6 with short rests and 100 with long rests
Cursed properties are special effects on your cursed energy, discuss these with your DM
Rough Energy: Your unarmed hits are amplified by 1d4
Electric Energy: You can cast Call Lightning as a cantrip (Must be accompanied by Mythical Beast Amber)
No Channeled Cursed Energy: Your unarmed hits or hits with unmagical items deal 0 damage to all types of cursed spirits
Twins: Your cursed energy is cut by half
Absorbed Twin: You have four eyes and arms, as well as a mouth on your stomach
Cursed Techniques are the cornerstone of sorcery, depending on the campaign, different cursed techniques will be available, discuss your cursed technique with your DM
Tier 0 Cursed Techniques:
Claw Hand: Your right hand is a claw, your unarmed hits have a damage bonus of 1d6
Scorpion Hair: The end of your hair is sharp, and you can manipulate it to your liking
Pudding Summon: Summon a small dessert as a bonus action
Helicopter Head/Jet Hair: You can fly 6d10 meters up into the air (check every time you fly)
Tier 1 Cursed Techniques:
Contractual Recreation: Every item you buy from a shop, you can summon again, as long as the shop gave you a contract (each summon costs different amounts of CE, determined by your DM)
Explode Body: Your body parts are explosive, (detonating costs CE)
Tier 2 Cursed Techniques:
Rot: You can spew out acidic blood (Costs CE) and if your blood comes into contact with someones skin, you can activate your cursed technique, once your cursed technique is activated on someone, each of their attacks is 1d4 (decided when technique is first activated) less when it comes to seeing if they hit their opponents, and they take 1d4-1 damage every turn (Rot Cursed Technique activation costs 1d6 CE each turn, even if it isn't yours or the techniques victims turn)
Inversion: Attacks that would damage you >20 health deal 20 less damage and attacks 5>x>2 deal 15 more damage
Auspicious Beasts Summon:
Kaichi: Homing horn that deals damage
Reiki: Cursed water that pads out damage, +10 speed and no damage taken with fall damage (costs CE each turn active)
Kirin: Boosts 1d4 (decided during first activation) damage (does not cost CE each turn active)
Ryu: I have no idea what this does, Gege has never showed us
to be continued
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
Tier 3 Cursed Techniques:
Seance: Summon a dead sorcerer into the body of a helper. This process drains your CE, no the helpers
Cursed Speech: Make a command, then, make a DC10 if the enemy is higher level, if you fail, you lose 1d10 health
Anti Gravity System: Activating your technique, nearby objects are no longer affected by gravity
Penmanship: I have no idea how to make seeing the future work in DnD, if someone figures out how to make Charles possible, please tell me
Boogie Woogie: For 1d4 CE, swap any two objects with cursed energy
Deadly Sentencing: Gives you the ability to unlimitedly Deadly Sentencing Domain and the Extended Gavel weapon
Nails: Collect parts of your opponent and smash a nail into it, this costs CE and immediately deals 1d12 of damage
Blood Manipulation: Every time you use Blood Manipulation, deal 1d4 damage to yourself if you are not a Death Painting. You can cast any water spell, except now with blood
Projection Sorcery: Every turn, roll DC5, and if you succeed, then you get +10 meters speed. Every time you use unarmed strike, your opponent must roll a dexterity saving throw or get frozen their next turn
Tier 4 Cursed Techniques:
Ten Shadows: You have to defeat all of the beasts, except for divine dogs, to use them in battle, keeping them subtracts CE every round
Divine Dogs: Use the dogs bites as a bonus action
Toad: roll a dexterity check (without your modifiers, it is Toad doing it) to see if you hit a target, then they must roll a dexterity saving throw, failure results in them being pulled 10 meters in front of you, you can then make another dexterity check to trap them in Toad's mouth
Nue: For each turn Nue is active, you can cast Chain Lightning as a cantrip (this subtracts your CE for both each turn active and each spell cast)
Orochi: For each turn Orochi is active, you can have it eat your opponent, this attack has the same properties as poison breath, the snake then disappears
Great Elephant: Summon the elephant on top of your opponent, requiring a DC20, failure results in 1d12 damage, the elephant then disappears
Round Deer: Every turn Round Deer is active, as a bonus action, heal yourself 1d6
Charging Bull: The bull travels in a straight line until it hits something, if it hits a person, force them to make a DC(2+meters traveled/10), failure results in 1d4+meters traveled/10 damage, the bull then disappears
Tiger Funeral: A shadow jumps out at your opponent, dealing 1d12 damage if they fail a DC16, then the shadow disappears
Six Eyes: The CE cost for cursed techniques is now 1d4-1
Creation: make a generic magical object at will, each use expends 1d10 CE
Idle Death Gamble: You can summon train doors and unlimitedly cast the Idle Death Gamble domain
Angel: You gain the ability to fly, similar to Helicopter Head/Jet Hair, and you can cast Jacob's Ladder, dealing 2d12 damage and instantly killing Reincarnated Sorcerers and Aware Vessels
Tier 5 Cursed Techniques:
Limitless: This cursed technique is only usable with the Six Eyes. You can activate Infinity, preventing all attacks, or blue. When using blue, choose a 10x10 square meter tile to activate it on, then force nearby objects (in a 50 meter range) to make a DC20 check, if they fail, draw them into blue's tile and deal 1d12 damage
Copy: Have 2 of any cursed technique
Will: Have 2 of any cursed technique
Malevolent Shrine: Cut. Anything. For. 1d4. CE
Adaptation: This cursed technique is exclusive to Mahoraga and Ten Shadows users who tamed it. Every time you are hit by an attack, roll 1d4, and add it to your "Adaption For (Attack) Number", once this number reaches 10, you are immune to the attacks effects, any and all phenomena
Cursed Spirit Manipulation: Once you've exorcised a curse, add it to your inventory, and summon them at will. Special Grades have to be attuned to
Star Rage: Apply mass to yourself and your shikigami, boosting 1d6 to both your hit and damage
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
I have no idea on how to balance Idle Transfigure, let alone comedian, and we just don't see enough of the Zenin clan, even for there to be Tier 0 Cursed Techniques, so I'm just not doing them
(I am so tired)
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
JJKxDnD (part 3)
Domain expansions cost 4d4 CE unless said otherwise
Malevolent Shrine (domain of Malevolent Shrine): Every inside is cut, over and over again
Idle Death Gamble (domain of Idle Death Gamble): Search it up
Infinite Void (domain of Limitless): Everyone in the domain except for the caster and everyone touching the caster is stuck in place, due to infinite information flooding their minds
Womb Protrusion (domain of Will (probably)): Apply any of your two cursed techniques
Authentic Mutual Love (domain of Copy): Swords litter the ground, grabbing one of them gives you a bonus cursed technique
Deadly Sentencing (domain of Deadly Sentencing): Look it up
Chimera Shadow Garden (domain of Ten Shadows): Each ten shadows can appear without CE cost
(Just realized that in the cursed technique part, I skipped Mythical Beast Amber, Sky Manipulation, whatever's going on with Ryu, whatever's going on with Dhruv, whatever's going on with the cockroach guy, you get the point)
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
And with that concludes JJKxDnD!
Not that finished, but maybe I'll come back to it
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
Dead Cells!
…and his brother loved worms. AVACADO
I don't play Dead Cells
He/Him
Call me Rage or Rageguy or if you are technical little guy (gender neutral) call me _RageGuy139_
Inferniak's Followers: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237064-cult-of-inferniak
Enter Stormdriven: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/story-lore/236865-stormdriven-homebrew-world
Neverending Tavern: https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/237476-neverending-tavern
Awww man.
…and his brother loved worms. AVACADO