Petals and Thorns II: Heroes of Ramshorn is now live on Kickstarter. The first game asked questions about the five philosophical factions struggling over the Eastern Frontier, now that the Frontier has erupted into total war, the second game is asking for compromises. You need an army to win a war, and the bigger your army, the more room for mistakes you have. But many of the minor factions of the Frontier are morally questionable - some of them are morally repugnant. If you don't recruit them, your enemies will, and every spell and hit point you expend nipping that problem in the bud is one you haven't spent recruiting allies who aren't terrible people, or protecting the people of the Frontier from the ravages of war, or actually winning battles. Every time you rest to replenish your resources, battles are fought without you, the enemy recruits more allies from amongst the neutral, and people in danger are killed. You can't be everywhere at once. Who are you willing to recruit into the coalition that wins you the war, knowing that you'll be giving them a position of power in your regime afterwards? What are you willing to do to secure their allegiance? What do you believe in - and who are you willing to sacrifice to those beliefs?
EDIT: This forum does not, it turns out, use BBCode.
A war of succession engulfs a sleepy town on the edge of the Eastern Frontier, and as vicious and desperate factions close in on all sides, you hold the power to shape the future of the realm.
But which crises do you prioritize? When vampires attack from one side and the Lunatic Court from another, do you fortify one and leave the other to fend for itself, or do you split the difference and hope for the best? When your wizard allies in the Order of the Wyrd conduct experiments on the local population, do you leave the front lines to confront them and risk losing territory and the wizards, or turn a blind eye to their abuse and hope it doesn't come back to literally haunt you later? When you need a regent's armies on your side, but he asks you to eliminate his child nephew so he can inherit the barony, do you do it or do you look for soldiers elsewhere and risk that the bastard Prince Darius will do it anyway and get the regent's soldiers?
Every long rest, the war marches on and other factions try to snatch potential allies and territory from you. It's a race against the clock to secure allies, face the enemy, and establish a new age in the realm of Vintaria. With each choice, you choose what you believe in, and what you are willing to sacrifice for it.
Check out Petals and Thorns II: Heroes of Ramshorn, the sequel to last year's 800% funded Petals and Thorns adventure path (also included as a reward for HoR backers) and explore the question of power and what you do with it on a whole new level.
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Petals and Thorns II: Heroes of Ramshorn is now live on Kickstarter. The first game asked questions about the five philosophical factions struggling over the Eastern Frontier, now that the Frontier has erupted into total war, the second game is asking for compromises. You need an army to win a war, and the bigger your army, the more room for mistakes you have. But many of the minor factions of the Frontier are morally questionable - some of them are morally repugnant. If you don't recruit them, your enemies will, and every spell and hit point you expend nipping that problem in the bud is one you haven't spent recruiting allies who aren't terrible people, or protecting the people of the Frontier from the ravages of war, or actually winning battles. Every time you rest to replenish your resources, battles are fought without you, the enemy recruits more allies from amongst the neutral, and people in danger are killed. You can't be everywhere at once. Who are you willing to recruit into the coalition that wins you the war, knowing that you'll be giving them a position of power in your regime afterwards? What are you willing to do to secure their allegiance? What do you believe in - and who are you willing to sacrifice to those beliefs?
EDIT: This forum does not, it turns out, use BBCode.
A war of succession engulfs a sleepy town on the edge of the Eastern Frontier, and as vicious and desperate factions close in on all sides, you hold the power to shape the future of the realm.
But which crises do you prioritize? When vampires attack from one side and the Lunatic Court from another, do you fortify one and leave the other to fend for itself, or do you split the difference and hope for the best? When your wizard allies in the Order of the Wyrd conduct experiments on the local population, do you leave the front lines to confront them and risk losing territory and the wizards, or turn a blind eye to their abuse and hope it doesn't come back to literally haunt you later? When you need a regent's armies on your side, but he asks you to eliminate his child nephew so he can inherit the barony, do you do it or do you look for soldiers elsewhere and risk that the bastard Prince Darius will do it anyway and get the regent's soldiers?
Every long rest, the war marches on and other factions try to snatch potential allies and territory from you. It's a race against the clock to secure allies, face the enemy, and establish a new age in the realm of Vintaria. With each choice, you choose what you believe in, and what you are willing to sacrifice for it.
Check out Petals and Thorns II: Heroes of Ramshorn, the sequel to last year's 800% funded Petals and Thorns adventure path (also included as a reward for HoR backers) and explore the question of power and what you do with it on a whole new level.