This Thread will be a bit like the collaborative storytelling thread, but it's all about Jhon the tabaxi. When you decide to start posting in this thread, you can be a DM or a player. If your a DM then you will narrate what happens and control the NPC's. If you choose to be a player, then you choose on character (that isn't Jhon or the murudring cleric) And you get to roleplay them through the scenarios!
The DMs Can not control characters that People are playing.
After posting you have to wait for someone else to post before you can post again.
DM's control NPC's, Players control characters, and me and Aralia_AKA_GoogiddyBop Play as Jhon the tabaxi and the murdering cleric. I will also play as a DM if there aren't enough DM's
As long as You follow the rules, feel free to shape the storyline and bring in new characters as much as you want!
P.S. Jhon the Tabaxi started hereIn the why you survive thread on page 15 post 292
Edit: Please post Weather you want to be a DM or a player before you start posting.
Welcome to Drummer's Midnight Adventure in the Enchanted Treehouse!
Join the quest, but beware of the mischievous forest spirits lurking about...
Drummer has created an incredible sleepover in the heart of the Enchanted Treehouse. Only the bravest and most adventurous souls are invited to participate, but remember, no adults allowed in this mystical realm.
To reach the Treehouse, follow the twinkling fairy lights deep into the forest and climb the spiral staircase leading to the treetop. Drummer awaits you in the secret chamber, where the pillow fort stands, brimming with supplies and secrets for an unforgettable night.
"Our mission for the night,"Drummer proclaims, "is to uncover the 6 most legendary snacks hidden within the Enchanted Forest. Only then can the dawn break, and only then can you escape the bewitched realm."
Remember, each adventurer can carry only 1 weapon and 1 piece of equipment at a time. To change, return to the fort within the Treehouse.
Whisper Blade. (+4 to hit, 1d4 damage, moves silently through the air)
Fae Staff. (Allows the caster to entangle enemies in roots, inflicting paralysis)
Combat rules will be explained if and when combat arises.
Equipment:
Glowing Orb
Mystic Satchel
Enchanted Lantern
Moonstone Amulet
Flameless Torch
Time-Twister Timepiece
Magic Tapestry
Echoing Bell
Whispering Wind Chimes
Aquatic Pearl
Gloaming Gloves
Quill of Truth
Trickster's Peg
Veil of Invisibility
Forest Compass (Guides to the fort)
Siren Whistle
Enigma Glass
Firefly Matchbox
Dreamcatcher Camera
Starlight Elixir
Rules:
This adventure is suitable for ages 13 and above. Please ensure your account age meets this requirement.
Keep the language respectful, and refrain from explicit content. Use [gp] to censor any inappropriate language.
Cooperate with fellow adventurers. This is a collaborative journey.
Avoid any adult content or themes.
Embrace the spirit of adventure and have a magical time!
Special sleepover rules:
Knock three times on the Treehouse door and recite the ancient password to gain entry. Failure to do so might invoke the mischievous tree spirits.
If the path through the forest twists unexpectedly, follow the glowing fireflies to find your way back. Looking back might summon the forest's illusions.
If the Silver Lady appears, bow respectfully and present her with a moonflower. She will grant you safe passage.
When the branches whisper secrets, listen closely. They might reveal the locations of the hidden snacks.
Hold your breath if the forest shadows grow restless. Exhaling might awaken the ancient guardians.
Avoid eye contact with the Phantom Stag. Gaze upon its spectral form for too long, and it might lure you into the deepest part of the forest.
The Mystic Gateway is concealed within the heart of the Great Oak. Only those who have discovered all six legendary snacks can unlock its magic.
Count the echoes when crossing the Rope Bridge. If they exceed three, retreat immediately or risk falling into the Bottomless Chasm.
If the River of Lamentations beckons, resist its call. Its waters can deceive and lead you astray.
The Whispering Grove is home to the Siren's Song. Follow its melody to discover the next clue.
Carve "Twilight's Blessing" into the bark of the ancient tree to ward off the night's illusions and shadows.
Inscribe "Moonlight's Guidance" on your palm to reveal hidden messages on the enchanted scrolls.
Speak "Starlight Sentinel" when feeling lost to summon the guiding spirits of the forest for assistance.
While the primary objective is to find the legendary snacks, feel free to interact and immerse yourself in the mystical atmosphere. Let the enchanted adventure in the Treehouse commence! :)
Step into the Twilight Realm: A Night of Wonders at the Mystic Manor!
Beware! The house has a mind of its own, and not all is what it seems...
Welcome to the Mystic Manor, where the extraordinary becomes ordinary. Brace yourselves for an unforgettable adventure in this whimsical abode, where every room is a gateway to a different realm.
As you step through the shimmering portal into the main hall, you'll find Drummer waiting to greet you in the magical pillow fort, overflowing with delicious treats and mysterious artifacts.
"Our quest for the night,"Drummer reveals, "is to seek out the 6 most elusive and extraordinary snacks hidden within the dimensional folds of the Mystic Manor. Only then can the day break, and only then can the paths home reveal themselves."
Remember, each adventurer can wield only 1 weapon and carry 1 piece of equipment at a time. To swap, return to the main hall within the Mystic Manor.
Weapons:
Arcane Wand of Illumination. (Unleashes blinding light, stunning adversaries temporarily)
Chrono Blade. (Deals 1d8 damage, manipulates time for critical strikes)
Spectral Bow. (Grants +2 to hit, inflicts ethereal wounds)
Whispering Dagger. (+4 to hit, 1d4 damage, whispers secrets to the wielder)
Guardian Shield. (Creates a protective energy field, repelling dark forces)
Combat rules will be explained if and when the need arises.
Equipment:
Crystal Locket
Dimensional Satchel
Phantom Lantern
Time-Twister Stopwatch
Ethereal Candle
Guardian Watcher's Key
Enigma Tapestry
Echoing Bell of the Shadows
Aquatic Elixir Vial
Whispering Wind Chimes
Veil of Invisibility
Enchanted Quill of Truth
Trickster's Peg of Illusions
Amulet of Reflection
Dreamweaver Compass (Guides to the fort)
Enchanted Harmonica
Oracle Lens of Clairvoyance
Firefly Vial
Dreamcatcher Camera
Starlight Elixir
Rules:
Participants must be 13 or older. Please ensure your account age meets this requirement.
Respectful conduct is essential. Keep the language and content suitable for all ages. Use [gp] to censor any inappropriate language.
Cooperation and camaraderie are encouraged among all the adventurers. This is a collaborative escapade through the Mystic Manor.
Absolutely no adult content or themes are permitted.
Embrace the mystique and enchantment of the journey ahead!
Special sleepover rules:
Tap the doorknob thrice and recite the enchantment to gain passage. Failure to do so may invoke the spirits of the house.
If the corridors shift unexpectedly, follow the dancing wisps of light to find your way back. Gazing behind may trap you in an endless loop.
When the paintings whisper cryptic riddles, solve them to reveal hidden passages to the snacks.
Hold your breath if the shadows grow restless. Exhaling might awaken the ancient guardians of the Mystic Manor.
Avoid making eye contact with the Spectral Butler. Engaging with him might lead to a perilous dance in the ballroom of illusions.
The Mirror Maze conceals the final test. Only those who have found all six legendary snacks can navigate its reflective corridors and emerge victorious.
Count the chimes of the Grandfather Clock. If the count exceeds twelve, retreat immediately or risk getting trapped in a time loop.
Should the Guardian Gargoyles awaken, present them with the emblem of truth to pass unharmed.
Beware the Siren's Symphony in the Conservatory. Listen closely to discern its melody for guidance.
Inscribe "Twilight's Embrace" on your palms to unlock the hidden messages within the walls of the Mystic Manor.
Whisper "Moonlight's Grace" into the wind to reveal the secret inscriptions in the forgotten tomes within the library.
Chant "Starlight's Radiance" when in doubt to summon the guardian spirits of the Mystic Manor for aid and guidance.
While the primary objective is to uncover the legendary snacks, feel free to engage with fellow adventurers and immerse yourself in the enchanting world of the Mystic Manor. Let the mystical adventure commence!
Jhon the Tabaxi fights the dragon but fails until he unties the murdering cleric, and together they beat the dragon, but then they start fighting eachother again
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Welcome to the Shadows of the Citadel: An Evening of Intrigue at the Midnight Keep!
Caution! The keep holds secrets untold, and its darkness may not yield easily...
Prepare to enter the Midnight Keep, where every shadow has a secret and every whisper echoes through its stone corridors. Be vigilant and keep your wits about you as you explore the ancient halls and hidden chambers.
As you cross the threshold into the main hall, Drummer awaits you in the fortified sanctuary, where the pillow fort stands, laden with provisions and secrets for the night's perilous quest.
"Our mission under the moon,"Drummer declares, "is to uncover the 6 most enigmatic and elusive snacks concealed within the depths of the Midnight Keep. Only then can the night surrender, and only then can the way back to the mortal realm be revealed."
Remember, each brave soul can wield only 1 weapon and carry 1 piece of equipment at a time. To exchange, return to the main hall within the Midnight Keep.
Weapons:
Shadowbane Dagger. (Unleashes shadows to cloak and confound adversaries)
Twilight Scythe. (Deals 1d8 damage, harnesses the power of nightfall for devastating strikes)
Soulfire Bow. (Grants +2 to hit, inflicts ethereal burns on enemies)
Silvershade Blade. (+4 to hit, 1d4 damage, whispers secrets and warnings to the wielder)
Guardian Shield of Dusk. (Projects a shielding aura, warding off malevolent forces)
Combat rules will be elucidated if and when the need arises.
Equipment:
Amulet of Midnight's Embrace
Shadowcloak Satchel
Phantom Lantern of Whispers
Time-Twister Sundial
Ethereal Candle of Illumination
Guardian Watcher's Key
Enigma Tapestry of Secrets
Echoing Bell of the Shadows
Aquatic Elixir Vial of Tranquility
Whispering Wind Chimes of Guidance
Veil of Invisibility
Enchanted Quill of Truth and Lies
Trickster's Peg of Illusions
Amulet of Reflection
Dreamweaver Compass (Guides to the fort within the Keep)
Enchanted Harmonica of Echoes
Oracle Lens of Clairvoyance
Firefly Vial of Illuminated Pathways
Dreamcatcher Camera of Memories
Starlight Elixir of Resilience
Rules:
Participants must be 13 or older. Verify that your account age meets this requirement.
Maintain a respectful atmosphere. Use appropriate language and content. Use [gp] to censor any inappropriate language.
Collaboration and camaraderie are the essence of this journey. Support your fellow adventurers as you navigate the Midnight Keep.
Absolutely no adult content or themes are permitted. Let the mystery and adventure take center stage.
Immerse yourself in the shadows and embrace the unknown with open arms!
Special sleepover rules:
Tap the Midnight Door thrice and speak the cryptic incantation to gain passage. Any misstep might awaken the ancient sentinels of the keep.
If the hallways shift unexpectedly, follow the dancing shadows to find your way back. Glancing behind might trap you in a web of illusions and deceit.
When the portraits whisper their secrets, heed their warnings to unlock hidden passages and clues leading to the snacks.
Hold your breath when the shadows deepen and grow restless. Exhaling might awaken the ancient guardians, sworn to protect the keep from intruders.
Avert your gaze from the Gloom Serpent. Engaging with it might lead you deeper into the labyrinth of shadows and illusions.
The Hall of Whispers conceals the final challenge. Only those who have gathered all six legendary snacks can navigate its maze of echoes and emerge triumphant.
Count the toll of the Grand Bell. If the count surpasses thirteen, retreat immediately to avoid the grasp of the Time Wraiths.
Should the Guardian Gargoyles awaken, present them with the Emblem of Silence to pass unharmed through the Hall of Echoes.
Beware the Siren's Song in the Vault of Reflections. Listen closely to discern its melody, which may guide you through the next chamber.
Inscribe "Night's Shield" on your palms to ward off the malevolent spirits and enchantments lingering within the shadows of the Midnight Keep.
Whisper "Eclipse's Embrace" into the ether to reveal the hidden inscriptions and enchantments within the ancient tomes and scrolls scattered throughout the keep.
Chant "Starfire's Radiance" in times of doubt to summon the guiding spirits of the keep and seek their guidance through the labyrinth of shadows and secrets.
and thusly, they were poisoned by the guy they thought was the guy that jhon let live, but in reality, it was a disguise selfed vecna, who wanted jhons yarn and fire for himself!
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Welcome to the Haven of Heroes: A Night of Legends at the Starlight Citadel!
Prepare for a journey through ancient tales and epic quests, where every corner holds the essence of mythical adventures...
Step into the Starlight Citadel, where ancient heroes and mythical creatures come alive. Be ready to immerse yourself in a night of legendary challenges and thrilling adventures.
As you cross the threshold into the grand hall, Drummer awaits in the sanctuary of the pillow fort, stocked with provisions and artifacts from the fables of old.
"Our quest this eve,"Drummer proclaims, "is to unearth the 6 most storied and mythical snacks concealed within the chambers of the Starlight Citadel. Only then shall the night surrender, and only then shall the path home reveal itself."
Remember, each hero can wield only 1 weapon and carry 1 piece of equipment at a time. To exchange, return to the grand hall within the Starlight Citadel.
Weapons:
Sword of Ancients. (Harnesses the power of the ancient heroes, dealing 1d8 damage to foes)
Bow of Artemis. (Grants +2 to hit, inflicts precise shots at enemies)
Mjölnir Hammer. (Wields the strength of thunder, dealing 1d6 damage and stunning adversaries)
Excalibur Blade. (+4 to hit, 1d4 damage, empowers the wielder with chivalrous spirit)
Shield of Athena. (Projects a protective barrier, shielding heroes from dark forces)
Combat rules will be shared when the need arises.
Equipment:
Medallion of Legends
Heroic Satchel
Beacon Lantern
Chrono-Watch
Ethereal Torch
Sentinel's Key
Enigma Map
Echoing Bell of Valor
Elixir of the Ancients
Whispering Horn
Veil of Invisibility
Scroll of Truth
Talisman of Illusions
Aegis Shield
Heroic Compass (Guides to the fort within the Citadel)
Harmonic Flute
Crystal Ball of Insight
Phoenix Feather
Memory Quill
Starlight Elixir of Resilience
Rules:
Participants must be 13 or older. Ensure your account age meets this requirement.
Maintain a respectful and honorable atmosphere. Use appropriate language and content. Use [gp] to censor any inappropriate language.
Collaboration and heroism are the cornerstone of this journey. Support your fellow adventurers as you traverse the Starlight Citadel.
Absolutely no adult content or themes are allowed. Let the spirit of legendary quests guide the night's adventures.
Immerse yourself in the tales of old and embrace the hero within!
Special sleepover rules:
Knock three times upon the Gates of Valor and recite the oath of the ancient heroes to gain entry. Any deviation might summon the guardians of the Starlight Citadel.
If the hallways shift unexpectedly, follow the glimmering trail of stardust to find your way back. Glancing behind might lead you astray into the labyrinth of legends.
When the tapestries whisper tales of old, heed their words to unlock secret passageways and clues leading to the mythical snacks.
Hold your breath when the shadows of darkness grow restless. Exhaling might awaken the ancient guardians, sworn to protect the Starlight Citadel from unworthy intruders.
Avert your gaze from the Gorgon Statue. Engaging with it might turn you to stone and trap your essence within the Citadel's walls forever.
The Hall of Legends conceals the final trial. Only those who have collected all six legendary snacks can navigate its maze of trials and emerge victorious.
Count the toll of the Celestial Bell. If the count surpasses twelve, retreat immediately to avoid awakening the Titans of Time.
Should the Guardian Golems awaken, present them with the Crest of Heroes to pass unchallenged through the Hall of Honor.
Beware the Siren's Melody in the Vault of Echoes. Listen closely to discern its tune, which may guide you through the next chamber of the Citadel.
Inscribe "Eternal Valor" on your palms to invoke the heroic spirits and fortitude needed to withstand the trials and challenges within the Starlight Citadel.
Whisper "Mythical Triumph" into the cosmic winds to reveal the hidden inscriptions and enchantments within the ancient tomes and scrolls scattered throughout the Citadel.
Chant "Epic Resurgence" in times of peril to summon the benevolent spirits of the heroes of old and seek their guidance through the legendary trials and tribulations of the Starlight Citadel.
While the primary objective is to unearth the legendary snacks, feel free to interact with fellow heroes and immerse yourself in the epic tales within the
A detective comes and finds everyone duking it out. He was sent to find the murdering cleric. After a little thought, he decides he will join Jhon and the murdering cleric to fight Vecna and the Red Dragon... For the time being.
The red dragon, agyroth, sends Vecna, the lich, to gather an army of undead, while he gathers a dragon army, which also accepts wyverns, terrasques, and T-Rexes.
Rollback Post to RevisionRollBack
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
This Thread will be a bit like the collaborative storytelling thread, but it's all about Jhon the tabaxi. When you decide to start posting in this thread, you can be a DM or a player. If your a DM then you will narrate what happens and control the NPC's. If you choose to be a player, then you choose on character (that isn't Jhon or the murudring cleric) And you get to roleplay them through the scenarios!
As long as You follow the rules, feel free to shape the storyline and bring in new characters as much as you want!
P.S. Jhon the Tabaxi started here In the why you survive thread on page 15 post 292
Edit: Please post Weather you want to be a DM or a player before you start posting.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Jhon the Tabaxi and the murdering cleric are in an epic duel when something strange happens...
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Am I the murdering cleric then?
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
the man that Jhon let lives arrives, carrying some food for jhon the tabaxi, unsurprised to see the two dueling yet again
Welcome to Drummer's Midnight Adventure in the Enchanted Treehouse!
Join the quest, but beware of the mischievous forest spirits lurking about...
Drummer has created an incredible sleepover in the heart of the Enchanted Treehouse. Only the bravest and most adventurous souls are invited to participate, but remember, no adults allowed in this mystical realm.
To reach the Treehouse, follow the twinkling fairy lights deep into the forest and climb the spiral staircase leading to the treetop. Drummer awaits you in the secret chamber, where the pillow fort stands, brimming with supplies and secrets for an unforgettable night.
"Our mission for the night," Drummer proclaims, "is to uncover the 6 most legendary snacks hidden within the Enchanted Forest. Only then can the dawn break, and only then can you escape the bewitched realm."
Remember, each adventurer can carry only 1 weapon and 1 piece of equipment at a time. To change, return to the fort within the Treehouse.
Weapons:
Combat rules will be explained if and when combat arises.
Equipment:
Rules:
Special sleepover rules:
While the primary objective is to find the legendary snacks, feel free to interact and immerse yourself in the mystical atmosphere. Let the enchanted adventure in the Treehouse commence! :)
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Step into the Twilight Realm: A Night of Wonders at the Mystic Manor!
Beware! The house has a mind of its own, and not all is what it seems...
Welcome to the Mystic Manor, where the extraordinary becomes ordinary. Brace yourselves for an unforgettable adventure in this whimsical abode, where every room is a gateway to a different realm.
As you step through the shimmering portal into the main hall, you'll find Drummer waiting to greet you in the magical pillow fort, overflowing with delicious treats and mysterious artifacts.
"Our quest for the night," Drummer reveals, "is to seek out the 6 most elusive and extraordinary snacks hidden within the dimensional folds of the Mystic Manor. Only then can the day break, and only then can the paths home reveal themselves."
Remember, each adventurer can wield only 1 weapon and carry 1 piece of equipment at a time. To swap, return to the main hall within the Mystic Manor.
Weapons:
Combat rules will be explained if and when the need arises.
Equipment:
Rules:
Special sleepover rules:
While the primary objective is to uncover the legendary snacks, feel free to engage with fellow adventurers and immerse yourself in the enchanting world of the Mystic Manor. Let the mystical adventure commence!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Jhon the Tabaxi fights the dragon but fails until he unties the murdering cleric, and together they beat the dragon, but then they start fighting eachother again
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
I am the dragon, (Agyroth) and I survived by an inch of my life.
and I will have my revenge.
edit: I will be a player
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Welcome to the Shadows of the Citadel: An Evening of Intrigue at the Midnight Keep!
Caution! The keep holds secrets untold, and its darkness may not yield easily...
Prepare to enter the Midnight Keep, where every shadow has a secret and every whisper echoes through its stone corridors. Be vigilant and keep your wits about you as you explore the ancient halls and hidden chambers.
As you cross the threshold into the main hall, Drummer awaits you in the fortified sanctuary, where the pillow fort stands, laden with provisions and secrets for the night's perilous quest.
"Our mission under the moon," Drummer declares, "is to uncover the 6 most enigmatic and elusive snacks concealed within the depths of the Midnight Keep. Only then can the night surrender, and only then can the way back to the mortal realm be revealed."
Remember, each brave soul can wield only 1 weapon and carry 1 piece of equipment at a time. To exchange, return to the main hall within the Midnight Keep.
Weapons:
Combat rules will be elucidated if and when the need arises.
Equipment:
Rules:
Special sleepover rules:
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
and thusly, they were poisoned by the guy they thought was the guy that jhon let live, but in reality, it was a disguise selfed vecna, who wanted jhons yarn and fire for himself!
Jhon the tabaxi and the murdering cleric team up on vecna
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
Agyroth, the red dragon appears and aids Vecna.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Welcome to the Haven of Heroes: A Night of Legends at the Starlight Citadel!
Prepare for a journey through ancient tales and epic quests, where every corner holds the essence of mythical adventures...
Step into the Starlight Citadel, where ancient heroes and mythical creatures come alive. Be ready to immerse yourself in a night of legendary challenges and thrilling adventures.
As you cross the threshold into the grand hall, Drummer awaits in the sanctuary of the pillow fort, stocked with provisions and artifacts from the fables of old.
"Our quest this eve," Drummer proclaims, "is to unearth the 6 most storied and mythical snacks concealed within the chambers of the Starlight Citadel. Only then shall the night surrender, and only then shall the path home reveal itself."
Remember, each hero can wield only 1 weapon and carry 1 piece of equipment at a time. To exchange, return to the grand hall within the Starlight Citadel.
Weapons:
Combat rules will be shared when the need arises.
Equipment:
Rules:
Special sleepover rules:
While the primary objective is to unearth the legendary snacks, feel free to interact with fellow heroes and immerse yourself in the epic tales within the
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
btw this thread is now a Jhon the tabaxi cult as well as a storyline, we worship Jhon as well as tell story's about him
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Our Cult is now in an alliance with the Cult of Nerds and Dorks
Edit: Sorry, I've gone against my own rules! I'll stop multiposting
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Breaking news, we are no longer in an alliance with the Cult of Nerds and Dorks, but instead in an alliance with queen Yvonne and the spider guild!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
A detective comes and finds everyone duking it out. He was sent to find the murdering cleric. After a little thought, he decides he will join Jhon and the murdering cleric to fight Vecna and the Red Dragon... For the time being.
I will be a player!
I'm hosting the Royal cult games! this cult is too small to join, but anyone can spectate!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The red dragon, agyroth, sends Vecna, the lich, to gather an army of undead, while he gathers a dragon army, which also accepts wyverns, terrasques, and T-Rexes.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Jhon tries to follow Agyroth, but he's to fast. He settles down to make the strongest yarn armor known to cat
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.