You successfully catch the ball, but since it isn’t above a 15, you stumble a little bit passing it to “Drum-Drum.” He is going to roll to catch with disadvantage.
Rollback Post to RevisionRollBack
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You successfully catch the ball, but since it isn’t above a 15, you stumble a little bit passing it to “Drum-Drum.” He is going to roll to catch with disadvantage.
Bro I’m not kicking, read the rules. It says that passing doesn’t require a roll.
Ok. This is pretty simple. There are 2 teams of 5 at a time. 3 attackers, and 2 defenders. You can sort that out with yourself. I’m going to through the ball in the air, then the attackers and defenders are going to roll the dice thing in the toolbar. All the rolls will be added up, then whichever team has the highest roll, will get the ball.
You can take the one of the following actions: Pass, kick, tackle, run, score, or intercept.
Pass: You pass the ball to the desired person, no roll required.
Kick: You kick the ball about 50 meters down the field. If you are kicking it to someone. They are going to have to roll a 15 or higher.
Run: You run down the field for about 30 meters. No roll required.
Tackle: You roll the dice thing, and the target rolls as well, if you roll higher than the target, then you successfully tackle them, and pick up the ball. If the target rolls higher, then you fall on the floor, and they continue doing what they are doing.
Score: You kick the ball past the goal. You need to beat a 15 to score a kick goal. To score a try, you just need to be at the end of the field, with out getting tackled at the line
Intercept: When the ball is in the air, you can roll to try and catch it. You need to roll a 10 or higher to catch. Any lower and you drop the ball.
You successfully catch the ball, but since it isn’t above a 15, you stumble a little bit passing it to “Drum-Drum.” He is going to roll to catch with disadvantage.
Drummer having disadvantage isn’t in the rules either.
You successfully catch the ball, but since it isn’t above a 15, you stumble a little bit passing it to “Drum-Drum.” He is going to roll to catch with disadvantage.
Drummer having disadvantage isn’t in the rules either.
Ok. Sorry about that.
Rollback Post to RevisionRollBack
I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Ok. This is pretty simple. There are 2 teams of 5 at a time. 3 attackers, and 2 defenders. You can sort that out with yourself. I’m going to through the ball in the air, then the attackers and defenders are going to roll the dice thing in the toolbar. All the rolls will be added up, then whichever team has the highest roll, will get the ball.
You can take the one of the following actions: Pass, kick, tackle, run, score, or intercept.
Pass: You pass the ball to the desired person, no roll required.
Kick: You kick the ball about 50 meters down the field. If you are kicking it to someone. They are going to have to roll a 15 or higher.
Run: You run down the field for about 30 meters. No roll required.
Tackle: You roll the dice thing, and the target rolls as well, if you roll higher than the target, then you successfully tackle them, and pick up the ball. If the target rolls higher, then you fall on the floor, and they continue doing what they are doing.
Score: You kick the ball past the goal. You need to beat a 15 to score a kick goal. To score a try, you just need to be at the end of the field, with out getting tackled at the line
Intercept: When the ball is in the air, you can roll to try and catch it. You need to roll a 10 or higher to catch. Any lower and you drop the ball.
What is that for?
no more time for dnd
Thats for Drummer trying to catch it
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Yondor, you try to dive in front of the goal, but you forgot to tie your shoes up, and you just come short by 2 numbers.
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What?
no more time for dnd
Score?
no more time for dnd
Yeah, I think.
"DANG IT!"
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no more time for dnd
Ok
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I throw the ball in the air
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I grab it and pass to Drum-Drum
Rolling to catch: 9
I don’t need to roll to pass, it’s in the rules.
no more time for dnd
You successfully catch the ball, but since it isn’t above a 15, you stumble a little bit passing it to “Drum-Drum.” He is going to roll to catch with disadvantage.
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Bro I’m not kicking, read the rules. It says that passing doesn’t require a roll.
no more time for dnd
no more time for dnd
Drummer having disadvantage isn’t in the rules either.
no more time for dnd
Ok. Sorry about that.
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Drummer make a straight d20 roll no disadvantage please.
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Nhe doesn’t need to roll at all, check the rules. It says no roll required, I’m passing it not kicking it.
no more time for dnd
See it says no roll required.
no more time for dnd
To make it more realistic, you need to roll to catch the ball now, but the DC is 10, so it’s not that hard.
I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
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