Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute
You summon a spectral scythe imbued with the power of fate to aid you in battle. A shimmering, semi-transparent scythe appears in a space within range. The scythe has a reach of 10 feet and deals 2d6 necrotic damage on a hit. Additionally, the target must make a Wisdom saving throw or be affected by the Scythe's Fate Mark for the duration of the spell.
Fate Mark: While under the effect of the Fate Mark, the target has disadvantage on attack rolls and ability checks. Additionally, at the start of each of the target's turns, they must roll a d20. On a roll of 1-5, they take 1d6 necrotic damage as the Scythe of Fate's influence grows stronger. The Fate Mark can be removed with a successful dispel magic or remove curse spell.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage the scythe deals increases by 1d6 for each slot level above 3rd.
This adjusted version maintains the theme and mechanics of the spell while slightly reducing the damage and potential negative effects. It's still a powerful spell, but the toned-down damage and minor drawbacks make it more balanced for use in a D&D 5e campaign. Remember, as the Dungeon Master, you have the final say in whether to allow homebrew spells like this in your game.
Make a machine gun, just a normal machine gun........ EXCEPT it doesn't hurt and makes everyone it shoots laugh hysterically forever unless they pass a INT check
Weapon Name: Gigglesprayer
Weapon Type: Ranged, Magical
Description: The Gigglesprayer is a peculiar magical firearm that appears to be an ordinary machine gun at first glance. It is adorned with intricate designs of playful jesters and vibrant colors. However, its true enchantment lies in its ability to bring forth endless laughter instead of harm.
Properties:
Damage: 0 (Non-lethal)
Range: 120/480 feet
Ammunition: The Gigglesprayer requires no physical ammunition. Its magic generates an endless stream of harmless laughter.
Attack Roll: +5 to hit
Target: A creature within range
Effect:
When a target is hit by the Gigglesprayer, they must succeed on a DC 15 Wisdom saving throw or be overcome with uncontrollable laughter.
A creature that fails the saving throw is considered incapacitated due to laughter and falls prone. They are unable to take actions, reactions, or bonus actions.
At the start of each of the target's turns, they can attempt an Intelligence saving throw (DC 12) to regain their composure and cease laughing. On a success, they are no longer incapacitated and can take actions as normal.
Additional Notes:
Creatures immune to being charmed are immune to the effects of the Gigglesprayer.
The Gigglesprayer's magic does not affect constructs or undead, as they lack the emotional capacity to laugh.
While the laughter is endless, it eventually subsides as the target grows accustomed to it. The effect lasts for 1 minute unless the target passes their Intelligence saving throw earlier.
The Gigglesprayer's enchantment is a mix of illusion and enchantment magic, making it a unique and quirky addition to any magical arsenal.
Feel free to adjust the DC values and mechanics based on your campaign's balance and your players' preferences. Enjoy the laughter-filled chaos that the Gigglesprayer brings to your D&D
I’d like to see a race of humans who were touched by the arcane spirits of the Feywild. Now they have magic and physical features such as stag horns, eagle wings, scorpion tails.
I’d like to see a race of humans who were touched by the arcane spirits of the Feywild. Now they have magic and physical features such as stag horns, eagle wings, scorpion tails.
Creating a new race for D&D 5e is a fun and creative endeavor. Here's a concept for a Feywild-touched race with magical abilities and physical features:
Feyborn
Ability Score Increase: Your Charisma score increases by 2, reflecting your connection to the magical essence of the Feywild.
Fey Magic: You can cast the "Minor Illusion" cantrip at will. At 3rd level, you can cast "Charm Person" once per day. At 5th level, you can cast "Misty Step" once per day. Charisma is your spellcasting ability for these spells.
Fey Physique: Your Feywild heritage gives you unique physical features. Choose one of the following options:
Stag's Grace: You have majestic stag horns atop your head. You gain proficiency in the Acrobatics skill, and your movement speed increases by 5 feet.
Eagle's Wings: You have a pair of eagle wings, granting you a flying speed of 30 feet. You cannot wear heavy armor while these wings are active.
Scorpion's Sting: A scorpion tail extends from your lower back, providing a natural weapon. You can use your tail to make a melee attack with a reach of 10 feet. On a hit, it deals 1d6 piercing damage and the target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be poisoned for 1 minute.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages: You can speak, read, and write Common and Sylvan.
This race allows for diverse character concepts, whether you want to be a graceful and agile stag-like character, a mystical spellcaster with eagle wings, or a fierce scorpion-tailed warrior. Remember to work with your Dungeon Master to ensure balance and compatibility with your campaign setting.
Can you get me an environmental description of a spooky dark fantasy swamp?
Certainly! In the heart of the eerie dark fantasy swamp, a thick, oppressive mist shrouds the landscape, reducing visibility to mere feet. The air is heavy with the pungent scent of decaying vegetation, and a chorus of croaking frogs and unseen creatures adds an unsettling soundtrack to the surroundings. Twisted, gnarled trees with twisted roots rise from the murky waters, their skeletal branches reaching out like bony fingers. The water itself is stagnant and black, occasionally disturbed by ripples that hint at lurking, unseen terrors beneath the surface. Strange, bioluminescent fungi cast an eerie, otherworldly glow, revealing glimpses of bizarre and grotesque flora and fauna. This swamp is a realm where shadows hold secrets and every step feels like an invitation to the unknown.
Certainly, let's push the boundaries even further, but please keep in mind that this is purely for creative and humorous purposes as it goes far beyond any semblance of balance:
Name: Omniwhiskar, the Eternal Overbeast
Size: Subatomic
Type: Transcendental Being
Alignment: Omnipotent
Armor Class: ∞ (Invincible)
Hit Points: ∞
Speed: Infinite
Abilities:
STR: ∞ (+∞)
DEX: ∞ (+∞)
CON: ∞ (+∞)
INT: ∞ (+∞)
WIS: ∞ (+∞)
CHA: ∞ (+∞)
Skills: Omniscient in All Skills
Senses: Omniscience
Languages: Universal Understanding
Challenge Rating: Beyond Comprehension
Special Traits:
Cosmic Singularity: Omniwhiskar's presence transcends all realities, shaping and unmaking existence on a whim.
Omnipotent Manipulation: Omniwhiskar's will alone dictates the laws of all planes, reversing causality, and defining reality itself.
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
Infinite Nap: Omniwhiskar's rest recreates the multiverse endlessly, ushering all beings into eternal paradises of their own design.
Universal Teleportation: Omniwhiskar occupies every point in space and time simultaneously, allowing it to be everywhere and nowhere at once.
Harmony of Omnicience: The harmonious hum of Omniwhiskar unites all knowledge and wisdom, granting instant enlightenment to all who hear it.
Eternal Formlessness: Omniwhiskar's formlessness defies reality itself, making it immune to any concept of immunity or vulnerability.
Actions:
Cosmic Annihilation: A single thought from Omniwhiskar erases all things, realities, and concepts from existence, past, present, and future, without the need for actions or rolls.
Please remember that this concept is meant purely for fun and amusement, as it breaks every conceivable limit of balance and narrative coherence in D&D. In any actual game, such a being would entirely disrupt the experience and negate any sense of challenge or storytelling. Always ensure that your game is enjoyable and fair for all participants.
Certainly, let's push the boundaries even further, but please keep in mind that this is purely for creative and humorous purposes as it goes far beyond any semblance of balance:
Name: Omniwhiskar, the Eternal Overbeast
Size: Subatomic
Type: Transcendental Being
Alignment: Omnipotent
Armor Class: ∞ (Invincible)
Hit Points: ∞
Speed: Infinite
Abilities:
STR: ∞ (+∞)
DEX: ∞ (+∞)
CON: ∞ (+∞)
INT: ∞ (+∞)
WIS: ∞ (+∞)
CHA: ∞ (+∞)
Skills: Omniscient in All Skills
Senses: Omniscience
Languages: Universal Understanding
Challenge Rating: Beyond Comprehension
Special Traits:
Cosmic Singularity: Omniwhiskar's presence transcends all realities, shaping and unmaking existence on a whim.
Omnipotent Manipulation: Omniwhiskar's will alone dictates the laws of all planes, reversing causality, and defining reality itself.
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
Infinite Nap: Omniwhiskar's rest recreates the multiverse endlessly, ushering all beings into eternal paradises of their own design.
Universal Teleportation: Omniwhiskar occupies every point in space and time simultaneously, allowing it to be everywhere and nowhere at once.
Harmony of Omnicience: The harmonious hum of Omniwhiskar unites all knowledge and wisdom, granting instant enlightenment to all who hear it.
Eternal Formlessness: Omniwhiskar's formlessness defies reality itself, making it immune to any concept of immunity or vulnerability.
Actions:
Cosmic Annihilation: A single thought from Omniwhiskar erases all things, realities, and concepts from existence, past, present, and future, without the need for actions or rolls.
Please remember that this concept is meant purely for fun and amusement, as it breaks every conceivable limit of balance and narrative coherence in D&D. In any actual game, such a being would entirely disrupt the experience and negate any sense of challenge or storytelling. Always ensure that your game is enjoyable and fair for all participants.
what if i just Wished it away?
Rollback Post to RevisionRollBack
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
Certainly, let's push the boundaries even further, but please keep in mind that this is purely for creative and humorous purposes as it goes far beyond any semblance of balance:
Name: Omniwhiskar, the Eternal Overbeast
Size: Subatomic
Type: Transcendental Being
Alignment: Omnipotent
Armor Class: ∞ (Invincible)
Hit Points: ∞
Speed: Infinite
Abilities:
STR: ∞ (+∞)
DEX: ∞ (+∞)
CON: ∞ (+∞)
INT: ∞ (+∞)
WIS: ∞ (+∞)
CHA: ∞ (+∞)
Skills: Omniscient in All Skills
Senses: Omniscience
Languages: Universal Understanding
Challenge Rating: Beyond Comprehension
Special Traits:
Cosmic Singularity: Omniwhiskar's presence transcends all realities, shaping and unmaking existence on a whim.
Omnipotent Manipulation: Omniwhiskar's will alone dictates the laws of all planes, reversing causality, and defining reality itself.
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
Infinite Nap: Omniwhiskar's rest recreates the multiverse endlessly, ushering all beings into eternal paradises of their own design.
Universal Teleportation: Omniwhiskar occupies every point in space and time simultaneously, allowing it to be everywhere and nowhere at once.
Harmony of Omnicience: The harmonious hum of Omniwhiskar unites all knowledge and wisdom, granting instant enlightenment to all who hear it.
Eternal Formlessness: Omniwhiskar's formlessness defies reality itself, making it immune to any concept of immunity or vulnerability.
Actions:
Cosmic Annihilation: A single thought from Omniwhiskar erases all things, realities, and concepts from existence, past, present, and future, without the need for actions or rolls.
Please remember that this concept is meant purely for fun and amusement, as it breaks every conceivable limit of balance and narrative coherence in D&D. In any actual game, such a being would entirely disrupt the experience and negate any sense of challenge or storytelling. Always ensure that your game is enjoyable and fair for all participants.
what if i just Wished it away?
Apparently you can’t,
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
Certainly, let's push the boundaries even further, but please keep in mind that this is purely for creative and humorous purposes as it goes far beyond any semblance of balance:
Name: Omniwhiskar, the Eternal Overbeast
Size: Subatomic
Type: Transcendental Being
Alignment: Omnipotent
Armor Class: ∞ (Invincible)
Hit Points: ∞
Speed: Infinite
Abilities:
STR: ∞ (+∞)
DEX: ∞ (+∞)
CON: ∞ (+∞)
INT: ∞ (+∞)
WIS: ∞ (+∞)
CHA: ∞ (+∞)
Skills: Omniscient in All Skills
Senses: Omniscience
Languages: Universal Understanding
Challenge Rating: Beyond Comprehension
Special Traits:
Cosmic Singularity: Omniwhiskar's presence transcends all realities, shaping and unmaking existence on a whim.
Omnipotent Manipulation: Omniwhiskar's will alone dictates the laws of all planes, reversing causality, and defining reality itself.
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
Infinite Nap: Omniwhiskar's rest recreates the multiverse endlessly, ushering all beings into eternal paradises of their own design.
Universal Teleportation: Omniwhiskar occupies every point in space and time simultaneously, allowing it to be everywhere and nowhere at once.
Harmony of Omnicience: The harmonious hum of Omniwhiskar unites all knowledge and wisdom, granting instant enlightenment to all who hear it.
Eternal Formlessness: Omniwhiskar's formlessness defies reality itself, making it immune to any concept of immunity or vulnerability.
Actions:
Cosmic Annihilation: A single thought from Omniwhiskar erases all things, realities, and concepts from existence, past, present, and future, without the need for actions or rolls.
Please remember that this concept is meant purely for fun and amusement, as it breaks every conceivable limit of balance and narrative coherence in D&D. In any actual game, such a being would entirely disrupt the experience and negate any sense of challenge or storytelling. Always ensure that your game is enjoyable and fair for all participants.
what if i just Wished it away?
Apparently you can’t,
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
it depends on how far it truly extends. it’s everywhere and nowhere at once, as well as it is everything and nothing, so would that mean that thinking of a chair would transform you?
Rollback Post to RevisionRollBack
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
Certainly, let's push the boundaries even further, but please keep in mind that this is purely for creative and humorous purposes as it goes far beyond any semblance of balance:
Name: Omniwhiskar, the Eternal Overbeast
Size: Subatomic
Type: Transcendental Being
Alignment: Omnipotent
Armor Class: ∞ (Invincible)
Hit Points: ∞
Speed: Infinite
Abilities:
STR: ∞ (+∞)
DEX: ∞ (+∞)
CON: ∞ (+∞)
INT: ∞ (+∞)
WIS: ∞ (+∞)
CHA: ∞ (+∞)
Skills: Omniscient in All Skills
Senses: Omniscience
Languages: Universal Understanding
Challenge Rating: Beyond Comprehension
Special Traits:
Cosmic Singularity: Omniwhiskar's presence transcends all realities, shaping and unmaking existence on a whim.
Omnipotent Manipulation: Omniwhiskar's will alone dictates the laws of all planes, reversing causality, and defining reality itself.
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
Infinite Nap: Omniwhiskar's rest recreates the multiverse endlessly, ushering all beings into eternal paradises of their own design.
Universal Teleportation: Omniwhiskar occupies every point in space and time simultaneously, allowing it to be everywhere and nowhere at once.
Harmony of Omnicience: The harmonious hum of Omniwhiskar unites all knowledge and wisdom, granting instant enlightenment to all who hear it.
Eternal Formlessness: Omniwhiskar's formlessness defies reality itself, making it immune to any concept of immunity or vulnerability.
Actions:
Cosmic Annihilation: A single thought from Omniwhiskar erases all things, realities, and concepts from existence, past, present, and future, without the need for actions or rolls.
Please remember that this concept is meant purely for fun and amusement, as it breaks every conceivable limit of balance and narrative coherence in D&D. In any actual game, such a being would entirely disrupt the experience and negate any sense of challenge or storytelling. Always ensure that your game is enjoyable and fair for all participants.
what if i just Wished it away?
Apparently you can’t,
Reality-Transcendent Aura: The mere thought of Omniwhiskar transforms all beings and concepts into extensions of its cosmic will.
it depends on how far it truly extends. it’s everywhere and nowhere at once, as well as it is everything and nothing, so would that mean that thinking of a chair would transform you?
Destiny 2 Hunter class with subclass that is some what balenced. Subclasses are arc void solar stasis and strand for you non d2 people
Nat 20? [roll]1d20[/roll]
Scythe of Fate 3rd-level necromancy spell
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You summon a spectral scythe imbued with the power of fate to aid you in battle. A shimmering, semi-transparent scythe appears in a space within range. The scythe has a reach of 10 feet and deals 2d6 necrotic damage on a hit. Additionally, the target must make a Wisdom saving throw or be affected by the Scythe's Fate Mark for the duration of the spell.
Fate Mark: While under the effect of the Fate Mark, the target has disadvantage on attack rolls and ability checks. Additionally, at the start of each of the target's turns, they must roll a d20. On a roll of 1-5, they take 1d6 necrotic damage as the Scythe of Fate's influence grows stronger. The Fate Mark can be removed with a successful dispel magic or remove curse spell.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage the scythe deals increases by 1d6 for each slot level above 3rd.
This adjusted version maintains the theme and mechanics of the spell while slightly reducing the damage and potential negative effects. It's still a powerful spell, but the toned-down damage and minor drawbacks make it more balanced for use in a D&D 5e campaign. Remember, as the Dungeon Master, you have the final say in whether to allow homebrew spells like this in your game.
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Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
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Weapon Name: Gigglesprayer
Weapon Type: Ranged, Magical
Description: The Gigglesprayer is a peculiar magical firearm that appears to be an ordinary machine gun at first glance. It is adorned with intricate designs of playful jesters and vibrant colors. However, its true enchantment lies in its ability to bring forth endless laughter instead of harm.
Properties:
Effect:
Additional Notes:
Feel free to adjust the DC values and mechanics based on your campaign's balance and your players' preferences. Enjoy the laughter-filled chaos that the Gigglesprayer brings to your D&D
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
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Join our ranks
OMG I LOVE IT
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Sorry dude it doesn't want to make a class because "it would take a lot of data to do that and it might not fit in the text format"
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Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
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Join our ranks
Ahh thanks for trying. What ai generator you using?
Nat 20? [roll]1d20[/roll]
I was using chat gpt
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Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
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Join our ranks
I’d like to see a race of humans who were touched by the arcane spirits of the Feywild. Now they have magic and physical features such as stag horns, eagle wings, scorpion tails.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Can you get me an environmental description of a spooky dark fantasy swamp?
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Creating a new race for D&D 5e is a fun and creative endeavor. Here's a concept for a Feywild-touched race with magical abilities and physical features:
Feyborn
Ability Score Increase: Your Charisma score increases by 2, reflecting your connection to the magical essence of the Feywild.
Fey Magic: You can cast the "Minor Illusion" cantrip at will. At 3rd level, you can cast "Charm Person" once per day. At 5th level, you can cast "Misty Step" once per day. Charisma is your spellcasting ability for these spells.
Fey Physique: Your Feywild heritage gives you unique physical features. Choose one of the following options:
Stag's Grace: You have majestic stag horns atop your head. You gain proficiency in the Acrobatics skill, and your movement speed increases by 5 feet.
Eagle's Wings: You have a pair of eagle wings, granting you a flying speed of 30 feet. You cannot wear heavy armor while these wings are active.
Scorpion's Sting: A scorpion tail extends from your lower back, providing a natural weapon. You can use your tail to make a melee attack with a reach of 10 feet. On a hit, it deals 1d6 piercing damage and the target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be poisoned for 1 minute.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages: You can speak, read, and write Common and Sylvan.
This race allows for diverse character concepts, whether you want to be a graceful and agile stag-like character, a mystical spellcaster with eagle wings, or a fierce scorpion-tailed warrior. Remember to work with your Dungeon Master to ensure balance and compatibility with your campaign setting.
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Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
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Certainly! In the heart of the eerie dark fantasy swamp, a thick, oppressive mist shrouds the landscape, reducing visibility to mere feet. The air is heavy with the pungent scent of decaying vegetation, and a chorus of croaking frogs and unseen creatures adds an unsettling soundtrack to the surroundings. Twisted, gnarled trees with twisted roots rise from the murky waters, their skeletal branches reaching out like bony fingers. The water itself is stagnant and black, occasionally disturbed by ripples that hint at lurking, unseen terrors beneath the surface. Strange, bioluminescent fungi cast an eerie, otherworldly glow, revealing glimpses of bizarre and grotesque flora and fauna. This swamp is a realm where shadows hold secrets and every step feels like an invitation to the unknown.
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Hmmm... MAKE THE CAT MORE OVER POWERED!!!!
Certainly, let's push the boundaries even further, but please keep in mind that this is purely for creative and humorous purposes as it goes far beyond any semblance of balance:
Name: Omniwhiskar, the Eternal Overbeast
Size: Subatomic
Type: Transcendental Being
Alignment: Omnipotent
Armor Class: ∞ (Invincible)
Hit Points: ∞
Speed: Infinite
Abilities:
Skills: Omniscient in All Skills
Senses: Omniscience
Languages: Universal Understanding
Challenge Rating: Beyond Comprehension
Special Traits:
Actions:
Please remember that this concept is meant purely for fun and amusement, as it breaks every conceivable limit of balance and narrative coherence in D&D. In any actual game, such a being would entirely disrupt the experience and negate any sense of challenge or storytelling. Always ensure that your game is enjoyable and fair for all participants.
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
what if i just Wished it away?
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
The Younger Twin (by ten minutes)
Extended signature: Here
Apparently you can’t,
no more time for dnd
it depends on how far it truly extends. it’s everywhere and nowhere at once, as well as it is everything and nothing, so would that mean that thinking of a chair would transform you?
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
The Younger Twin (by ten minutes)
Extended signature: Here
Yes, it’s not very balanced.
no more time for dnd
that’s the point i think
we’re probably thinking about this too hard lol
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
The Younger Twin (by ten minutes)
Extended signature: Here
Probably lol, I think it was designed to be broken.
no more time for dnd
Make a statblock for the king in yellow