the Jabberwock’s mad burbling seemingly spreads through the air, trying to claw its way into the minds of all who hear it, slowly seeping through their ears into their brains.
Alright, well on everyone’s next turn make a DC 18 charisma save and on a fail, roll a d4 and I’ll tell you what happens.
now, the Jabberwock emits a blast of flame from it’s bulbous, milky white eyes, aiming for the group of three. If it can hit all three, it will. Otherwise it just aims for as many as it can with a 120 foot long 5 foot line, hitting the dire troll at the least.
DC 18 dex save for everyone that is hit, taking 20 fire damage on a fail or half on a success.
the Jabberwock’s mad burbling seemingly spreads through the air, trying to claw its way into the minds of all who hear it, slowly seeping through their ears into their brains.
Alright, well on everyone’s next turn make a DC 18 charisma save and on a fail, roll a d4 and I’ll tell you what happens.
now, the Jabberwock emits a blast of flame from it’s bulbous, milky white eyes, aiming for the group of three. If it can hit all three, it will. Otherwise it just aims for as many as it can with a 120 foot long 5 foot line, hitting the dire troll at the least.
DC 18 dex save for everyone that is hit, taking 20 fire damage on a fail or half on a success.
the Jabberwock’s mad burbling seemingly spreads through the air, trying to claw its way into the minds of all who hear it, slowly seeping through their ears into their brains.
Alright, well on everyone’s next turn make a DC 18 charisma save and on a fail, roll a d4 and I’ll tell you what happens.
now, the Jabberwock emits a blast of flame from it’s bulbous, milky white eyes, aiming for the group of three. If it can hit all three, it will. Otherwise it just aims for as many as it can with a 120 foot long 5 foot line, hitting the dire troll at the least.
DC 18 dex save for everyone that is hit, taking 20 fire damage on a fail or half on a success.
They're not in the group
save 7
Oh, sorry I forgot where everyone was, thought the dire troll was in the large group. But that’s just the brass dragon, Nalfeshnee, and the Angry Sorrowsworn, right?
Let’s say your about 20 feet from the three grouped together, and 30 from the on that’s asleep. Pretty sure that’s in range.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
the Jabberwock’s mad burbling seemingly spreads through the air, trying to claw its way into the minds of all who hear it, slowly seeping through their ears into their brains.
Alright, well on everyone’s next turn make a DC 18 charisma save and on a fail, roll a d4 and I’ll tell you what happens.
now, the Jabberwock emits a blast of flame from it’s bulbous, milky white eyes, aiming for the group of three. If it can hit all three, it will. Otherwise it just aims for as many as it can with a 120 foot long 5 foot line, hitting the dire troll at the least.
DC 18 dex save for everyone that is hit, taking 20 fire damage on a fail or half on a success.
They're not in the group
save 3
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Oh, sorry I forgot where everyone was, thought the dire troll was in the large group. But that’s just the brass dragon, Nalfeshnee, and the Angry Sorrowsworn, right?
still targeting the dire troll, though.
I believe that would be correct
The Dire Troll automatically fails because they are asleep but they wake up after taking the damage and remain prone. (152/172 hp)
Besides the fact the attacks missed there is this sage advice.
*understood*
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
*Also given we didn’t all do the save for being near the Jabberwock round one so maybe increase the distance it started from and it just moves there*