Now to the last one... another Dog-man looks at me with pleading puppy eyes. Why are they all Dog-men? Taking out the Telescope again, I notice that the Abomination actually consists out of Dog-men. Interesting.
30
12
90
Rolling the slightly less mysterious and thus less interesting Power... the power to use clocks to affect the time. And also you lose a limb every time you do this.
You... this is a bad power.
Nah. It is kinda versatile since you can do a lot with clocks and interpret it in different ways etc.
*thinking emoji*
And my job isn't to help you to use your power, I just give it to you. Have fun with your time powers and don't forget to take some bandages with you.
I begin slowly returning to the battlefield, hoping the Deva doesn't attack me.
"Okay, buddy, gonna-gonna go now, you know, things to do, people to see, I'll catch you later."
as you turn around, there's a squelching sound. you turn back towards the Deva... right as it leaps towards at immense speeds. you don't have a chance to react before it soars straight over your head,tendrils trailing behind it. well, at least it isn't attacking You...
Hungry visitor realizes that the sun has to be stopped or otherwise the radiation would be terrible for everyone. But he does nothing against this treat and instead looks around for intelligent creatures that can be granted powers.
His gaze stops at the GM. Nah... he is probably strong enough...
Then he looks at the others. They can't keep the powers for long.
Taking out an telescope, he finds an eldritch abomination that is mortal. That guy should be good. After some communication, the abomination finds interest in those powers and generates 3 connected Avatars inside of the radioactive shelter. Hungry visitor rubs his hands and casts the dice for the first power.
81
76
20
Hmmm... these dice are making me suspicious about being random. But it can't be can it?
If the first avatar, a dog-man priest, draws a house on anything... it simply breaks open. A dangerous power in this situation, that is why the avatar isn't that happy about his newfound power.
"You said that the powers would be cool."
Eh. They are random I think. There will be better ones.
While i do have enough powers, i wouldn't object to recieving more, my peckish guest. Housky summoned! the godmodder takes on look at him and leaps forwards, a bloody knife in hand. the housky ducks, and the knife severs his link to the eldritch one. the godmodder quickly ties the remains of the link to him, taking control of the Housky.
Hey but the next one won't be a disappointing Power I er... promise.
11
37
11
OH shit. Two times the same number. That will be a bit harder to generate... Grid Moon Grid... ah that is really hard...
Eh so this Dog-man Cleric, second Avatar will have the ability to move her very own moon like a figure on a board. The moon won't move from the tile of the grid it is "standing on" until the next "round". It then can move in occupied tiles and defeat the opponent instantly, as if it were a chess game. After some time the full moon becomes black and then it acts against the user instead.
"AHAHAHA!!! I am so powerful!! YESSSS!"
Sounds like you will die by your own hand.
"eh... my bro here could cast True Resurrection with that many Diamonds and the Holy Water."
Hmm... yeah. Damn high level dnd magic. Well here you have your "powerful ability".
dog-man cleric summoned! also, moon will not instakill, and not any more he can't.
Now to the last one... another Dog-man looks at me with pleading puppy eyes. Why are they all Dog-men? Taking out the Telescope again, I notice that the Abomination actually consists out of Dog-men. Interesting.
30
12
90
Rolling the slightly less mysterious and thus less interesting Power... the power to use clocks to affect the time. And also you lose a limb every time you do this.
You... this is a bad power.
Nah. It is kinda versatile since you can do a lot with clocks and interpret it in different ways etc.
*thinking emoji*
And my job isn't to help you to use your power, I just give it to you. Have fun with your time powers and don't forget to take some bandages with you.
Watch-dog summoned! puns. also, shame he didn't bring a clock... there's a whistling sound in the air, and the entire battlefield is awash in golden light as a massive array of tendrils lands to the ground with a WHUMP, bending to absorb the impact for a moment before standing upright. the Deva has returned! it raises 5 of its glowing tendrils off the ground, and whips them forwards in a blink, crashing into the Vampire Mage as it tries to sneak up on the holy water elemental. yes, i know he's supposedly invisible. Perry takes a raygun out of his hat, and fires it at the eishalon (no crit AGAIN)
M. of Folly flickers vital sections [8 ] M. of Folly Fills the wound wrongly [1 ] M. of Folly Stiffles the leaking. [35]
2 damage mites! The Holy water elemental looks up to the Deva in wonder, and confusion. The Dog cleric exists, and the watchdog can't do anything without a clock. The eishalon leaps forwards, slamming Perrys head into a wall! (perry has failed litterally every roll so far. i am confused.) 10 damage. then, it twists, raking one claw against the elemental's hamster ball, and slamming into the watch-dog with a celestial tendril for 5 damage. then, it absorbs 2 retainers of folly, healing 2 hp.
the Retainers of Folly attack... the deva, for 2 tendrils down. it now dislikes them. The Godmodder creates a small rune in his hand, which vanishes.
[GM] Godmodder: 285 /300 HP4/4 5/5 Do you feel like wolf kabob Roth vantage? Brands ( statsteral, corruption) [AG-Shard II]Eishalon II - Manifest OfFolly 18 damage mites . 1/5 energy. Scan resistant retainer of Folly x3 1 dm .2 dma [AG] Housky 20/20 HP (house-breaking powers!) [Hvn] Deva 150/150 HP. tendrils: 10 hp 2 A x38 [A-HV]Holy water elemental 5 hp. core (immunity to obvious threats!) Vampire mage: he dead mate Dog Cleric 6 hp, moon. 5% irradiated Watch-dog 5 hp, time powers (needs clock, -1 limb on use) 5% irradiated [A] Perry the Platypus 127/200 HP (+5 HP per turn) (25% dodge) 40A (25% crit chance) owned by aeisenberg. 10% diamond [OG] faithful Dog 200/100HP -11 to incoming damage! will kill AG retainers! notLoyal to Aeisenberg Mastema [A]Radioactive shelter 500 HP, 100% radioactive. Shadiamond-proof. diluting shadiamond. [A]Crusher 49 120/120 HP Doomsay! A, building Attack! technically not AG. (rebuilding ruins) Shadiamond proof. diluting shadiamond. building radiation enforcer (done in 5) [AOOGA]Zombie assassin level 16 320/320 HP revealed by deva! [IIIIIIIIII]
I pull a Ak47 out from under my hat and blow the jumble away with a rat-a-tat-tat.
you finish off jumble! the souls disperse, except one, an unnaturally dark green, bordering on black. they look like they're in constant agony... you're very hurt though, and amysteriousruneappears in the air in front of you, glowing a bright cyan, tinting the whole room in its color. that could be trouble...
Hey, it's an AOE spell and really the only damaging spell besides teleport. Ice snake doesn't do damage yet.
Git Shkablastid by not fire.
i wasn't admonishing your choices, just stating a fact. by the way, turns out I forgot a part of the last update: That bit where I give you XP for killing things. silly, right? probably wasn't important, but let's say you got a total of... hm, 6,308 XP. Your staff crunches into the guards face, control failed, elcount Two, elements fire and earth. the blow slams into them with force, sending them flying across the room and knocking them prone. a huge chunk of their face burns off, leaving charred flesh and a blackened skull on the left side of their face, glowing red eye still floating in the socket. they pick up the knife, and it begins to glow... damage dealt - -43 fire (no crit) and 53 earth (no crit).
Now it is time to do some stuff myself. Hungry visitor attunes himself to the element of... earth, which makes him able to control solids that are not too small (like sand or gravel) or frozen liquids(like ice) since you need wind + water affinity for cold solids and wind + earth for small solids. Now which Focus will I specialize in? Control is a must. So should I take the Knowledge (Control + Reach) or Wealth (Control + Regeneration) Focus? Since nobody got an elemental attunement, I should take the Wealth focus. This way I can't influence anything but myself and the solids that are 2 cm from myself, but that isn't that bad. I now can also use the special Earth ability since I haven't taken a second element: Elemental resistance change of the Land. Allows me to set the elemental resistance of the controlled ground to ( 0% Earth 100% Water 100% Fire 100% Wind ) ideal for using my earth attunement. But shouldn't I take the Knowledge Focus instead? A 2 km elemental resistance change? No, because Knowledge is lame if you only can use the power once per hour and it is also weak as **** because I don't even have a Storage specialization (which would be impossible anyway).
To sum it up: The power over solids that are notfrozen liquids or smaller than 5 cm³ if the matter is inside of the users body within a 2 cm distance, permanent usage possible, but the maximal weight that can be affected is 1 human. Allows perfect manipulation of the matter. User can also manipulate the ground elemental resistance within the reach of the power. This attunement also sets the users own Earth resistance to 0% to allow the manipulation energy to be used.
The first thing I do is eating some diamond and creating small diamond spikes that accumulate power. At will I can dissolve the connection to my bones (which allows me to control the small spikes since those are smaller than 5cm³) to shoot the diamonds. Also natural diamond plate armor (on the surface are nano-bots that are always connected to the plate like construction bots and they dissolve anything that comes in contact with the outside into dust) , carbon reinforced bones, a nano carbon net (since it is connected it has a greater volume than 5 cm³) that goes through my whole body through which I can channel my earth power to become super strong and even more sturdy (works as long it isn't severed too much).
After some food intake, I am able to grow several bone + carbon appendages out of my bodies cells. They need to be controlled with power to work since they don't have any muscles and would be very brittle without the carbon, but count as parts of my body. They too get some diamond spikes and get connected to the carbon net. The bones grow hair and that hair gets controlled by the net too, forming something similar to black tentacles. My body starts hovering as I will myself up. Grinning I detach my bone/tentacle appendages and they float with me, as they are pieces of my body. I can't control more than 2 of them since I am limited in power, but this will suffice. Might wanna ditch one if I want stronger self offense and defense, but right now I'll keep them. I also should give them some nanobot disassembler surface to transform them into deadly projectiles. One of them could... nobody actually attacked me here. Why am I creating weapons even though there is no enemy? Well I created them now, so I'll just make some enemies. Halting every other attunement processes inside of my body, I fling both of the tentacles at the godmodder, like spears. They can accelerate with earth attunement, change course or twist to dodge stuff, float and turn anything into dust. They can also shoot diamond spikes and will resist being burned (if the temperature isn't too high and the tentacles have to slow down if they want to prevent burning) because the earth attunement keeps them in the shape they are right now. One of them will attempt to restrict and destroy with disassemblers and spikes at the same time, the other one will shoot spikes in all directions and then pierce into the body like a parasite and do some damage from the inside.
Cartwheelin' back while blaestang thar faecue thar wif da nu fayur
nomanip,elC:1, element: , 38, rolling crits...still no, what is With your Luck? amplifying to 50. They grunt, and then step forwards, and then take another long step,moving across the rest of the room in an instant, smoke trailing from their charred flesh as they move. right before they reach you, their arm goes backwards, blade within it, and they spin as they stop, slashing at you with the knife, so hot it's probably on fire (no dodge. i swear, i'm not rigging these). that hurts much, 120 - defence = 102. The guard exhales red mist and sparks, then pulls back their blade into a ready position.
I just leave the room and return to my cave system
I believe i have set a personal record for successive times wherein there was an incredibly obvious way of cutting the knot, and i missed it. Regardless, you leave the room. that counts as a secured chamber, apparently... though there's definitely more you can do in there, which is why it's only a +1.5 instead of like, 5. however, now that you're out of combat, i would suggest seeking medical attention, preferably from someone who is not, themselves, heavily injured.
I then send a "prayer" that corrupts the "god" that gets it, imagine it like a trojan horse. Having power over the holy, I am now able to control the holy water elemental. It flows towards me and lets me through its core. Nice one.
Now it is time to do some stuff myself. Hungry visitor attunes himself to the element of... earth, which makes him able to control solids that are not too small (like sand or gravel) or frozen liquids(like ice) since you need wind + water affinity for cold solids and wind + earth for small solids. Now which Focus will I specialize in? Control is a must. So should I take the Knowledge (Control + Reach) or Wealth (Control + Regeneration) Focus? Since nobody got an elemental attunement, I should take the Wealth focus. This way I can't influence anything but myself and the solids that are 2 cm from myself, but that isn't that bad. I now can also use the special Earth ability since I haven't taken a second element: Elemental resistance change of the Land. Allows me to set the elemental resistance of the controlled ground to ( 0% Earth 100% Water 100% Fire 100% Wind ) ideal for using my earth attunement. But shouldn't I take the Knowledge Focus instead? A 2 km elemental resistance change? No, because Knowledge is lame if you only can use the power once per hour and it is also weak as **** because I don't even have a Storage specialization (which would be impossible anyway).
To sum it up: The power over solids that are notfrozen liquids or smaller than 5 cm³ if the matter is inside of the users body within a 2 cm distance, permanent usage possible, but the maximal weight that can be affected is 1 human. Allows perfect manipulation of the matter. User can also manipulate the ground elemental resistance within the reach of the power. This attunement also sets the users own Earth resistance to 0% to allow the manipulation energy to be used.
The first thing I do is eating some diamond and creating small diamond spikes that accumulate power. At will I can dissolve the connection to my bones (which allows me to control the small spikes since those are smaller than 5cm³) to shoot the diamonds. Also natural diamond plate armor (on the surface are nano-bots that are always connected to the plate like construction bots and they dissolve anything that comes in contact with the outside into dust) , carbon reinforced bones, a nano carbon net (since it is connected it has a greater volume than 5 cm³) that goes through my whole body through which I can channel my earth power to become super strong and even more sturdy (works as long it isn't severed too much).
After some food intake, I am able to grow several bone + carbon appendages out of my bodies cells. They need to be controlled with power to work since they don't have any muscles and would be very brittle without the carbon, but count as parts of my body. They too get some diamond spikes and get connected to the carbon net. The bones grow hair and that hair gets controlled by the net too, forming something similar to black tentacles. My body starts hovering as I will myself up. Grinning I detach my bone/tentacle appendages and they float with me, as they are pieces of my body. I can't control more than 2 of them since I am limited in power, but this will suffice. Might wanna ditch one if I want stronger self offense and defense, but right now I'll keep them. I also should give them some nanobot disassembler surface to transform them into deadly projectiles. One of them could... nobody actually attacked me here. Why am I creating weapons even though there is no enemy? Well I created them now, so I'll just make some enemies. Halting every other attunement processes inside of my body, I fling both of the tentacles at the godmodder, like spears. They can accelerate with earth attunement, change course or twist to dodge stuff, float and turn anything into dust. They can also shoot diamond spikes and will resist being burned (if the temperature isn't too high and the tentacles have to slow down if they want to prevent burning) because the earth attunement keeps them in the shape they are right now. One of them will attempt to restrict and destroy with disassemblers and spikes at the same time, the other one will shoot spikes in all directions and then pierce into the body like a parasite and do some damage from the inside.
the godmodder responds with a precision laser to get rid of the bone bit inside the spikes, and a forcecage to keep the nanomachines from destroying the world. now that you are in the vicinity of the battlefield, you will also be affected by shadiamond radiation.
Todd shows up. "Hey, getting here was really difficult, you know that? the tunnels are small and crampt, and the area near the entrance is filled with people fighting! I'm going to need at Least a 40% bonus for doing this for you, you hear?" uhhhhh. he awaits your response.
I then send a "prayer" that corrupts the "god" that gets it, imagine it like a trojan horse. Having power over the holy, I am now able to control the holy water elemental. It flows towards me and lets me through its core. Nice one.
you corrupt the Holy water elemental. Deva: . . . The Deva slowly, smoothly moves towards you. not the elemental, you. it reaches out towards you with its tendrils, and slowly takes apart your armor, your carbon stuff and spikes. then, it throws you to the moon, except not quite. still it'll take you another 2 rounds before you can reach the ground and influence things directly again. It seems the Deva Really didn't like that. Perry atak. Still no crit, i am begining to suspect there is a problem with my number generator. he attacks the retainers of folly,
R. of Folly knocks the other Aside[22] R. of Folly deflects the blow[27] only 1 retainer down. the other two are reabsorbed by the manifest. he manifest does 5 damage to perry (still No Dodge), kills the moon-cleric,and attacks... the watch dog, for another kill. The housky starts to sneak towards the fort. The Godmodder takes out a boomerang, and throws it. it phases through 4 Deva tendrils, rending them inoperable unless the godmodder relinquishes this. The Deva makes an annoucement. whoever can de-corrupt the Holy Water Elemental will earn a favour from it... unless they are HV, the Deva doesn't want to reward the one who did it.
[GM] Godmodder: 285 /300 HP4/4 5/5 Do you feel like wolf kabob Roth vantage? Brands ( statsteral, corruption) [AG-Shard II]Eishalon II - Manifest OfFolly 20 damage mites . 1/5 energy. Scan resistant retainer of Folly x0 1 dm .2 dma [AG] Housky 20/20 HP (house-breaking powers!) [Hvn] Deva 150/150 HP. tendrils: 10 hp 2 A x38-4 [A-HV]Holy water elemental 5 hp. core (immunity to obvious threats! Corrupt) [A] Perry the Platypus 127/200 HP (+5 HP per turn) (25% dodge) 40A (25% crit chance) owned by aeisenberg. 20% diamond [OG] faithful Dog 200/100HP -11 to incoming damage! will kill AG retainers! notLoyal to Aeisenberg Mastema [A]Radioactive shelter 500 HP, 100% radioactive. Shadiamond-proof. diluting shadiamond. [A]Crusher 49 120/120 HP Doomsay! A, building Attack! technically not AG. (rebuilding ruins) Shadiamond proof. diluting shadiamond. building radiation enforcer (done in 4) [AOOGA]Zombie assassin level 16 320/320 HP revealed by deva! [IIIIIIIIII]
manipulation: yes. elcount: 1. crit: no. and... we're done here, because your minimum damage for ✤ is less then 27. you get another 3,000 or so xp, and the beings dagger, i guess? the path is now clear. you should probably rest for a while- regenerate health if nothing else. you have failed the roll for extra effort-free loot.
I'll have a lot of time... and I am going to use it to randomly curse the deva for throwing me into space while trying to use my earth attunement to arrest the movement and get back to the ground.
24
90
91
A strange poison curses through the veins of the deva. It slowly petrifies the holy creature. Only wolfing down a lot of food will save the deva from this fate.
Now that I am to space or something I could get rid of some of my clones that I made to satisfy my ego. Deploying Hungry Visitor clones into space... done.
I take off my hat, and try and dull it down with the csb, trying to not damage it. I also cast heal after putting the toothless hat back on.
you attack the hat. with your strongest weapon. which is practically defined by the random nature of its attacks. to dull down the teeth on a skull you salvaged. elcount: 1. element: . the least destructive option. lucky. damag- before i roll damage, i should write down success ranges. for fairness. 0 -14- no effect. 15- 35- +1 regen compared to now. 36- 70- +2 regen comparatively. 71+- +5 regen comparatively. 100+- also decrease +MHP from hat. these ranges discount the +14% from AGI, but not from STR, and not the possible +100% from DEX. 49 damage, no crit for the thousanth time, 56, +2 regen. Heal spell cast! -5 mana. you heal by 70 ❤. and... that's it this round. [0]Guard corpses. [40-Ma] Woobydoobydoo 170/350 ❤ Equipped: stick- Cool staff bro (unidentified)(two-handed) ? damage, hat-corrupt beast's jaw (unidentified)(150 hp, min ~13 str, - 9 regen)8 soul dots 6/20 ✹ 22544/46000 XP Bubbles! (10 regen, thorns X) known spells: Heal (R-L-R), Teleport (R-R-R), Meteor (R-L-L), ??? (_-_-_) Buffs: 15% crit chance, +15% non-crit damage, -14% to incoming damage, 14% dodge chance, -15% mana cost (random rounding), +15% ✹,✦, elemental damage, +14% other elemental damage.
Hmm... looking at the collection of different magic and stuff right now. I think give myself the job of "Founder", who can awaken people so that they have an HP bar that protects them and fills up should they sleep. Also it could grow if it is used enough until they could see their HP refilling while they are awake. A Founder can become a Krystal-founder, Instructor, Awakener or Founder-Awakener (and Awakened if the powers of a Founder-Awakener is used on him. He then becomes a Founder with a HP bar.) if he awakens enough people.
HP take all the damage that would harm one until they are used up and have to be recharged by sleeping.
I am planning to become a Krystal-founder and then ascend by becoming a Troll since I don't aspire to become a Krystal-Weapon-Smith, Monolith-Smith or Mystic Krystal-Mage, since being a Troll helps using my Earth attunement.
I'll have a lot of time... and I am going to use it to randomly curse the deva for throwing me into space while trying to use my earth attunement to arrest the movement and get back to the ground.
24
90
91
A strange poison curses through the veins of the deva. It slowly petrifies the holy creature. Only wolfing down a lot of food will save the deva from this fate.
alright, you try to do two things at once. selecting which one to do at random (If you want to do two things at decreased individual power, please state it explicitely, as i will otherwise assume you want to do each thing right, and choose one at random.)... you reduce your return timer by 1.
Hm. I guess I'll cast greater restoration on the Holy Water elemental.
Orders: The Eishalon is vulnerable again, I think! Go get him, buddy!
(the eishalon is always vulnerable, the retainers are just annoying sources of damage and it can heal from them.) lets see... hv never called it a curse, it's not a reduction to HP maximum, no ability score reduction, not charm/petrify... Greater Restoration is ineffective.[all sources i could find say 'curse' is defined as 'something which has curse explicitely mentioned when described' so...]
Now that I am to space or something I could get rid of some of my clones that I made to satisfy my ego. Deploying Hungry Visitor clones into space... done.
you deploy clones of yourself in the upper atmosphere! yay?
Hmm... looking at the collection of different magic and stuff right now. I think give myself the job of "Founder", who can awaken people so that they have an HP bar that protects them and fills up should they sleep. Also it could grow if it is used enough until they could see their HP refilling while they are awake. A Founder can become a Krystal-founder, Instructor, Awakener or Founder-Awakener (and Awakened if the powers of a Founder-Awakener is used on him. He then becomes a Founder with a HP bar.) if he awakens enough people.
HP take all the damage that would harm one until they are used up and have to be recharged by sleeping.
I am planning to become a Krystal-founder and then ascend by becoming a Troll since I don't aspire to become a Krystal-Weapon-Smith, Monolith-Smith or Mystic Krystal-Mage, since being a Troll helps using my Earth attunement.
you can give yourself untrained novice level at this job, or you can try to find a skilled teacher. untrained novice will be a temporary increase in the effectiveness of such actions, while being taught by a skilled teacher will be stronger and more useful, but you will need to make use of the job at least once every 2D2 rounds or it will degrade in quality.
Perry attacks! I'm going to roll this part here, because your luck recently has been abysmal, to the point that it probably looks suspicious. 19 the eishalon rolls 32, then eleven, then it rolls 15, 28. so 3 Damage mites. As thanks to Aeisenberg for at least trying, the Deva swats some of the newly spawned retainers with a few of its tendrils. it makes sure this kills 1 retainer regardless of rolls... except there's 1 damage left over some of the time, and it turns out that 1 damage kills another retainer, if there is any. trying to do a dop conditional on a roll i can't see is weird.
The Eishalon whacks perry for 5 and kills a tentacle, then does half a damage mite to perry, rolling dodge... 7869. if the second roll is failed, 9 damage. The Godmodder writes a letter and sends it somewhere via carrier pigeon. that sure is efficient! and fast!
[GM] Godmodder: 285 /300 HP4/4 5/5 Do you feel like wolf kabob Roth vantage? Brands ( statsteral, corruption) [AG-Shard II]Eishalon II - Manifest OfFolly 17 damage mites . 1/5 energy. Scan resistant retainer of Folly x1 1 dm .2 dma [AG] Housky 20/20 HP (house-breaking powers!) [Hvn] Deva 150/150 HP. tendrils: 10 hp 2 A x37-4 [A-HV]Holy water elemental 5 hp. core (immunity to obvious threats! Corrupt) [A] Perry the Platypus 118/200 HP (+5 HP per turn) (25% dodge) 40A (25% crit chance) owned by aeisenberg. 35% diamond [OG] faithful Dog 200/100HP -11 to incoming damage! will kill AG retainers! notLoyal to Aeisenberg Mastema [A]Radioactive shelter 500 HP, 100% radioactive. Shadiamond-proof. diluting shadiamond. [A]Crusher 49 120/120 HP Doomsay! A, building Attack! technically not AG. (rebuilding ruins) Shadiamond proof. diluting shadiamond. building radiation enforcer (done in 3) [AOOGA]Zombie assassin level 16 320/320 HP revealed by deva! [IIIIIIIIII]
you climb the stairs. at the top, you find 2 hallways (there's one straight ahead, and one perpendicular to that one), broken down, overgrown with bloodflesh, and with several figures with clothing similar to those guards sprawled on the ground, though with no visible signs of injury. at the intersection between the two hallways is a closed chest, shimmering a faint white-grey, with small sparkles floating near it. That is the most obvious trap... In the history... of ever. (pulse) +45 HP
Now to the last one... another Dog-man looks at me with pleading puppy eyes. Why are they all Dog-men? Taking out the Telescope again, I notice that the Abomination actually consists out of Dog-men. Interesting.
30
12
90
Rolling the slightly less mysterious and thus less interesting Power... the power to use clocks to affect the time. And also you lose a limb every time you do this.
You... this is a bad power.
Nah. It is kinda versatile since you can do a lot with clocks and interpret it in different ways etc.
*thinking emoji*
And my job isn't to help you to use your power, I just give it to you. Have fun with your time powers and don't forget to take some bandages with you.
as you turn around, there's a squelching sound. you turn back towards the Deva... right as it leaps towards at immense speeds. you don't have a chance to react before it soars straight over your head,tendrils trailing behind it. well, at least it isn't attacking You...
While i do have enough powers, i wouldn't object to recieving more, my peckish guest.
Housky summoned! the godmodder takes on look at him and leaps forwards, a bloody knife in hand. the housky ducks, and the knife severs his link to the eldritch one. the godmodder quickly ties the remains of the link to him, taking control of the Housky.
dog-man cleric summoned! also, moon will not instakill, and not any more he can't.
Watch-dog summoned! puns. also, shame he didn't bring a clock...
there's a whistling sound in the air, and the entire battlefield is awash in golden light as a massive array of tendrils lands to the ground with a WHUMP, bending to absorb the impact for a moment before standing upright. the Deva has returned! it raises 5 of its glowing tendrils off the ground, and whips them forwards in a blink, crashing into the Vampire Mage as it tries to sneak up on the holy water elemental. yes, i know he's supposedly invisible.
Perry takes a raygun out of his hat, and fires it at the eishalon (no crit AGAIN)
M. of Folly flickers vital sections [8 ]
M. of Folly Fills the wound wrongly [1 ]
M. of Folly Stiffles the leaking. [35]
2 damage mites!
The Holy water elemental looks up to the Deva in wonder, and confusion.
The Dog cleric exists, and the watchdog can't do anything without a clock.
The eishalon leaps forwards, slamming Perrys head into a wall! (perry has failed litterally every roll so far. i am confused.) 10 damage. then, it twists, raking one claw against the elemental's hamster ball, and slamming into the watch-dog with a celestial tendril for 5 damage. then, it absorbs 2 retainers of folly, healing 2 hp.
the Retainers of Folly attack... the deva, for 2 tendrils down. it now dislikes them.
The Godmodder creates a small rune in his hand, which vanishes.
[GM] Godmodder: 285 /300 HP 4/4
5/5 Do you feel like wolf kabob Roth vantage? Brands ( statsteral, corruption)
[AG-Shard II] Eishalon II - Manifest Of Folly 18 damage mites .
1/5 energy. Scan resistant
retainer of Folly x3 1 dm .2 dma
[AG] Housky 20/20 HP (house-breaking powers!)
[Hvn] Deva 150/150 HP. tendrils: 10 hp 2 A x38
[A-HV] Holy water elemental 5 hp. core (immunity to obvious threats!)
Vampire mage: he dead mate
Dog Cleric 6 hp, moon. 5% irradiated
Watch-dog 5 hp, time powers (needs clock, -1 limb on use) 5% irradiated
[A] Perry the Platypus 127/200 HP (+5 HP per turn) (25% dodge) 40A (25% crit chance) owned by aeisenberg. 10% diamond
[OG] faithful Dog 200/100HP -11 to incoming damage! will kill AG retainers! notLoyal to Aeisenberg Mastema
[A] Radioactive shelter 500 HP, 100% radioactive. Shadiamond-proof. diluting shadiamond.
[A] Crusher 49 120/120 HP Doomsay! A, building Attack! technically not AG. (rebuilding ruins) Shadiamond proof. diluting shadiamond. building radiation enforcer (done in 5)
[AOOGA] Zombie assassin level 16 320/320 HP revealed by deva! [IIIIIIIIII]
Aeisenberg: Flex tape rapier (minor attack buff) injured, 5% shadiamond.
Acerac: gravely injured. Caaaaarl (.5 AP), doing tunnelbuild sidequest (10
GENE: slep. blackjack warrior. dulled voidshard (permanent) spider corpse, Warp organ, 13 emerald goop,zombie mage corpse
Hungry Visitor: nothing yet...
you finish off jumble! the souls disperse, except one, an unnaturally dark green, bordering on black. they look like they're in constant agony...
you're very hurt though, and a mysterious rune appears in the air in front of you, glowing a bright cyan, tinting the whole room in its color. that could be trouble...
i wasn't admonishing your choices, just stating a fact.
by the way, turns out I forgot a part of the last update:
That bit where I give you XP for killing things. silly, right? probably wasn't important, but let's say you got a total of... hm, 6,308 XP.
Your staff crunches into the guards face, control failed, elcount Two, elements fire and earth. the blow slams into them with force, sending them flying across the room and knocking them prone. a huge chunk of their face burns off, leaving charred flesh and a blackened skull on the left side of their face, glowing red eye still floating in the socket. they pick up the knife, and it begins to glow...
damage dealt - -43 fire (no crit) and
53 earth (no crit).
.
Guard 77/200 HP ✹ resist, ✤ ✹ atk
elemental damage, +14% other elemental damage.
[53]
[40-Ma] Woobydoobydoo 200/350 ❤ Equipped:
stick- Cool staff bro (unidentified)(two-handed) ? damage,
hat- corrupt beast's jaw (unidentified)(150 hp, min ~13 str, - 11 regen) 8 soul dots 5/20 ✹ 19658/46000 XP Bubbles! (10 regen, thorns X) known spells: Heal (R-L-R), Teleport (R-R-R), Meteor (R-L-L), ??? (_-_-_)
Buffs: 15% crit chance, +15% non-crit damage, -14% to incoming damage, 14% dodge chance, -15% mana cost (random rounding), +15% ✹, ✦,
Quadruple XP for 13 minutes (37 posts)!
, Corrupted Corepse, weird "compass"
Wobbydoobydoo : beast jaw, cool staff bro, bbls, depressing stick, 41
Cartwheelin' back while blaestang thar faecue thar wif da nu fayur
"Ignorance is bliss, and you look absolutely miserable."
I just leave the room and return to my cave system
Walton Gibson - Human Cleric, Level 1
Oops. Sorry Watch-dog. Here, have an
Infintemoderate supply of watchesand a first aid kit for your future missing limbs
Ah thanks. Now... would it be a good usage of my powers to get our fellow good Boi back to our side? I mean if he destroys the Bunker, we are screwed.
That's up to you, dawg. Have fun with those watches.
Now it is time to do some stuff myself. Hungry visitor attunes himself to the element of... earth, which makes him able to control solids that are not too small (like sand or gravel) or frozen liquids(like ice) since you need wind + water affinity for cold solids and wind + earth for small solids. Now which Focus will I specialize in? Control is a must. So should I take the Knowledge (Control + Reach) or Wealth (Control + Regeneration) Focus?
Since nobody got an elemental attunement, I should take the Wealth focus. This way I can't influence anything but myself and the solids that are 2 cm from myself, but that isn't that bad.
I now can also use the special Earth ability since I haven't taken a second element: Elemental resistance change of the Land.
Allows me to set the elemental resistance of the controlled ground to ( 0% Earth 100% Water 100% Fire 100% Wind ) ideal for using my earth attunement.
But shouldn't I take the Knowledge Focus instead? A 2 km elemental resistance change? No, because Knowledge is lame if you only can use the power once per hour and it is also weak as **** because I don't even have a Storage specialization (which would be impossible anyway).
To sum it up: The power over solids that are not frozen liquids or smaller than 5 cm³ if the matter is inside of the users body within a 2 cm distance, permanent usage possible, but the maximal weight that can be affected is 1 human. Allows perfect manipulation of the matter. User can also manipulate the ground elemental resistance within the reach of the power. This attunement also sets the users own Earth resistance to 0% to allow the manipulation energy to be used.
The first thing I do is eating some diamond and creating small diamond spikes that accumulate power. At will I can dissolve the connection to my bones (which allows me to control the small spikes since those are smaller than 5cm³) to shoot the diamonds. Also natural diamond plate armor (on the surface are nano-bots that are always connected to the plate like construction bots and they dissolve anything that comes in contact with the outside into dust) , carbon reinforced bones, a nano carbon net (since it is connected it has a greater volume than 5 cm³) that goes through my whole body through which I can channel my earth power to become super strong and even more sturdy (works as long it isn't severed too much).
After some food intake, I am able to grow several bone + carbon appendages out of my bodies cells. They need to be controlled with power to work since they don't have any muscles and would be very brittle without the carbon, but count as parts of my body. They too get some diamond spikes and get connected to the carbon net. The bones grow hair and that hair gets controlled by the net too, forming something similar to black tentacles. My body starts hovering as I will myself up. Grinning I detach my bone/tentacle appendages and they float with me, as they are pieces of my body. I can't control more than 2 of them since I am limited in power, but this will suffice. Might wanna ditch one if I want stronger self offense and defense, but right now I'll keep them. I also should give them some nanobot disassembler surface to transform them into deadly projectiles. One of them could... nobody actually attacked me here. Why am I creating weapons even though there is no enemy? Well I created them now, so I'll just make some enemies. Halting every other attunement processes inside of my body, I fling both of the tentacles at the godmodder, like spears. They can accelerate with earth attunement, change course or twist to dodge stuff, float and turn anything into dust. They can also shoot diamond spikes and will resist being burned (if the temperature isn't too high and the tentacles have to slow down if they want to prevent burning) because the earth attunement keeps them in the shape they are right now. One of them will attempt to restrict and destroy with disassemblers and spikes at the same time, the other one will shoot spikes in all directions and then pierce into the body like a parasite and do some damage from the inside.
nomanip,elC:1, element:
, 38, rolling crits...still no, what is With your Luck? amplifying to 50.
They grunt, and then step forwards, and then take another long step,moving across the rest of the room in an instant, smoke trailing from their charred flesh as they move. right before they reach you, their arm goes backwards, blade within it, and they spin as they stop, slashing at you with the knife, so hot it's probably on fire (no dodge. i swear, i'm not rigging these). that hurts much, 120 - defence = 102.
The guard exhales red mist and sparks, then pulls back their blade into a ready position.
.
Guard 27/200 HP ✹ resist, ✤ ✹ atk
elemental damage, +14% other elemental damage.
[53]
[40-Ma] Woobydoobydoo 98/350 ❤ Equipped:
stick- Cool staff bro (unidentified)(two-handed) ? damage,
hat- corrupt beast's jaw (unidentified)(150 hp, min ~13 str, - 11 regen) 8 soul dots 7/20 ✹ 19658/46000 XP Bubbles! (10 regen, thorns X) known spells: Heal (R-L-R), Teleport (R-R-R), Meteor (R-L-L), ??? (_-_-_)
Buffs: 15% crit chance, +15% non-crit damage, -14% to incoming damage, 14% dodge chance, -15% mana cost (random rounding), +15% ✹, ✦,
Quadruple XP for 13 minutes (36 posts)!
, Corrupted Corepse, weird "compass"
Wobbydoobydoo : beast jaw, cool staff bro, bbls, depressing stick, 41
I believe i have set a personal record for successive times wherein there was an incredibly obvious way of cutting the knot, and i missed it.
Regardless, you leave the room. that counts as a secured chamber, apparently... though there's definitely more you can do in there, which is why it's only a +1.5 instead of like, 5.
however, now that you're out of combat, i would suggest seeking medical attention, preferably from someone who is not, themselves, heavily injured.
16/20.
I summon Todd the surgeon to assist me.
Walton Gibson - Human Cleric, Level 1
I hop back and blast again with no fire.
"Ignorance is bliss, and you look absolutely miserable."
I then send a "prayer" that corrupts the "god" that gets it, imagine it like a trojan horse. Having power over the holy, I am now able to control the holy water elemental. It flows towards me and lets me through its core. Nice one.
watches and first aid kit provided! how would 'use clocks to affect the time' let him bring the person back to his side, though?
you are now only lightly injured.
the godmodder responds with a precision laser to get rid of the bone bit inside the spikes, and a forcecage to keep the nanomachines from destroying the world.
now that you are in the vicinity of the battlefield, you will also be affected by shadiamond radiation.
Todd shows up.
"Hey, getting here was really difficult, you know that? the tunnels are small and crampt, and the area near the entrance is filled with people fighting! I'm going to need at Least a 40% bonus for doing this for you, you hear?"
uhhhhh. he awaits your response.
you corrupt the Holy water elemental.
Deva: . . .
The Deva slowly, smoothly moves towards you. not the elemental, you.
it reaches out towards you with its tendrils, and slowly takes apart your armor, your carbon stuff and spikes.
then, it throws you to the moon, except not quite. still it'll take you another 2 rounds before you can reach the ground and influence things directly again.
It seems the Deva Really didn't like that.
Perry atak. Still no crit, i am begining to suspect there is a problem with my number generator.
he attacks the retainers of folly,
R. of Folly knocks the other Aside [22]
R. of Folly deflects the blow [27]
only 1 retainer down. the other two are reabsorbed by the manifest. he manifest does 5 damage to perry (still No Dodge), kills the moon-cleric,and attacks... the watch dog, for another kill.
The housky starts to sneak towards the fort.
The Godmodder takes out a boomerang, and throws it. it phases through 4 Deva tendrils, rending them inoperable unless the godmodder relinquishes this.
The Deva makes an annoucement. whoever can de-corrupt the Holy Water Elemental will earn a favour from it... unless they are HV, the Deva doesn't want to reward the one who did it.
[GM] Godmodder: 285 /300 HP 4/4
5/5 Do you feel like wolf kabob Roth vantage? Brands ( statsteral, corruption)
[AG-Shard II] Eishalon II - Manifest Of Folly 20 damage mites .
1/5 energy. Scan resistant
retainer of Folly x0 1 dm .2 dma
[AG] Housky 20/20 HP (house-breaking powers!)
[Hvn] Deva 150/150 HP. tendrils: 10 hp 2 A x38-4
[A-HV] Holy water elemental 5 hp. core (immunity to obvious threats! Corrupt)
[A] Perry the Platypus 127/200 HP (+5 HP per turn) (25% dodge) 40A (25% crit chance) owned by aeisenberg. 20% diamond
[OG] faithful Dog 200/100HP -11 to incoming damage! will kill AG retainers! notLoyal to Aeisenberg Mastema
[A] Radioactive shelter 500 HP, 100% radioactive. Shadiamond-proof. diluting shadiamond.
[A] Crusher 49 120/120 HP Doomsay! A, building Attack! technically not AG. (rebuilding ruins) Shadiamond proof. diluting shadiamond. building radiation enforcer (done in 4)
[AOOGA] Zombie assassin level 16 320/320 HP revealed by deva! [IIIIIIIIII]
Aeisenberg: Flex tape rapier (minor attack buff) lightly injured, 12% shadiamond.
Acerac: gravely injured. Caaaaarl (.5 AP), doing tunnelbuild sidequest (10
GENE: slep. blackjack warrior. dulled voidshard (permanent) spider corpse, Warp organ, 13 emerald goop,zombie mage corpse
Hungry Visitor: in air for 2!
manipulation: yes. elcount: 1. crit: no. and... we're done here, because your minimum damage for ✤ is less then 27. you get another 3,000 or so xp, and the beings dagger, i guess?
the path is now clear.
you should probably rest for a while- regenerate health if nothing else. you have failed the roll for extra effort-free loot.
.
Guard Defeated!
elemental damage, +14% other elemental damage.
[53]
[40-Ma] Woobydoobydoo 98/350 ❤ Equipped:
stick- Cool staff bro (unidentified)(two-handed) ? damage,
hat- corrupt beast's jaw (unidentified)(150 hp, min ~13 str, - 11 regen) 8 soul dots 9/20 ✹ 22544/46000 XP Bubbles! (10 regen, thorns X) known spells: Heal (R-L-R), Teleport (R-R-R), Meteor (R-L-L), ??? (_-_-_)
Buffs: 15% crit chance, +15% non-crit damage, -14% to incoming damage, 14% dodge chance, -15% mana cost (random rounding), +15% ✹, ✦,
Quadruple XP for 12 minutes (35 posts)!
, Corrupted Corepse, weird "compass"
Wobbydoobydoo : beast jaw, cool staff bro, bbls, depressing stick, gilded dagger, 47
I take off my hat, and try and dull it down with the csb, trying to not damage it. I also cast heal after putting the toothless hat back on.
"Ignorance is bliss, and you look absolutely miserable."
I'll have a lot of time... and I am going to use it to randomly curse the deva for throwing me into space while trying to use my earth attunement to arrest the movement and get back to the ground.
24
90
91
A strange poison curses through the veins of the deva. It slowly petrifies the holy creature. Only wolfing down a lot of food will save the deva from this fate.
Now what now, what now...?
Now that I am to space or something I could get rid of some of my clones that I made to satisfy my ego. Deploying Hungry Visitor clones into space... done.
you attack the hat. with your strongest weapon. which is practically defined by the random nature of its attacks. to dull down the teeth on a skull you salvaged.
. the least destructive option. lucky.
Guard corpses.
elemental damage, +14% other elemental damage.
elcount: 1.
element:
damag- before i roll damage, i should write down success ranges. for fairness.
0 -14- no effect. 15- 35- +1 regen compared to now. 36- 70- +2 regen comparatively. 71+- +5 regen comparatively. 100+- also decrease +MHP from hat. these ranges discount the +14% from AGI, but not from STR, and not the possible +100% from DEX.
49 damage, no crit for the thousanth time, 56, +2 regen.
Heal spell cast! -5 mana. you heal by 70 ❤.
and... that's it this round.
[0]
[40-Ma] Woobydoobydoo 170/350 ❤ Equipped:
stick- Cool staff bro (unidentified)(two-handed) ? damage,
hat- corrupt beast's jaw (unidentified)(150 hp, min ~13 str, - 9 regen) 8 soul dots 6/20 ✹ 22544/46000 XP Bubbles! (10 regen, thorns X) known spells: Heal (R-L-R), Teleport (R-R-R), Meteor (R-L-L), ??? (_-_-_)
Buffs: 15% crit chance, +15% non-crit damage, -14% to incoming damage, 14% dodge chance, -15% mana cost (random rounding), +15% ✹, ✦,
Quadruple XP for 12 minutes (34 posts)!
, Corrupted Corepse, weird "compass"
Wobbydoobydoo : beast jaw, cool staff bro, bbls, depressing stick, gilded dagger, 47
Mk. I go thru hole.
"Ignorance is bliss, and you look absolutely miserable."
Hmm... looking at the collection of different magic and stuff right now.
I think give myself the job of "Founder", who can awaken people so that they have an HP bar that protects them and fills up should they sleep. Also it could grow if it is used enough until they could see their HP refilling while they are awake. A Founder can become a Krystal-founder, Instructor, Awakener or Founder-Awakener (and Awakened if the powers of a Founder-Awakener is used on him. He then becomes a Founder with a HP bar.) if he awakens enough people.
HP take all the damage that would harm one until they are used up and have to be recharged by sleeping.
I am planning to become a Krystal-founder and then ascend by becoming a Troll since I don't aspire to become a Krystal-Weapon-Smith, Monolith-Smith or Mystic Krystal-Mage, since being a Troll helps using my Earth attunement.
Due to being edited to replace the images, the dice rolls in this post are no longer valid.
alright, you try to do two things at once. selecting which one to do at random (If you want to do two things at decreased individual power, please state it explicitely, as i will otherwise assume you want to do each thing right, and choose one at random.)... you reduce your return timer by 1.
(the eishalon is always vulnerable, the retainers are just annoying sources of damage and it can heal from them.)
lets see... hv never called it a curse, it's not a reduction to HP maximum, no ability score reduction, not charm/petrify... Greater Restoration is ineffective.[all sources i could find say 'curse' is defined as 'something which has curse explicitely mentioned when described' so...]
you deploy clones of yourself in the upper atmosphere! yay?
you can give yourself untrained novice level at this job, or you can try to find a skilled teacher. untrained novice will be a temporary increase in the effectiveness of such actions, while being taught by a skilled teacher will be stronger and more useful, but you will need to make use of the job at least once every 2D2 rounds or it will degrade in quality.
Perry attacks! I'm going to roll this part here, because your luck recently has been abysmal, to the point that it probably looks suspicious. 19
the eishalon rolls 32, then eleven, then it rolls 15, 28. so 3 Damage mites.
As thanks to Aeisenberg for at least trying, the Deva swats some of the newly spawned retainers with a few of its tendrils. it makes sure this kills 1 retainer regardless of rolls... except there's 1 damage left over some of the time, and it turns out that 1 damage kills another retainer, if there is any. trying to do a dop conditional on a roll i can't see is weird.
The Eishalon whacks perry for 5 and kills a tentacle, then does half a damage mite to perry, rolling dodge... 7869. if the second roll is failed, 9 damage.
The Godmodder writes a letter and sends it somewhere via carrier pigeon. that sure is efficient! and fast!
[GM] Godmodder: 285 /300 HP 4/4
5/5 Do you feel like wolf kabob Roth vantage? Brands ( statsteral, corruption)
[AG-Shard II] Eishalon II - Manifest Of Folly 17 damage mites .
1/5 energy. Scan resistant
retainer of Folly x1 1 dm .2 dma
[AG] Housky 20/20 HP (house-breaking powers!)
[Hvn] Deva 150/150 HP. tendrils: 10 hp 2 A x37-4
[A-HV] Holy water elemental 5 hp. core (immunity to obvious threats! Corrupt)
[A] Perry the Platypus 118/200 HP (+5 HP per turn) (25% dodge) 40A (25% crit chance) owned by aeisenberg. 35% diamond
[OG] faithful Dog 200/100HP -11 to incoming damage! will kill AG retainers! notLoyal to Aeisenberg Mastema
[A] Radioactive shelter 500 HP, 100% radioactive. Shadiamond-proof. diluting shadiamond.
[A] Crusher 49 120/120 HP Doomsay! A, building Attack! technically not AG. (rebuilding ruins) Shadiamond proof. diluting shadiamond. building radiation enforcer (done in 3)
[AOOGA] Zombie assassin level 16 320/320 HP revealed by deva! [IIIIIIIIII]
Aeisenberg: Flex tape rapier (minor attack buff) lightly injured, 19% shadiamond.
Acerac: gravely injured. Caaaaarl (.5 AP), doing tunnelbuild sidequest (10
GENE: slep. blackjack warrior. dulled voidshard (permanent) spider corpse, Warp organ, 13 emerald goop,zombie mage corpse
Hungry Visitor: shrodinger's untrained novice founder.
you climb the stairs. at the top, you find 2 hallways (there's one straight ahead, and one perpendicular to that one), broken down, overgrown with bloodflesh, and with several figures with clothing similar to those guards sprawled on the ground, though with no visible signs of injury. at the intersection between the two hallways is a closed chest, shimmering a faint white-grey, with small sparkles floating near it.
elemental damage, +14% other elemental damage.
That is the most obvious trap...
In the history...
of ever.
(pulse) +45 HP
[0] sprawled Guards.
[40-Ma] Woobydoobydoo 217/350 ❤ Equipped:
stick- Cool staff bro (unidentified)(two-handed) ? damage,
hat- corrupt beast's jaw (unidentified)(150 hp, min ~13 str, - 9 regen) 8 soul dots 8/20 ✹ 22544/46000 XP Bubbles! (10 regen, thorns X) known spells: Heal (R-L-R), Teleport (R-R-R), Meteor (R-L-L), ??? (_-_-_)
Buffs: 15% crit chance, +15% non-crit damage, -14% to incoming damage, 14% dodge chance, -15% mana cost (random rounding), +15% ✹, ✦,
Quadruple XP for 11 minutes (33 posts)!
, Corrupted Corepse, weird "compass"
Wobbydoobydoo : beast jaw, cool staff bro, bbls, depressing stick, gilded dagger, 47